• 0

    posted a message on Golden Monkey Reno Lock

    From experience - no. Swapped with Mountain, works nicer.

    Posted in: Golden Monkey Reno Lock
  • 0

    posted a message on Headed for Legend - S23 February 2016

    I've hit rank 4 in S22 with DemonReno. Didn't reach it because either don't have time or too tired. Oh well, at least I've got pretty good with this deck, will probably stick to it and maybe mix it up with ramp combo (don't like how inconsistent it is) and control priest.

    I have question for people who are working and find time to grind a legend each month: how do you keep yourself going at it? I was on a verge of just giving up and enjoying weekend instead of pushing to rank 5 when I hit like three 6+3 combos in a row.

    Posted in: General Discussion
  • 0

    posted a message on [S22 Legend] Sigma's Demon Reno! (IN-DEPTH guide included!)

    You don't bring Voidcaller for Doomguard. You bring him for Doomguard, Imp Gang Boss, Malganis and (in very rare cases) Jaraxxus. Voidcaller value is there, and Jaraxxus is still a 3/15 for 4 mana.

    Doomguard on it's own is a complicated issue, but it's about a matchup how you treat him. In case Doomguard is sitting in your hand and Voidcaller is out/haven't been drawn yet, it's either a finisher or tempo card. Yeah, you drop 2 cards for a tempo gain, but in some cases you really want to smash that Azure Drake your rogue opponent has, because next thing that follows is poison, oil, 2 hits flurry, and death. Doomguard completely defuses that situation for a turn or maybe even two.

    My Doomguard is a champ, he discarded Sylvanas, BGH, Dr. 7, Molten Giant, Thaurissan, which are pretty big cards. But he denied that lethal for a turn, regained board control for another turn and allowed to continue in otherwise unwinnable situation.

    Posted in: [S22 Legend] Sigma's Demon Reno! (IN-DEPTH guide included!)
  • 5

    posted a message on LEGEND - GODLIKE Excavated Evil Elise Priest

    Okay, this is hillarious. I didn't get what you just meant, until I took another look at your decklist, which hasn't changed ever. Apparently, when copying it, my brain had a massive derp and I've put 2xCoH instead of 2xPW:Shield and been playing like that for like a day. I don't even know how a person who's been playing priest mainly for god knows how long can derp so hard.

    So, yeah... This explains why I was feeling that draw is lacking. My bad.

    Posted in: LEGEND - GODLIKE Excavated Evil Elise Priest
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    posted a message on LEGEND - GODLIKE Excavated Evil Elise Priest

    Hey Titan.

    I have a constant feeling that Cleric and Curator is not enough, and decklist is lacking carddraw. It just dries out if game goes beyond turn 10, and you didn't have a decent opportunity to draw with cleric or didn't draw any of them. Any suggestion what to replace?

    Been thinking of two Acolyte of Pain instead of boring PW Shield, especially since they are excellent combined with Velen Chosen. Just not sure what to sacrifice for them.

    Edit: Herp derp I can't read.

    Posted in: LEGEND - GODLIKE Excavated Evil Elise Priest
  • 3

    posted a message on Legend *Top 50* LymeOTK Priest

    Been playing it from 17 to 13, loosing only to Anyfin Paladins. It is indeed strong deck, but there is a problem with description, or maybe it's just me:

    I don't play this like an OTK. While thought is nice, it means that you give up any board presence until you can hit your otk hand with Emperor and proceed to destroy your opponent. Instead, I'm playing this like combo: tempo and draw early, finish with some combination of spells. Late game is pretty much a done deal this way, since deck runs out of steam at late, but so far I had very good results with it.

    So, in short: this is not OTK, it's a solid Combo Priest deck, which is extremely fun to play and very rewarding.

    Posted in: Legend *Top 50* LymeOTK Priest
  • 1

    posted a message on need serious help defeating Nefarian normal mode

    OTK Priest. I've beaten Heroic with OTK.

    In essence, you want to pump a minion (Mogu'shan Warden or Deathlord) with +HP and Divine Spirit, push Nefarian to exactly 1 armor to not trigger second phase, and Inner Fire your 31+ hp minion to kill him instantly.

    Also might want to bring a Silence or similar. AI won't attack your big guy if he lost taunt.

    Posted in: Adventures
  • 0

    posted a message on S21 multiple Legend C4mlann SMOrc

    My goal for several months were to hit legend at least once. So far, I'm trying to tone it down for at least getting R5 this month. But I've been stuck on R6 going back and forth for weeks.

    With your deck, games are at least fast.

    Posted in: S21 multiple Legend C4mlann SMOrc
  • 3

    posted a message on S21 multiple Legend C4mlann SMOrc

    This deck cured my ranked play anxiety. Easy to play, have some bits to master against certain matchups, fast and satisfying. Thanks alot.

    Posted in: S21 multiple Legend C4mlann SMOrc
  • 0

    posted a message on Kolento Legend #1 Druid

    You probably meant Mirror Entity, not Duplicate.

    Posted in: Kolento Legend #1 Druid
  • 2

    posted a message on THE BEAST IS UNLEASHED

    Also (and I might be wrong here), but Shrinkmeisters are absolute beast if you drop them early in certain matchups. They can keep tempo by allowing your Northshire Cleric or Twilight Whelp to stay alive and keep controlling board until taunts enter the fray.

    Posted in: THE BEAST IS UNLEASHED
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