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    posted a message on The state of the HS community
    Quote from pisoimare >>

    still complaining about tickatus? :) haven't started on the spell damage mage yet?

     Exactly! Blizzard wants you to play spell damage mage, that's why Tickatus is devised. It's called politics of card design.

    Posted in: General Discussion
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    posted a message on The state of the HS community

    Someone has to win, the other lose.  But let that happen in a decent way, a balanced way with respect for skill as the main reason of winning or losing.  Not through favouritism.

    Posted in: General Discussion
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    posted a message on The state of the HS community

    Even in a bubble like Hearthpwn you have a subbubble of whiners about whiners.

    But let me responds to the pseudo-intellectuals, bandwagon and fellow-traveller types on this forum thinking that staging mandarism towards Blizzards wacky and unbalanced card design somehow rubbes off importance, i.e. that if you ride along with developers and defend their card design choices will give you the right to assume everyone else not concurring is eighter dumb, stupid and doesn't understand the game. 

    Those types came and when over the years. I can virually write a book on commentators in this forum thinking that aligning with developers give them the right of bully and arrogance.

    1. Card design is extremely political. The are two groups  in the HS-community. Blizzards target audience and everybody else. The target audience is served. Others are just wallpaper.
    2. There are 3 winconditions discernable regardless of expansions: a. Burn, burn,burn. b. spam-buff-go face and c. OTK. It is euphemistically called faced paced. Those wincons serve the target audience. If that crowd gets mad they nerve. All others may suffer.. and those start complaining here.
    3. The card to curb the others is the extremely political card Tickatus. It is a control killer, well subservient to the target audience. The sole reason why Tic wasn't nerved. The same goes for Deck of Lunacy. Nerfed but still playable.
    4. Ever wonder why a class like Priest never consistently is and was a Tier one? Yes dragon Priest is well known. Because Priest is not an target audience class. Imagine Priest to be consistently oppressive as Paladin, Mage, Hunter, Rogue.....all hell would break loose.

    The problem of Hearthstone is the problem of its developers. The non-target audience community are the second class citizens in the Hearthstone realm. And they feel it. It raises much contempt and complain. The lack of balance, the lack of wincon diversity, too steep RPS are all condusive to a mindless aggressive gameplay of the target audience. But the worst are those who defend developers on fora like these no matter what. Those have my deepest contempt.

     

    Posted in: General Discussion
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    posted a message on Nerfs Announced

    Dev Comment: Deck of Lunacy moves up to 4 mana, removing its ability to provide a game-warping effect on turn 1 or 2. When we create cards like Deck of Lunacy, we're aiming for an experience that lets you do wacky, over-the-top things at the cost of power. There's a large audience for that (Spell Mage's play-rate shows!), but Deck of Lunacy very clearly crosses the power threshold we set for these types of cards

    Noticed the arguments to 'nerf' deck of lunacy they way it's done? Because there's 'a large audience for that' So nerfs are done based on popularity of an OP-card. It becomes clear why Tickatus wasn't nerfed. Apparently the 'unpopular' control crowd must be kept in check to give way to the cherished aggressive 'fast paced' burn crowd.

    It shows that devs have a target audience. The favored sons.. and the other children... It hints the integrity problems card designers suffer.

    Posted in: General Discussion
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    posted a message on Hearthstone Esports suspends Zalae

    Since when Blizzard has become ethical? Or should I interpret this as 'reputation management'? 

    Observing their handling of the HS-community.

    1. Dividing the player base in a target audience and a non-target audience.
    2. No auto-squelch so the target audience can have 'fun' of BM - how ethical is that?
    3. Printing cards so wildly powerful that you can't loose with a sense of dignity and skill. We all know Tickatus. A control suppressing political card to keep the game aggressive and mindless, bending to the wishes of the target audience. How ethical.
    4. Keeping RPS too steep aka polarized. Fun for a mindless gameplay.
    5. After initial cashing in on OP-cards they 'balance change'. How brave.

    The abhorrent morale behind card design with an Iskarian smile is profoundly at odds with the 'ethical' posturing over Zalae's apparent transgressions. Blizzard has no ethical record. Suspending Zalae how bad he might have behaved is just another form of repulsive marketing. Cancel culture at its best.

     

     

    Posted in: General Chat
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    posted a message on HS matchmaking is biased.....is that good?
    Quote from TallStranger >>
    Quote from parishbishop >>
    Quote from Shadowrisen >>

    I have to assume it's parody, it's too much on the nose to be otherwise . . . I hope.

    As for the guy who said the 12 win achievement was like winning the lottery, that's a very strange analogy.  Since you elected to go the "superior than thou" tone and not make any statement as to why one is like the other, I have no idea if I agree or not, but probably not.  There were several games of the 12 that I was "supposed to" lose based on deck matchup and draw.  So no, it wasn't the same as a purely random event.

