Freeze Mage could find a spot for it and run along with Doomsayer to increase consistency of freeze clears. Most decks have an answer for a single Doomsayer, some have answers for two of them. But none has four.
I just can't believe people are seriously comparing 3 mana 3/4 to a 5 mana 0/5. There are so many ways to make these 6/4 for 3 and even ways to otk with them without running awful combo cards. Worst case it's still a 3 mana 3/4 beast.
We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.
Sounds like they tried to make it clear for new (or returning) players that it's not possible to dispel the buff with a silence. From that standpoint, it's pretty reasonable because some players might not understand that the thing that makes lackeys 4/4 was a hero aura, not a buff. And they would waste a silence trying to dispel it, AND they would think they silence didn't work because of a bug.
But, speaking of inconsistencies, they introduced quite a fwe with this change. First of all, cards don't do what their text says any more (contrary to what they say). So, the first card says that it adds or summons a 1/1 copy. Ok, that's it! When the minion is summoned, it is (and was) 1/1. Now the aura should take effect, which is 'your minions are 4/4', so the summoned 1/1 tokens should become 4/4s. Which they don't do anymore.
To put that into perspective, consider the interaction of Sonya Shadowdancer and Stonetusk Boar. The boar is already 1/1 that costs 1. So, Sonya basically gives you the copy of the original card. But it won't be affected be the Crystal Core aura. Which is pretty inconsistent because the first boar you summon becomes 4/4 but not any subsequent ones. But if you bounce and replay the boar, it will become 4/4. Weird, isn't it?
Also, the change is definitely a nerf to the rogue quest because the interaction with Charge minions is broken AND stolen minions remain 4/4 now. But it doesn't sound like they will be giving refunds.
There were supposed to be only two female Mogu in Warcraft Lore, and both of them were consorts of Lei'Shen. Their names were Suen and Lu'lin. Having nameless female Mogu, and moreover, so numerous that there needs to be a board full of them, completely contradicts the current Lore.
I wonder if Hearthstone devs cared to ask anyone from the WoW team about it...
They've chosen a bad time to release such a card. Powerlevel-wise it's worse than Purify and the class sees just as little play now as it did then. At least it fits Priest thematically. Oh, well...
Plague Scientist didn't see any play, I don't think a card that costs more could be playable, even if it's battlecry instead of combo. But future sets may push it into playable territory, as giving Poisonous to minions always has at least some potential.
If Paladin gets more Divine Shield sinergy in the future, it may not be that bad. Saving even a single minion that costs more than 5 is already good enough. If something like Bolvar, Fireblood creates a deck that revolves around Divine Shields, this card might see some play. But for now it's probably a dead card in hand more often than not.
1
Freeze Mage could find a spot for it and run along with Doomsayer to increase consistency of freeze clears. Most decks have an answer for a single Doomsayer, some have answers for two of them. But none has four.
0
I just can't believe people are seriously comparing 3 mana 3/4 to a 5 mana 0/5. There are so many ways to make these 6/4 for 3 and even ways to otk with them without running awful combo cards. Worst case it's still a 3 mana 3/4 beast.
0
Seems like class identity went down the drain here.
9
Wasn't ramp a Druid class identity?..
8
Sounds like they tried to make it clear for new (or returning) players that it's not possible to dispel the buff with a silence. From that standpoint, it's pretty reasonable because some players might not understand that the thing that makes lackeys 4/4 was a hero aura, not a buff. And they would waste a silence trying to dispel it, AND they would think they silence didn't work because of a bug.
But, speaking of inconsistencies, they introduced quite a fwe with this change. First of all, cards don't do what their text says any more (contrary to what they say). So, the first card says that it adds or summons a 1/1 copy. Ok, that's it! When the minion is summoned, it is (and was) 1/1. Now the aura should take effect, which is 'your minions are 4/4', so the summoned 1/1 tokens should become 4/4s. Which they don't do anymore.
To put that into perspective, consider the interaction of Sonya Shadowdancer and Stonetusk Boar. The boar is already 1/1 that costs 1. So, Sonya basically gives you the copy of the original card. But it won't be affected be the Crystal Core aura. Which is pretty inconsistent because the first boar you summon becomes 4/4 but not any subsequent ones. But if you bounce and replay the boar, it will become 4/4. Weird, isn't it?
Also, the change is definitely a nerf to the rogue quest because the interaction with Charge minions is broken AND stolen minions remain 4/4 now. But it doesn't sound like they will be giving refunds.
2
Hearthstone RNG is not rigged. At all. Yeah. XD
1
There were supposed to be only two female Mogu in Warcraft Lore, and both of them were consorts of Lei'Shen. Their names were Suen and Lu'lin. Having nameless female Mogu, and moreover, so numerous that there needs to be a board full of them, completely contradicts the current Lore.
I wonder if Hearthstone devs cared to ask anyone from the WoW team about it...
0
Really good combo with Violet Illusionist in Wild. Perhaps some version of Renolock could include it.
0
That's a huge Taunt with a small upside. Probably too expensive to see play in Demon-based zoo but at least it might be worth it to give it a try.
0
They've chosen a bad time to release such a card. Powerlevel-wise it's worse than Purify and the class sees just as little play now as it did then. At least it fits Priest thematically. Oh, well...
0
Would be playable, if it costed 6.
0
Plague Scientist didn't see any play, I don't think a card that costs more could be playable, even if it's battlecry instead of combo. But future sets may push it into playable territory, as giving Poisonous to minions always has at least some potential.
0
If Paladin gets more Divine Shield sinergy in the future, it may not be that bad. Saving even a single minion that costs more than 5 is already good enough. If something like Bolvar, Fireblood creates a deck that revolves around Divine Shields, this card might see some play. But for now it's probably a dead card in hand more often than not.
1
I don't like cards with such high variance as well. Good thing that this card is bad enough to not see any competitive play.
0
Looks like it's too expensive to be playable...