In control warrior you can run Mecha'thun and Galvanizer and save a shield slam to trigger it since you generally have more than enough armor in control mirrors to kill it.
Token rogues hard counter you when they get arcane explosions from the random spells and also copy your double spell +1 buff on the full board of their tokens.
I guess it's my usual crap luck drawing no taunt minions and getting quest done by like turn 14-15 or something. You can't remove a board of crap while at the same time playing Pixie combo more than like maybe once, so that doesn't help at all in that scenario. And even if you can, taking out 16 hp out of 80+ barely makes a dent anyway. Time to get better luck I suppose. And if you think shield slam is a dead removal at this level of armor, I'm not sure if you are playing the same game.
In a more serious note i believe its cause of its a slow deck which means also tanks up a lot and when it finally completes yhe quest with that 3 mana echo taunt u start slamming down 8 dmg plus there's that mech that doubles dmg and even pixie
I am no expert of either, but I would guess that 8 damage every turn ultimately kills the regular odd warrior, after several turns?
Not when they play Dr. Boom on curve and pump out an unlimited supply of 1/1 mechs on the board that eat your hero powers. You don't have like 15 turns time to just press hero power on empty board.
How is it possible that this matchup is listed as very favored for the quest warr???? By the time you have quest done, the odd warr has 80+ health and a hand full of removal and more armor cards. Anyone care to explain the stats on this?
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This worked spectacularly for me:
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In control warrior you can run Mecha'thun and Galvanizer and save a shield slam to trigger it since you generally have more than enough armor in control mirrors to kill it.
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Token rogues hard counter you when they get arcane explosions from the random spells and also copy your double spell +1 buff on the full board of their tokens.
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The current amount of rng cards is the best ever... if u are one of the lucky scrubs I run into all the time on ladder!
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To be honest, there is actually only 1 key point that matters. You need better rng than your opponent. This decides 90% of games.
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This might work unless all the people you are facing are absurdly lucky noobs like i have.
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The way you in other matchups as well, get luckier than your opponent. Works most of the time.
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I guess it's my usual crap luck drawing no taunt minions and getting quest done by like turn 14-15 or something. You can't remove a board of crap while at the same time playing Pixie combo more than like maybe once, so that doesn't help at all in that scenario. And even if you can, taking out 16 hp out of 80+ barely makes a dent anyway. Time to get better luck I suppose. And if you think shield slam is a dead removal at this level of armor, I'm not sure if you are playing the same game.
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This sentence makes absolutely no sense.
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Not when they play Dr. Boom on curve and pump out an unlimited supply of 1/1 mechs on the board that eat your hero powers. You don't have like 15 turns time to just press hero power on empty board.
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How is it possible that this matchup is listed as very favored for the quest warr???? By the time you have quest done, the odd warr has 80+ health and a hand full of removal and more armor cards. Anyone care to explain the stats on this?
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You can win with any class. Just be a lucky noob like all the rest of the ladder scrubs!
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Anything is effective if you highroll like the pros. Just accept the fact that 80% of game is rng, and you can play whatever you like :)
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Play it like you play any other deck in HS: get lucker with draw than your opponent. This decides 90% of all games.
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I keep finding new ways to loose. Appears that getting Myra's on turn 2 is a very effective way to do that as well!