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    posted a message on Shaman Master Jouster - Don't knock it till you try it

    I've been using, tweaking, and commenting on this deck for a couple days now.  Posting my latest in here in case people are not following.  

    This deck is hella fun.  

    Had a really good run tonight.  Made some adjustments.

    -2 Master Jouster: While minion curve is high, losing a joust can be detrimental.

    +2 Sunwalker: Much more consistent, and can't be targeted by priests due to the 4 attack.

     -1 Dr. Boom: I'm in the minority here but I've never been a fan of this card.  The boom bots introduce too much RNG for me.  Personally I like to keep my decks with as little of it as possible.

    + 1 Al'Akir the Windlord: Another taunt and charge.  If you have any of your Rockbiter Weapon all the better as it can be used for a finisher.

    -2 Crackle: RNG gods hate me.

    +2 Lave Burst: Rather do 5 damage than pray for it.

    -2 Armored Warhorse: Often sits dead in my hand.

    + 1 Emperor Thaurissan: Takes the overload, out of overload.

    +1 Chromaggus: Only because I don't have Skeleton Knight.

    +1 Ancestors Call: This card has been HUGE for me.  Sometimes I can get something big out on turn 4.  Sometimes I'm inoverload deep in the game and I use it to play my only legendary or Sunwalker with the 4 mana I have.  This card has been clutch.  Better played turn 7 if you have a Hex in case something bad comes out from your opponent.  

    One of the games I did lose tonight was against a Paladin.  He has a clear board, Rag is on the board on my side.  I have 8 health left.  He has a secret.  Freaking Eye for an Eye.  First time I ever lost a game like that.

    In another game against a pally I played Ancestors Call, pulled out Rag, it pulled out Tirion for the pally, I used Hex on Tirion, used a Rockbiter to kill the taunt.  Clear board, 8 to the face. He conceded after that.  It was beautiful.

    Posted in: Shaman
  • 1

    posted a message on Shaman Master Jouster

    Had a really good run tonight.  Made some adjustments.

    -2 Master Jouster: While minion curve is high, losing a joust can be detrimental.

    +2 Sunwalker: Much more consistent, and can't be targeted by priests due to the 4 attack.

     -1 Dr. Boom: I'm in the minority here but I've never been a fan of this card.  The boom bots introduce too much RNG for me.  Personally I like to keep my decks with as little of it as possible.

    + 1 [card]Al'Akir the Windlord[/card]: Another taunt and charge.  If you have any of your Rockbiter Weapon all the better as it can be used for a finisher.

    -2 Crackle: RNG gods hate me.

    +2 Lave Burst: Rather do 5 damage than pray for it.

    -2 Armored Warhorse: Often sits dead in my hand.

    + 1 Emperor Thaurissan: Takes the overload, out of overload.

    +1 Chromaggus: Only because I don't have Skeleton Knight.

    +1 Ancestors Call: This card has been HUGE for me.  Sometimes I can get something big out on turn 4.  Sometimes I'm in overload deep in the game and I use it to play my only legendary or Sunwalker with the 4 mana I have.  This card has been clutch.  Better played turn 7 if you have a Hex in case something bad comes out from your opponent.  

    One of the games I did lose tonight was against a Paladin.  He has a clear board, Rag is on the board on my side.  I have 8 health left.  He has a secret.  Freaking Eye for an Eye.  First time I ever lost a game like that.

    In another game against a pally I played Ancestors Call, pulled out Rag, it pulled out Tirion for the pally, I used Hex on Tirion, used a Rockbiter to kill the taunt.  Clear board, 8 to the face. He conceded after that.  It was beautiful.

    Posted in: Shaman Master Jouster
  • 3

    posted a message on Shaman Master Jouster

    Only a couple of games and this deck is hella fun.

    No Skeleton Knight, so threw in an Auctioneer to fill in the 6 slot.  With all the spells draws me some extra cards.

    Posted in: Shaman Master Jouster
  • 2

    posted a message on Shaman Zoo?

    Elemental Destruction affects ALL minions, so you may want to take that into consideration.

    Posted in: Shaman
  • 2

    posted a message on The meta right now...
    Quote from zamrai jump

    I wish meta was like 99% aggro sometimes. When my control decks get overrun by aggro turn 6 every other game I switch to anti-aggro decks. Then I don't face so much aggro anymore but control I am weak against. Trollstone meta.

    Stable meta full of aggro also means stable laddering with anti-aggro decks. Sure, you can still lose sometimes but its nowhere near as bad as meta being total mess with heavy control decks and hyper aggro decks, when you can't really optimize your deck against both.

    For real. My control pally has been wrecking cancer hunter and eboladin. 

    Just wish I had time to play more.  

    This is what I'm running ATM.  

