Maybe swap the Explosive Runes to an Arcane Artificer? The rune doesn't seem very critical, but the armor combined with a freeze could give one extra turn before block is popped in many cases when opponents have hero power or other means to deal small damage to pop the block past the freeze.
This is probably one of the most retarded brawls ever unless you have very specific cards... 3x super buffed patches by aggro druids all around. Fun times! Can't wait for next week.
This seems to be the current state as well. You fall behind so fast that it's not possible to recover enough to play the big cards without getting lethal.
Alright, this worked great on junk ranks. At rank 10 it hits a wall in the current meta even without any missplays the winrate tanks to an unsustainable level. No idea where you played to get that kind of winrate lol
If you wanted to include a Skulking Geist to counter Jade Druid - which I find really problematic with this deck since you can't run them out of cards otherwise - what would you replace? I know it doesn't win against jade by itself, but if it could be used to improve the odds without taking a hit against other decks it would be useful.
The deck works great and I really love the elemental synergy play style with all the control tools! I found that most of the time the strategy that works best is just play conservatively for the long game and the opponent will eventually run out of resources unless it's an aggro deck that gets a perfect curve.
One thing to consider instead of some less essential card like Babbling Book could be to include some Golakka Crawler to slow the exceedingly large amount of tempo rogues you currently run into since they inevitably play pirates early on.
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To be honest this seems more like some control type of mage than an elemental mage, but I guess that's not overly important :p
5
Maybe swap the Explosive Runes to an Arcane Artificer? The rune doesn't seem very critical, but the armor combined with a freeze could give one extra turn before block is popped in many cases when opponents have hero power or other means to deal small damage to pop the block past the freeze.
0
Tome seems unnecessary indeed, just takes up hand space when you don't need out of deck spells like you would with a quest mage.
0
This is probably one of the most retarded brawls ever unless you have very specific cards... 3x super buffed patches by aggro druids all around. Fun times! Can't wait for next week.
0
This seems to be the current state as well. You fall behind so fast that it's not possible to recover enough to play the big cards without getting lethal.
0
Alright, this worked great on junk ranks. At rank 10 it hits a wall in the current meta even without any missplays the winrate tanks to an unsustainable level. No idea where you played to get that kind of winrate lol
0
If you wanted to include a Skulking Geist to counter Jade Druid - which I find really problematic with this deck since you can't run them out of cards otherwise - what would you replace? I know it doesn't win against jade by itself, but if it could be used to improve the odds without taking a hit against other decks it would be useful.
0
The deck works great and I really love the elemental synergy play style with all the control tools! I found that most of the time the strategy that works best is just play conservatively for the long game and the opponent will eventually run out of resources unless it's an aggro deck that gets a perfect curve.
0
One thing to consider instead of some less essential card like Babbling Book could be to include some Golakka Crawler to slow the exceedingly large amount of tempo rogues you currently run into since they inevitably play pirates early on.