• 2

    posted a message on Twin Slice, Blade Dance, Soulshard Lapidary and DH healing problem.

    Seriously I have no idea how to win against soul dh, the deck just has it all. I can win against aggro dh if they don't draw a nutty opener, but I have no chance against soul dh. Anyone know of a deck that is favored against it without being trash against other decks?

    My nerf suggestion would be to delete the class and start over and maybe this time don't create a class that has insane damage output, card draw and heal plus the ability to ignore taunts and a 1 mana hero power. I mean who would have thought that this is op, right? 

    Posted in: Card Discussion
  • 4

    posted a message on Nerf suggestions
    Quote from guyopt >>

    According to the meta stats and in order to promote new decks/archetypes,
    Blizzard should consider to nerf the following popular decks/cards to create a healthier meta:

    - DH: I suggest to nerf Soul fragments (weapon to 5, Lapidary to 6 mana), its too popular and OP archetype.

    - Hunter: must reduce aggression, Phase stalker to 3 mana, Adorable Infestation -> 2 mana (maybe increase the buff to 2/1), Also Voracious reader -> 3 mana. Kill Command -> HOF

    - Paladin: the Libram package (Aldor back into 2 mana), and other candidates: first day of school to 1 mana or Hand of Adal to 3 mana)

     

     Normally I am not a fan of people calling for nerfs so early, but I have to agree with op here. These three archetypes have barely changed, are very strong and hold back new decks/archtypes and therefore make this meta feel rather stale already. Maybe the meta will adjust in time and counter these decks at some point, but I would prefer not having to face a soul dh, face hunter or libram paladin every second match. 

    Posted in: General Discussion
  • 1

    posted a message on The nerf to Albatross - thoughts

    There were a lot of guys that were 100% sure the nerf wouldnt change a thing and that Albatros would still be everywhere, I haven't heard from any of those since the nerf, just like I haven't seen a single bird in standard since...

    Posted in: Card Discussion
  • 9

    posted a message on Why more DH nerfs are inevitable
    Quote from Wokitiki >>

    I don't mind any of those cards. DH is very easily beaten once you control the board. If opponent uses those cheap cards above, almost guaranteed win for any of my highlander decks..

    Oh great guys, the dh-problem is solved, this guy got it covered. Just control the board using any of his highlander-decks and we will win every game against dh almost guaranteed. Thank god and I thought dh was broken beyond repair but apparently just no one tried playing highlander decks so far. 

    Posted in: Demon Hunter
  • 2

    posted a message on Nozdormu is racist against mobile players.

    Lol nerf nozdormu 

    Posted in: General Discussion
  • 1

    posted a message on Galalock counter
    Quote from Potatohunter >>

    Gala control dragon priest, many boardclears, lots of heal

     

    Quote from Potatohunter >>

    Gala control dragon priest, many boardclears, lots of heal

     Psst don't tell everyone how good this deck is right now, I don't wanna be playing mirror matches all the time :O

    Posted in: Standard Format
  • 2

    posted a message on Sac Pact, Albatross, Kael'thas & Felwing Nerfs - Dean Ayala
    Quote from sPacEtiMe19 >>

    Ohhh I cannot wait for the sac pact nerf. They can do whatever they want with altruis, Glaivebound. Once warlocks don't have their ridiculously broken "0 mana destroy a 7 drop heal 5," they're going to be food again. 

     Someone is enjoying the free wins from a broken class. 

    Posted in: General Discussion
  • 1

    posted a message on How do you start playing in Wild?
    Quote from SaltPolice48 >>

    Dont play wild man, it filled with disgusting raza priest,big priest,quest mage,reno mage,cubelock and any other broken archetype

    Except for big priest, I would say all of these are interesting decks to play and play against. Obviously the power level is way higher in wild, that should be clear. And the "kill you by turn 5" aggrodecks of wild are way more annoying to me, at least you get to play the game against decks like renolock and there are legitimate ways to beat them. 

    Posted in: Wild Format
  • 1

    posted a message on Priest is back into the meta... sigh
    Quote from Toralan >>
    but I get your point now so my bad, I misinterpeted what you wrote.

     No worries man :) 

    Posted in: General Discussion
  • 1

    posted a message on Priest is back into the meta... sigh
    Quote from Toralan >>
    Quote from Hairy_Potter >>

    I enjoy that there is more than one archetype of priest now, the new stealing cards are very interesting in my opinion, too. So many people complaining about the games being too long... I actually enjoy games that are not just decided by who can do more face damage within the first five turns. Some people like games that take more than five minutes where you have to think several turns ahead and try to create as much value as possible.

    You play an aggressive deck and hate playing against priest(or any kind of control deck) because you lose after 15 minutes+?  You clearly doing something wrong, if you can't tell the game is over when your aggrodeck hasn't beaten the other deck by turn 10 and you keep playing, that is your own fault. I played against a face hunter yesterday who only conceded after he played the very last card in his deck. I was at 20+ health the whole game and had have control over the board since turn 5. But it sure was my fault the game took so long... 

     People who don't play aggro always say that "aggro takes no skill", just cos the game plan is to kill the opponent fast doesn't mean that you don't need to think few turns ahead.

    Simply put: Aggro = proactive plays to kill the opponent quickly, Control = reactive plays to counter your opponents plays and reach your own win condition.Midrange and some combo decks are harder to pilot than aggro and control decks. Control decks often have as easy games as aggro games and the fact that the game took 5-10 more turns to complete don't make it reguire more skill, even in control vs control match ups. Sure sometimes you can have "epic" long games where you outplay your opponent, but you can have epic fast games with aggro decks where you outplay your opponent or know when to trade or drag the game out few more turns so that you get the win.

    Midrange decks in MTG for example can be the hardest to pilot since you need to understand at all times wheter you are the aggressor or you try to control the game and a single miss play can lose the game

     Where did I say anything about skill? Why is it that every thread in this forums turnes into "aGgrO iS fOrr dUmBdUMbs - nO cOnTroL iS FoR dUMbDumBs"? I was talking about what I enjoy since a lot of people are saying that Nobody enjoys long matches, which is just not true. You go ahead and play you aggro or midrange and enjoy those games, good for you as long as you have fun. Btw I play everything, aggro, midrange, control, combo, mill, I just tend to enjoy games more where I get to play more than five cards. No matter if I win or lose. 

    If you mean the last part where I mentioned the face - hunter refusing to give up, that is certainly a dumb move from his part, but I didn't say that all people playing that deck are idiots. Just this one was for sure. Many know when to concede though. 

    Posted in: General Discussion
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