Holy shit, people in this community....
- Hairy_Potter
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Member for 6 years, 7 months, and 20 days
Last active Fri, Jan, 15 2021 05:52:43 -
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arneankann posted a message on Albatross is still so much fun!Posted in: General Discussion -
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Motions posted a message on Albatross is still so much fun!Posted in: General DiscussionIf you are playing as DH and you cannot kill it before he puts grave rune on it, it's on you.
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TheEvilAce posted a message on Next round of nerfs going to be targeted at Galakrond rougePosted in: General DiscussionSo anyone that is not supporting your opinion is complaining?
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PHILAROY posted a message on How Zephrys works and how to use him correctly - a guidePosted in: Card DiscussionDisclaimer: I am not a professional player. I am not even an above-average player, and I only made legend for the first time this season. What I am is someone who loves this game plays it a lot and above all else likes to play control, so I have played Zephrys hundreds if not thousands of times in his lifespan and in that time I have learned to use him and came to some conclusions based on my data.
The Card
How most people seem to think the card works:
Zephrys will analyse the board state and offer me the perfect card. He takes into account all cards currently on the board, their text, their stats and their minion type. He will provide me with 3 tailor-made solutions based on his assessment of the current situation. He knows all the cards in hearthstone, knows all keywords and knows how to deal with every single scenario in the perfect manner meaning I do not have to think about playing him, I can just jam him down, and he will give me the victory or at least clear the board.
How the card works:
Zephrys will analyse the board using a sophisticated algorithm. He only knows the classic set of cards off by heart including keywords and stat lines and when a new expansion is released the only tinkering to his algorithm is the inclusion of a new keyword or game mechanic and what potentially counters it. Zephrys has an internal value system that prioritises certain things above others when he does his board assessment.
These assumptions have not been confirmed anywhere by developers or any deep dive on his code just through my anecdotal evidence, but it is what I believe to be correct and has served me well when playing this "great" card.
How I think his algorithm works
Zephrys assesses a board by taking each element in a specific order and then running that through an internal value system to assign a threat level to each of the opponent's cards and how detrimental they are to his player's chances of winning the game or surviving the turn.
I also believe that Zephrys knowledge of hearthstone and its cards is limited only to the classic set of cards which he knows every single detail of and keywords from all other expansions which he only knows in general terms. The reason I believe this is because if Zephrys knew every single card on an individual basis there would be some poor code monkey on team 5 who had only one job and that would be coding Zephrys for 8 hours a day, and he would still be catching up on last years cards right now. So they gave him the classic set as the basis for his card knowledge, and now he uses that knowledge to assign threat levels based on the factors below.
Mana remaining - This is the number one thing Zephrys will assess because he will offer the optimal card in whatever mana bracket you have left.
Player health - He determines if there is a way for him to offer lethal to his player or if there is nothing else on board and his player is low he will provide healing as a priority card.
Stats - He looks at the opponent's board and the stats of each card and decides which card pose the highest threat base on health, damage, and mana cost
Keyword - Contrary to popular belief Zephrys can read he just doesn't bother reading everything unless its a classic card because he can't see that text because in his brain only the classic set and various new keywords exist
Minion Type - Hands up anyone who has killed the Demon hunter Murloc by Zephrys and crabbing it to death? Nuff said he knows minion types and knows how to counter them as long as the said counter is a classic card.
Other Board States - Weapons, frozen cards, etc. he will read the situation and offer a card based on these factors if they pose a more significant threat or stand in the way of lethal.
We know what factors he looks at and if we assume that he only has the classic set for base card knowledge what can we glean from this well the number one complaint about Zephrys is his inability to read card text usually concerning death rattle. Still, when we look at death rattle in the classic set, we can kind of see why Zephrys is prioritising a minion's stats over the death rattle.
Good Deathrattle classic Set
So let's examine these card they all have death rattles, and they are all worth silencing or transforming to remove. Still, none of them would be substantial game-changing gains for your opponent except arguably Tirion, and that's on these cards individually.
If your opponent has other factors in play Zephrys is going to prioritise removing the main body and not the rattle a lot more because in truth his knowledge of deathrattles is skewed by how weak the best deathrattles in the classic set are in comparison.
