• 1

    posted a message on Randomonium - Tavern Brawl #199

    Hey, Hearthpwn Staff, is there any chance we can get the banner for this Brawl changed? It's been used since this Brawl was first introduced, and it's always been incorrect and misleading. Cards have their cost "randomised" but it is randomised from 1 to their normal cost. It cannot be more than the normal cost. I know it's not a huge deal, but it does give new players (and unobservant old players) a false idea of what this Brawl is about. 

    One of the few things you can actually do to improve your chances is mulligan for cards that are more likely to be playable early on. If everyone believed your banner, they'd think there was no reason to do anything other than keep the highest-cost cards.

    Posted in: Tavern Brawl
  • 4

    posted a message on Eccentric Scribe

    Very slightly worse Highmane in terms of stats (missing one on the main body), but lacking any tribe synergy. Sounds exactly right for a Neutral minion compared to a Class exclusive.

    I see it being very strong in Arena, but probably not great in Standard. The 1/1s suit a token deck, but the cost is too high to fit. Unfortunate, because I love the art!

    Posted in: Eccentric Scribe
  • 2

    posted a message on Faceless Rager

    Wow. This is... good. In some kind of hand deck with Twilight Drake, or even curving out with some of the beefier 2-drops. I can definitely see this being big (and giving even more reason for Silence to be important in the coming meta).

    Posted in: Faceless Rager
  • 2

    posted a message on New Neutral Minion - Arcane Servant

    I love elemental decks, and I am glad Blizz have made a sincere effort to keep them around now that Un'Goro is taking most of them away. Solid neutral cards like this are key to keeping them relevant into the future.

    Posted in: Card Discussion
  • 3

    posted a message on New Mage Card - Conjurer's Calling

    I am referring to casting this spell on Jan'alai whilst you have Khadgar on the board. This would destroy Jan'alai, but Khadgar's ability would double the minions summoned by the spell, giving you 4.

    If you had this set-up and cast both copies you would get 7 7-drops, but that would be impossible thanks to Khadgar taking up a board space, and likely Rag too, unless he was already destroyed.

    I'd say the dream is that you play Khad and Jan'alai on the same turn, making two Rags. Then, if somehow all survive (or the opponent spends their turn dealing with the two Rags) you cast this spell on Jan'alai's body, giving you Khad and 4 7-drops.

    Posted in: News
  • 3

    posted a message on New Mage Card - Conjurer's Calling

    I actually like this. Blizzard have said this is the beginning of a story being told across the years expansions, so maybe one of the themes of the Good vs Evil fight will be some of the good guys taking up the bad guys' tactics in "fight fire with fire" type of play. Maybe we'll even have a class or two swap sides at some point. It hearkens back to some of the corruption themes of KotFT, and would be a cool bit of subtext to start implementing now.

    Posted in: News
  • 5

    posted a message on New Mage Card - Conjurer's Calling

    Not saying it will be good, but definitely looking forward to trying out a minion summoning Mage deck with Khadgar, this, and Jan'alai, the Dragonhawk. So many fun combos with duplicating Ragnaros the Firelord, or turning Jan'alai into 4 7-drops.

    Posted in: News
  • 2

    posted a message on New Card - Hecklebot

    Nice assessment, but a couple issues:

    Naturalize is rotating.

    Hecklebot + Sap is basically drawing a minion for your opponent, and Assassinate is not good enough to be run just for this. I would say Hecklebot + Unidentified Contract is much more likely, should Control Rogue ever be a thing.

    Hecklebot + Wild Pyromancer + Equality no longer works, now that Equality costs 4.

    Posted in: News
  • 4

    posted a message on New Card - Hecklebot

    Dirty Rat and Deathlord's robotic lovechild is here to save us from aggro, with his good friend and fusion buddy, Zilliax.

    Posted in: News
  • 2

    posted a message on I'm very worried about Heistbaron Togwaggle...

    The main issue I see with Togwaggle is that it relies on Lackeys being both good enough and easily obtainable enough to make a deck based around them, and therefore reliably have one on board when you play Tog.

    Even then, this is one card in a deck that might have to sacrifice usual Rogue power for this Lackey synergy. One offs usually aren't that much of a threat unless they win the game on their own. For example, Shudderwock was a problem because even though it involved creating a very weird ultra-synergistic deck to make it work, if you played it, you won. This seems more like a general good value card, along the lines of Ysera or Tirion Fordring - amazing in the right situation, but not a free win if played. Yes, the treasures are powerful, but you're still relying on drawing exactly the right cards with the wand, or discovering exactly the right legendary with the crown, and even then, is it really enough to kill your opponent if you're not already winning?

    Honestly, the answer to all threads like this is: "We haven't seen the rest of the cards, or the new meta, so we don't know yet". That is the case with every new expansion, even more so a yearly rotation, and even more so with this one, which is leaving us with the smallest cardpool since the introduction of Standard. We just have to trust the dev team and wait.

    Posted in: General Discussion
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