    Control Pally
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (9) Weapon (3)
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    Posted in: General Discussion
  • 2

    posted a message on Rank 4 legend Taunt druid

    Prior to yesterday I rarely played Druid, but seeing your deck inspired me to craft Cenarius and Harrison.  

    I'm usually never that high on the ladder and that doesn't matter.   Yesterday though....holy cow was I having fun.  I've had some of my best matches in weeks yesterday.  Two people friend me afterward thrilled at the matchup even though they lost.  One even said "Finally someone who knows how to play Druid".

    I'm experimenting with Nourish in place of Azure Drake, but regardless I say kudos to you good sir.  What a fun deck!

    7-9-15 UPDATE:  Ranked from 17 to 13 last night.  Didn't lose a single game.  Been seeing several agro Pallys lately and this deck destroys them.  Highlight from last night was Pally dropped quartermaster, then I dropped both mind control techs.  If that wasn't enough later when Tirion came out I ran a boom bot into the shield, Boom into Tirion for the kill, and the Harrison for the card draw.  Insane!

     7-11-15 UPDATE:  Haven't had a lot of time to play over the last 2 days, but in that time have ranked to 10.  Still haven't lost a single game.  Lots of agro pallys.  They cannot keep up with this deck.  Ironically no tempo mages.  Still not sure how this deck does against them.

    7-13-15 UPDATE: I started to get a bit of resistance at rank 10.  Still was able to hit enough of a win streak to get to rank 9.  Seeming to have a lot of trouble with the Patron decks.  Might remove Wild Growth and put back in Azure Drake.  Will have to experiment.

    Posted in: Rank 4 legend Taunt druid
  • 2

    posted a message on Rank 4 legend Taunt druid

    My experiences is even when that does happen the combination of taunts and the heals you do have plus the armor you get from hero power is enough to stem the early tempo loss.  

    Posted in: Rank 4 legend Taunt druid
  • 2

    posted a message on Pricing for New Hero Skins

    Wow, the mindset of some people in here is frightening.  

    First Blizzard doesn't owe you a damn thing and you don't owe Blizzard a damn thing.  

    While it's nice that Hearthstone is F2P for those who want to do that the fact in the end is there is a team at Blizzard who earn a paycheck for developing for Hearthstone.  If there were not some people who paid for things in Hearthstone it would go away quickly.  So to have some sort of disdain for those who pay for cards or whatnot is cutting off your nose despite your face.  

    P2W???  I think those at the top of the ladder who have to consistently play against face hunters would beg to differ.  It's more like pay to have more options when playing.  

    Back to the topic at hand though yes I think the price point for one hero is too much.  That said if there is any sort of long gap between expansions or solo adventures and I have money to burn, then yes I might get one or two.  Not because "OMG I want them soooo badly" but because if I'm enjoying Hearthstone, and playing it a lot, then I don't have any problems contributing to the kitty so that the developers can bring home a paycheck and continue to put investment back into the game.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    You need not look any further for evidence that Hearthstone is one broke ass fucking game.

    Just had a match.

    Me: Mage
    Opponent: Priest

    Towards the end it's pretty even. I'm down to about 4 cards, he has 5. I have Barron Rivendale on the board, Sneeds Old Shredder, among other things. Priests board is empty.

    Priest Turn: Resurrect = sheep
    Same Turn: Resurrect = sheep

    I'm laughing, what are the odds. Poor guy.

    He kills Sneeds, I figured he had given up. Double deathrattle due to Barron. TWO FUCKING BLOODMAGE THANOS followed by a holy nova, double deathrattle on both those mofo's, draw four cards into fatigue.

    Odds of getting two sheep, small.
    Odds of getting two Bloodmage's, fucking astronomical.

    Seriously, fuck this game.

    Still, funny as hell.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Remhouse »
    Quote from akasumi »

    I am pretty sure that everyone adapt his deck to stop early aggresion,but yes,i can understand that is no fun to die in less than a minute.

    Do you just end your turn when it is beginning... you may have the reason why you are losing in less then one minute then... allowing the opponent to play without yourself playing a card is not a smart move. 

    Jokes apart... aggro decks are perfectly fine for the meta. They keeps in check control decks and give them a reason to actually implement some anti-aggro cards in their decks. You don't need to adapt that much your deck for anti-aggro, smart mulliganing is the key to everything against this kind of matchups.

    I'm a couple days behind but this right here is the biggest crock of shit I've read in some time.  

    "Smart Mulliganing" are you freaking serious?  There are only so many ways to counter an agro deck and if you don't happen to be lucky enough to get the cards that allow you to do that you are screwed regardless if you know how to mulligan or not.

    Now excuse me while I clean the vomit out from my mouth which was caused by reading this trash.

    Posted in: General Discussion
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