Bad Deathrattle classic Set
The Beast is partly responsible for Zephrys not prioritising deathrattles it has great stats for the cost, and the deathrattle is beneficial for you. He will use this criterion when looking at all other deathrattle minions and will assign good stats with a lousy death rattle.
Now when we take all of his information about deathrattle cards into account, you can probably see why he doesn't see the need to offer hex or a silence most of the time especially on boards that have other factors in play.
How to use Zephrys effectively
There are 3 rules that I use when playing Zephrys, and they have never let me down, nor have they left me disappointed with the options he provided.
Rule 1 - Know what you want before you play him.
Knowing what you want him to offer is crucial because you can then manipulate your mana and board state so that he is much more likely to provide it. If you wish to generate hex or polymorph to remove that death rattle minion, then remove as many other factors as you can and make sure that when you play Zeprys, you only have 4 mana remaining.
Rule 2 - Manipulate your Mana
Only Play zephrys when you have a specific amount of mana left so that you force him to prioritise cards that mana bracket, a great example of this is against Rez Priest he has played Vargoth on an empty board consider the two scenarios below.
Scenario 1
if you zephrys on 10 mana against Archmage Vargoth Zephrys would likely offer the following 3 options Shadow Word: Pain Natalie Seline and Tirion Fordring. Shadow word pain is the most efficient method of dealing with the opponent's board. It leaves you 6 mana to work with, Seline allows you to destroy the opponent's board and develops a strong one of your own and finally, Tirion is just a tremendous proactive card to play as it is both defensive and offensive at the same time.
Scenario 2
This time you hero power or play a 2 mana card and then you play Zephrys against Archmage Vargoth you guarantee that you get a Cabal Shadow Priest as one of your options because you have forced Zephrys to prioritise a 6 mana option.
Rule 3 - Treat him like a discover card, but you control his card pool
Zephrys is a discover card except you control what card he can discover, so it is your job to make sure you limit his card pool to the optimal solutions. There is a reason Vulpera Scoundrel is in 1% of wild decks her discovery pool is so large there is no point in playing her but if you could limit her pool to a particular mana cost and knew which set she was limited too you would play her a lot more right? So treat Zephrys the same way, and you will not be disappointed.
Conclusion - aka TLDR
Zephrys is only coded to know the basic and classic set of cards and new keywords, he prioritises an option based on your remaining mana, and he doesn't read text outside of key words, stats and minion types oh and hex puts a taunt in the way so he will not offer hex that often because it denies face damage and we all know he is a big old smorcer at heart
Now stop complaining he didn't offer you the perfect solution and make his job easier by playing him correctly.
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Monxo posted a message on DH it is balanced now or need next nerfs?Posted in: Demon HunterIn my opinion, the class has too much face damage. Its like the old pirate warrior, that couldnt be stopped no matter what.
Apart from minions, card draw, and powerful weapons, it has minions and spells that can do face damage without the need of attacking. I know its a new class, but cards such as the one who deals 6 damage at the end of turn, the weapon that can attack several times, the dormant one that does 10 damage... and so on, it is too much.
The fact that several decks of the class are tier 1 demonstrates that they havent really thought about balances...
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ArcyroX posted a message on Year of the Dragon Bundle - Maybe the best deal ever?Posted in: News -
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hillandder posted a message on Bad luck Albatross non-nerfPosted in: Card DiscussionI never thought it should have been nerfed in the first place, but adding 1 mana to it has done absolutley zero to the power level of the card. Anyone with half a brain could see it's the mechanic that shuts down decks, not mana cost. Playing it 1 turn later does nothing to make spell mage / pure pala better.
Make a huge diference vs tempo decks, 4/3 for 3 manas is not great but don't is a huge tempo loss because 4 attack can trade well vs 3 ou 4 manas minions, 4/3 for 4 is a completely diferent history because the opponent can trade a 2 manas 3/2 minion for your 4 manas minion, in tempo matchs 1 mana is the diference between broken and unplayable.