     

    EDIT:  Of course, if the objection to my sharing that anecdote as evidence was that it's just an anecdote . . . isn't that what is done in these threads?  It happened to me, therefore we can generalize completely unfounded conclusions?  I thought that's how it worked in these threads

     its been proven that mmr is controlled with an algorythm to keep winrates as close to 50% as possible. So quit acting like Im full of shit. You already made that point earlier. Contribute or move on bro. Cheers. 

     

     Wow, could you be more misleading? You're taking a known fact (matchmaking is not random) and twisting it to suit your conspiracy-mongering. Again, NO ONE SAYS IT'S PURELY RANDOM. In fact, a purely random matchmaking system would be awful, as it would cause newbies to be matched against experienced players. The way the MMR gets you to this magical 50% win rate is by matching you against people who are roughly as good as you are at the game. Over time, that's a much more reliable (and easier) way of doing so than the absurd, complicated systems you guys are suggesting.

    What the sane people on this thread are saying is, "There is no evidence to suggest that the MMR considers your class or the cards in your deck when matching you with an opponent." If you're sooooo convinced that it does, it would be trivially easy to prove. But you won't do that, will you?

     The guy has to prove nothing. On th contrary, Blizzard has the burden of proof that MMR doesn't consider class and cards in decks. But they won't do that, will they my dear fanboy?

    Posted in: General Discussion
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    posted a message on HS matchmaking is biased.....is that good?
    Quote from Pherosizm >>
    Quote from Hooghout >>
    Quote from HeilKise >>
    Quote from Hooghout >>
    Quote from P4dge >>
    Quote from Shed >>
    Quote from Pizzacats >>
    Quote from Shed >>

     I'd happily listen to the arguments from soembody with credible experience in game design but it's never, ever that. When you listen to game designers discuss this, they typically raise many perspectives, challenges and points that I as an ignorant person had no idea about. I'm fully aware of the limitations of my knowledge and so prefer to save any concrete assertions, especially when it relates to the competence or moral compass of another person. All we have these days is people point fingers at each other, name calling and getting absolutely no where because nobody brings any evidence or credible data to the table. 

     .....'nobody brings credible data to the table.' 

    Isn't that the problem. Blizzard carefully hides the inner workings of MMR and matchmaking system. Throws some red meat for the masses to chew on and happily watch 'debates' on fora like these. Only an independent investigation would bring light to bare. But that doesn't happen. So nobody can bring anything to the table. Any comment to the contrary (a fanboys habit) is utterly rubbish. Not opening up is morally corrupt, but that fact is a public secret.

     Like every single company about the MMR and Matchmaking in almost any game. Like you DONT want to people know how exactly the system work because them they can actually use the system to get profit. Every system can be exploided if you know exactly how it works (or most of them) that is specially truth for programs. Even if you see people talking about the system and guessing right or wrong you dont go and tell them if they are right or wrong about it. I never ever seem any company explaining how their game works. Gacha games companies dont tell you if the % on the rolls are exactly those that show or there are other numbers/factors invol, he only thing that you know usally is pity count down or increase % chances per try and stuff like that for put a simple example.

      "you DONT want to people know how exactly the system work"

    ok then, so no check on rigging. We must believe then that Blizzard is Fairness itself...... what a typical fanboy.

     I think the sentiment is simply that if too much information is shared, it's likely that someone will ruin it for everyone.

    - Blizzard has fire, we all like to look at the pretty fire.

    - Blizzard tells us how they made the fire, doing the right thing by being transparent with their practices.

    - Everything is now on fire because people tried to mess with it.

    - Blizzard has to shut down fire and remove it from existence, so nobody can enjoy it now.

    Is that right or wrong?

     It is called the Stockholm Syndrome. Defending Blizzard by becoming associated (read enslaved) to the fire. They made a nice game, but their card design is repulsive, unfair, morally corrupt, deliberately unbalanced to serve a mindless crowd, focust on enslavement and suppressing of critical thinking. They even have defenders on fora like these. 

    Types that demand proof of rigging and talk about 'feelings and sentiments', tin foil and the like. There are still people who defend The Capitol riots as something nobel. Defending Blizzard is concerning as it says a lot about ethical development.

    People say: it is just a game. To realize that young people express what they have learned from Blizzard in real live: that it is ok to be unbalanced, that it is ok to be unfair.

    I would rest my case if they'd admit that it is not about skill, just enslavement and selling packs. 

    HS devs are the most repulsive and reprehensible entities I've seen in the game industry. HS is the only game in the world where skill has nothing to do with winning or losing. That is the repulsive part.

    The answer to your question: a completely new devs team. 

