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- Hairy_Potter
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Member for 6 years, 7 months, and 19 days
Last active Fri, Jan, 15 2021 05:52:43 -
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User-4142015 posted a message on In-Depth Guide Face HunterPosted in: In-Depth Guide Face Hunter -
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Pherosizm posted a message on Pharaoh Cat Was Hidden Nerfed?Posted in: RogueGenerous Mummy only exists for meme combo decks when you give it to your opponent somehow.
Clearly your true calling is memery.
It has been foretold.
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Sharky_Tales posted a message on The Dark Portal.....Posted in: AdventuresThe point of this thread sure is missing.
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Tyk3 posted a message on Suggested changes to Bogspine Knuckles and Hoard PillagerPosted in: General DiscussionJust add every tech card in the game to your deck and hey presto, you'll beat every deck ever created!
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fjl93 posted a message on Is Y'shaarj a problem?Posted in: Card DiscussionOh indeed lol, they cost 0 only for a turn. I’m stupid.
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ThiagoPrinceton posted a message on Imagine a hearthstone without so much aggroPosted in: General DiscussionHi people,
Please hear me out.
What often crosses my mind is how rarely I can actually play fun decks and reach turn 7 without dying to aggro decks. Can we all agree that the game would be a lot more awesome if they would last a bit longer?
Question is why aren't more people playing fun decks on ladder. The only 2 ideas for me are, either people love winning and you get higher winrates and faster matches with aggro, or combo/control/fun decks are too expensive to craft for most people?
Just wanted to hear honest opinions from you..
I agree, when something is so "one sided", it's not health for the game.
Someone wants to play aggro to climb faster on high ranks? all right, no problem.
But there should be more ways to stop aggro, not everyone wants to play "dumb" "usually no thinking involved" games that will always go face. that's not my idea of "having fun" too... When i see Demon Hunters on casual mode, for example, i usually concede, because the class is so busted, and will do '10+ damage to face out of nowhere.
On the Old gods expansion, launched years ago, maybe it was one of the most balanced metas ever, aggro had a place, control had a place, otk and midrange had a place...
And on Darkmoon faire expansion, focused on old gods, 10 mana cost cards... you do not see them at all... because you die before turn 6. Blizzard gave aggro way too much power last expansions, mainly with Demon Hunter, a unbalanced class. I can only hope that they'll balance the game soon (there will be a mini card set soon, so there's hope).
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SCWT_FTW posted a message on have demon hunter nerfs been announced?Posted in: General DiscussionYes. They’re making Battle fiend’s initial attack 9 now. Second slice now also adds Third Slice to your hand.
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Pherosizm posted a message on priest matchmakingPosted in: Priestplayed 6 priest games.
Thank you, professor science. You have done the community a great favour by providing your research.
Now we can finally put an end to this debate once and for all.
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Popeye123 posted a message on Can we just address the elephant in the room ?Posted in: Demon HunterQuote from KingOfKings >>There’s a great essay on “the scrub mentality” that the op ought to read: https://sirlin.squarespace.com/ptw-book/introducingthe-scrub
In brief, a scrub is someone who handicaps himself in a game because he believes that some strategies are “cheap” and thus it’s beneath his dignity to employ them. The scrub denies himself the use of the strategy, and becomes frustrated when he sees others succeed by it.
The OP is taking precisely this attitude toward aggro decks and speaks pejoratively of those who play them. In an aggro meta, this is self-defeating.
You may not enjoy playing aggro, you might not like the game when it’s dominated by aggro decks, and in that situation maybe you should simply play something else. I’m not going to tell you that you have to play aggro and like it. But don’t put down other players simply because they’re exploiting a successful strategy.
As far as i’m concerned, scrubs are people who are too bad to construct their own deck, so they take to the internet to find someone to do that job for them. They find a deck that my dog could pilot with the highest win rate aka DH, and craft the deck and start oppressing ladder so they can feel accomplished about themselves. A good player can construct their own deck to win and have fun. If you play DH youre a scrub sorry homie.
Imagine playing DH or wild rez priest and thinking youre not a scrub. You look like a nurse in those scrubs bro
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Mackie264 posted a message on is Tickatus actually worth crafting?Posted in: WarlockThe card itself is good and every Warlock that's not zoo will probably end up playing Tickatus. The issue itself is that Warlock is not on a good spot at all this expansion. Pure control Warlock is still not good enough. Tickatus, Cascading Disaster and Y'Sharjj are actually amazing tools for this sort of deck but it still needs more support to be able to keep up with the top dogs. Galakrond Warlock is slightly better and still runs this corrupt package but it still lacks the power to even be a "good" tier 3 deck.
If your question is if Tickatus is good, then yeah, he'll see play por sure until he rotates IF Warlock is decent enough. If not then no, Tickatus won't be very useful in that matter.
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Seriously I have no idea how to win against soul dh, the deck just has it all. I can win against aggro dh if they don't draw a nutty opener, but I have no chance against soul dh. Anyone know of a deck that is favored against it without being trash against other decks?
My nerf suggestion would be to delete the class and start over and maybe this time don't create a class that has insane damage output, card draw and heal plus the ability to ignore taunts and a 1 mana hero power. I mean who would have thought that this is op, right?
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Normally I am not a fan of people calling for nerfs so early, but I have to agree with op here. These three archetypes have barely changed, are very strong and hold back new decks/archtypes and therefore make this meta feel rather stale already. Maybe the meta will adjust in time and counter these decks at some point, but I would prefer not having to face a soul dh, face hunter or libram paladin every second match.
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There were a lot of guys that were 100% sure the nerf wouldnt change a thing and that Albatros would still be everywhere, I haven't heard from any of those since the nerf, just like I haven't seen a single bird in standard since...
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Oh great guys, the dh-problem is solved, this guy got it covered. Just control the board using any of his highlander-decks and we will win every game against dh almost guaranteed. Thank god and I thought dh was broken beyond repair but apparently just no one tried playing highlander decks so far.
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Lol nerf nozdormu
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Psst don't tell everyone how good this deck is right now, I don't wanna be playing mirror matches all the time :O
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Someone is enjoying the free wins from a broken class.
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Except for big priest, I would say all of these are interesting decks to play and play against. Obviously the power level is way higher in wild, that should be clear. And the "kill you by turn 5" aggrodecks of wild are way more annoying to me, at least you get to play the game against decks like renolock and there are legitimate ways to beat them.
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No worries man :)
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Where did I say anything about skill? Why is it that every thread in this forums turnes into "aGgrO iS fOrr dUmBdUMbs - nO cOnTroL iS FoR dUMbDumBs"? I was talking about what I enjoy since a lot of people are saying that Nobody enjoys long matches, which is just not true. You go ahead and play you aggro or midrange and enjoy those games, good for you as long as you have fun. Btw I play everything, aggro, midrange, control, combo, mill, I just tend to enjoy games more where I get to play more than five cards. No matter if I win or lose.
If you mean the last part where I mentioned the face - hunter refusing to give up, that is certainly a dumb move from his part, but I didn't say that all people playing that deck are idiots. Just this one was for sure. Many know when to concede though.