The point is not deny the tech aspect of the card but make worse when play vs other decks, no problem the card be good vs some archetypes as long don't is a brainless inclusion in everything, the same principle works with Flare, was only 1 mana before and every hunter deck put x2 because have little to nothing penaulty vs non secret decks and was extremely good vs secret decks, for 2 manas make the card a lot worse vs non secret decks.
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Potatohunter posted a message on Galalock counterPosted in: Standard FormatGala control dragon priest, many boardclears, lots of heal
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SuperAga posted a message on Outcast: Good enough for all classes?Posted in: General DiscussionAbsolutely not. It's a demon hunter mechanic, like how rogues gets combo cards, shamanas get overload cards, warlocks get self damaging cards and paladin get random garbage cards.
It works so well in demon hunter because they have a lot of cheap and flexible cards, so activating the bonus is very easy. A lot of other classes just simply won't be able to utilise outcast because they have more situational and/or expensive cards.
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jarls posted a message on Galalock counterPosted in: Standard FormatControl Priest wrecks Locks and DH's
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Sooo you decided to bring out the larger men to get some easy wins and you realized that they printed a card to counter it months ago and are annoyed because it makes winning harder(but not impossible)? Gotcha buddy.
But in all seriousness:
First, making gim legendary is a horrible idea, the game is expensive enough and a card that counters one or two decks shouldnt be leg, not even epic if you ask me.
Second, geist was designed to counter jade, besides that its a bad card. That's the idea, very good against one deck, ok maybe against evolve shaman(lol whatever that is) and the cubesss to destroy dark pacts and evolve, besides that it's garbage. That's how tech cards work, by adding them you take a risk, if you play against the deck you teched against, great!(if you draw that motherf in time). If not, well better luck next time. So in conclusion:geist is fine as it is.
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This is gold! "I crafted [insert most popular deck of the month] because everybody is playing it and i am loosing with it, so it must be bad!"
These type of posts make me happy :) Some advice:
- play more than 10 games with a deck before you complain
- Dont expect miracles
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Yeah or maybe it wasnt about spitting in your face but about keeping the wild format playable? Who knows...
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Yeah or maybe we wait to see what the next expansion brings before we cry for a nerf?
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Wow what a deck! I opened Hadronox yesterday so i searched for decks to include it in, so i stumbled upon this beauty. Since i love mill and fatigue decks in general i crafted me a Tree of Life and tried out the deck and i have to say it is amazing! Eats up any combo- or controldeck and has a decent winrate against aggro, too. The best part is, that the games are actually very diverse and fun! Nothing better than milling the shit out of a greedy priest or warlock :D
Only change i made was -1 Tree of Life +1Moonglade Portal since i only had dust for one tree, works out pretty well so far. I am at a 67% winrate with this and and havig a blast, too. With a druid, who would have thought? Thanks oh mighty Lord Pikachu for this great deck!
PS: loving the big fat spider and am really glad to have found a deck in which it actually shines
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Ok this is a question for the math-heads out there. I am wondering what is the probability of a rogue getting Prince Keleseth - Shadowstep - Prince Keleseth on turn 1/2 and how high are they for prince - step - prince - step-prince in round 1 or 2? I tried calculating it but my stupid math-hating brain just laughed at me.
The reason i want to know is because i played 5 rogues today, 3 of them had the one-time-shadowstep-prince-combo in round 1 or 2 and one even had the two shadowsteps plus prince aggro so i am wondering if am having a shitty day or a really shitty day. I know i am basically asking for someone to calculate something that i am just to lazy and dumb to do, but i would really apreciate it. Cheers.
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This deck is awesome! I stumbled upon it yesterday and today i had a golden Prince Valanar in a pack, so i thought i'll give it a shot before i dust it.
I played different versions of hand-/demonlock before and was a bit skeptical about no drake and no giants, but i have to say this deck is my favorite version so far! It seems to fit the current meta very well and i have been able to beat everything from aggro-druid (phuck druids!) to hunter to shaman to big priest and even jade-druid(Phuck em!). I love warlock and am happy to play it with a new twist and i have to say Prince Valanar is better then expected and sometimes is a real surpirse for the oppenent, so maybe i wont have to dust him after all :D
Thanks a lot for this awesome deck and keep up the good work! Cheers