    Posted in: General Discussion
  • 2

    posted a message on HS matchmaking is biased.....is that good?
    Quote from HeilKise >>
    Quote from Hooghout >>
    Quote from P4dge >>
    Quote from Shed >>
    Quote from Pizzacats >>
    Quote from Shed >>

     I'd happily listen to the arguments from soembody with credible experience in game design but it's never, ever that. When you listen to game designers discuss this, they typically raise many perspectives, challenges and points that I as an ignorant person had no idea about. I'm fully aware of the limitations of my knowledge and so prefer to save any concrete assertions, especially when it relates to the competence or moral compass of another person. All we have these days is people point fingers at each other, name calling and getting absolutely no where because nobody brings any evidence or credible data to the table. 

     .....'nobody brings credible data to the table.' 

    Isn't that the problem. Blizzard carefully hides the inner workings of MMR and matchmaking system. Throws some red meat for the masses to chew on and happily watch 'debates' on fora like these. Only an independent investigation would bring light to bare. But that doesn't happen. So nobody can bring anything to the table. Any comment to the contrary (a fanboys habit) is utterly rubbish. Not opening up is morally corrupt, but that fact is a public secret.

     Like every single company about the MMR and Matchmaking in almost any game. Like you DONT want to people know how exactly the system work because them they can actually use the system to get profit. Every system can be exploided if you know exactly how it works (or most of them) that is specially truth for programs. Even if you see people talking about the system and guessing right or wrong you dont go and tell them if they are right or wrong about it. I never ever seem any company explaining how their game works. Gacha games companies dont tell you if the % on the rolls are exactly those that show or there are other numbers/factors invol, he only thing that you know usally is pity count down or increase % chances per try and stuff like that for put a simple example.

      "you DONT want to people know how exactly the system work"

    ok then, so no check on rigging. We must believe then that Blizzard is Fairness itself...... what a typical fanboy.

    Posted in: General Discussion
  • 2

    posted a message on HS matchmaking is biased.....is that good?
    Quote from P4dge >>
    Quote from Shed >>
    Quote from Pizzacats >>
    Quote from Shed >>

     I'd happily listen to the arguments from soembody with credible experience in game design but it's never, ever that. When you listen to game designers discuss this, they typically raise many perspectives, challenges and points that I as an ignorant person had no idea about. I'm fully aware of the limitations of my knowledge and so prefer to save any concrete assertions, especially when it relates to the competence or moral compass of another person. All we have these days is people point fingers at each other, name calling and getting absolutely no where because nobody brings any evidence or credible data to the table. 

     .....'nobody brings credible data to the table.' 

    Isn't that the problem. Blizzard carefully hides the inner workings of MMR and matchmaking system. Throws some red meat for the masses to chew on and happily watch 'debates' on fora like these. Only an independent investigation would bring light to bare. But that doesn't happen. So nobody can bring anything to the table. Any comment to the contrary (a fanboys habit) is utterly rubbish. Not opening up is morally corrupt, but that fact is a public secret.

    Posted in: General Discussion
  • 0

    posted a message on HS matchmaking is biased.....is that good?
    Quote from Nefiret >>
    Quote from Shadowrisen >>

    It has also been explained that that video is filled with lies and unsubstantiated leaps from what is said in the patent to pure fantasy.

    If you watch that video and don't spot 30 things that are obviously false, feel free to search post history and find a gigantic point by point reaming of that crap.

    The patent is real and true, nobody can deny that. Its objective is also clear and self-explanatory.

    For example, you only have to play Heroes of the Storm and you will know how evident is that this patent is being put into practice.

    Now it is up to each one to think if it is possible for Blizzard to make use of that patent in Hearthstone or not... But come on, Blizzard is not known for being greedy at all, is it?

     

     Pseudo-intellectual mandarism through organized confusion is a problem in itself. Blizzard has a jezus-status in some eyes and can do no wrong. Even using statistics to defend.

    Posted in: General Discussion
  • 3

    posted a message on HS matchmaking is biased.....is that good?

    That the game is rigged is a phenomenon that we all experience but cannot proof since Blizzard with clever algorithms is able to devide the nation into believers and defenders. An excellent position for which devide and rule is invented.

    Not opening up how the matchmaking sysytem really works, only issue statements for the masses to believe in, equals the villan to plead innocence and we all rest to believe. That is not how the system of proof works. There is no independent third party to verify its workings.

    The matchmaking system is tuned towards the target audience. Their interest must be served. It keeps the game fast, aggressive...mindless: the purpose of all things in HS: maximize packselling serving the vulgar crowd killing skill as sole reason to win games.

    Posted in: General Discussion
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    posted a message on Tickatus is good or bad for this game because...
    Quote from Darksun200 >>

    And here I am again, going to answer all the reasons people give for this card's existence to not be a problem.

    Aggro can beat this matchup: .....no shit. I would wager it's what's causing such a polarizing meta right now, there is not that many control decks or even slow decks and if there are it's usually some form or another a Warlock deck with Tickatus.

    Tickatus decks don't see much play because of aggro: Not true. Like I said above, why play any other control deck? also ranks where you don't lose stars is usually where you face against them, because people feel it's safe to play slow decks there so they get punished by TIckatus.

    I have beaten Tickatus decks with slow decks before: Good for you. Alot of us don't have the luck or success you had.

     

    Any other questions, class?

     I marvel at the ignorance behind this post. Pragmatic eyes wide shut.

    Posted in: Card Discussion
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    posted a message on Tickatus is good or bad for this game because...
    Quote from eskimodavid >>

    Literally a thread of control priests whining because another class it out controlling them now. Priests how you feel vs tickatus is how I feel vs renew, mass rez, and every other broken rez synergy that rezzes the defender and infiltrator.

    I play tickatus warlock on both standard and wild and it gets absolutely wrecked by aggro (dead long before tick is corrupted). Also my aggro pally destroys warlock in standard. This whole thread is just whiney priest players. This is an aggro meta and tickatus decks lose handily to rogue, pally, and any other quick deck. 

     What Tickatus and Zephrys for my part shows is that skill, strategy play little to no role in raking up. It is that disrespect for the most fundamental trait of human existence: to be skillfully succesful that makes hearthstone a vulgar game celebrated by the likewise.

    Posted in: Card Discussion
  • 0

    posted a message on Tickatus is good or bad for this game because...
    Quote from DeafKnight >>
    Quote from Carfusso>>

    in regards to your earlier paragraph, yes, the whole point of some cards is to force your opponent to change their playstyle to adapt to the game. This is standard for any card or even strategy game. If you cant deal with having to change your playstyle then this os why Tickatus is causing you such a problem and the problem doesnt lie with Tickatus here. You need to learn how to be adaptable in your games and accept that opponents arent going to just let you play your one little control deck or combo deck game plan without any problem. 

    I detest the “phrase” but “learn to play” is actually fairly accurate in some instances like here. Its not intended as an insult but advice - assuming that it also contains instruction on how to do that. In this particular instance, that advice is to practice adopting new game plans when things dont go your way and the opponent is forcing you to abandon Plan A. You need to have plans B and C ready to go at any moment. 

    Above is the description to the contrary what is intended of how Tickatus is unfair and unbalanced card design. Am I forced to change my play style? Must I  'adopt new game plans' ? The only play style here to 'adopt' is the 'game plan' which Blizzard prefers the agro-burn-aggressive one to keep the target audience, where you probably belong to, satisfied. It's called nudging. Tickatus is devised to control the desired fast pace of the game. 

    You sound like a wise guy contending for every problem there's a solution. And of course that calling out Tickatus by default means a 'lack of game design knowledge.'  

    You might want to reflect on why Tickatus was designed in the first place. But then we enter the politics of card design, to which I'm sure you've nothing to add.

    Posted in: Card Discussion
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    posted a message on So What's the Complaint This Time?
    Quote from TheSpunYarn >>
    Quote from Hooghout >>

    You can wait for such a thread and it is not even new. One of the many from the know-it-all-kind, brainchild of a Blizzard henchman wannabee, deliberating from its bandwagon, pretending in fellow travellers style as if he frequently visits Ayala and consort, with one goal...to tell you how stupid you are. No, no, Blizzard can do no wrong, they are always right. The meta will be ok, card design flawless, skill level is high, diversity will be ok al always.....so how stupid you must be maggot to even dare to complain once again.

    Over the years they've come and on this forum. Types that behave like that. One goal to defend devs by default. Pseudo-intellectuals.

    It is types like these that Blizzard builds on to keep the meta unbalanced, overly aggressive, undivers, classes falling from ladder, a mindlessly low skill floor, polarized, too steep RPS, permanently suppressed control to name a few. And don't forget the mindlessness of Tikatus and Zephrys. Hail to the target audience.

    Well nothing to complain. The mindless target audience will be served again. Spamm, buff, burn, go face will rule once again. How predictable. Repulsiveness as ever with a cool smile. The meta must and will be aggressive. Fast paced they call it. And henchmen wannabees to defend the gods. By the way isn't it funny to see 'balance changes' all the time. So every new change is the unbalance of the future. Keeping the meta unbalanced is the permanent balance. The politics of card design. Chew on that.

     

     I don't know if it's a good look to both Pose that all people who disagree with you are faux high-minded sheep who pretend to be intellectual, while doing so by waxing poetic about a digital card game.  Unless you're being deliberately ironic (in which case well played), you're just being un self aware.

    It's just a game.

    Even if it just a game - an old school argument btw - that doesn't mean unfairness and unbalance should be stock in trade.

    Posted in: General Discussion
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