They said 'later this week', which to me means Thursday. It's well known to avoid moving big changes in on a Friday when the teams aren't around to fix any emergent issues may arise over the weekend. Guess we wait to see though.
As an Arena player, the 15 wins for Arena/Brawl/BG is pretty insane. When you consider the average Arena run goes 3 wins, that is on average 5 full Arena runs (750g) you have to do to hit this in a week. Crazy.
See bot accounts frequently in Arena (I think they bot standard then manually run high end arena decks with the gold they farmed). Their names are just random characters strung together and the cardback is either the default, the Machine Dreams, or the Mark of Hakkar (all the easiest ones to obtain).
I like the random/prebuilt brawls way more than the ones where you have to create a deck. If I wanted to create a deck I would played Ranked/Twist or event Duels/Arena lol.
Kripp said it best. Some of these new quests are way too easy to achieve and way too predictable. It's simply a race to finish them first and hit the OTK GG.
Too slow, usually dead by turn 8 to current meta. Played a good chunk of games and never got close to completing the quest. May simply work to drop the quest and go for a control deck instead.
It was a standard Galak lackey Rogue. Also faced a Mill Rogue that destroyed me. Unfortunately token paladin kills you on turn 6/7 so if you don't get a Maelstrom Portal early it's GG. I have no doubt this is a good deck, but the meta on lower ranks is generally vs. aggro so a handful of tech subs probably need to be worked in. I found myself with Reincarnate, Vivid Spores, and Ancestral Spirit as dead cards in my hand vs. these decks, I couldn't develop a minion quick enough. Sap, Vanish, and Walk the Plank really hurt any development as well.
I think this deck is simply hit or miss. I am glad others are finding luck and success, unfortunately I have to re-evaluate : /
Deck got destroyed by Galak Rogue, token paladin. Too many dead spells in hand, so I agree with some other folks that it isn't so great against aggro decks.
8
Glad to see Brann getting a nerf, that highlander Brann deck is pure cancer to play against unless you have an extremely aggro deck.
2
They said 'later this week', which to me means Thursday. It's well known to avoid moving big changes in on a Friday when the teams aren't around to fix any emergent issues may arise over the weekend. Guess we wait to see though.
9
Huge change for Arena if it works as described. They clearly have data that accounts are mass retiring decks if they are implementing this.
4
As an Arena player, the 15 wins for Arena/Brawl/BG is pretty insane. When you consider the average Arena run goes 3 wins, that is on average 5 full Arena runs (750g) you have to do to hit this in a week. Crazy.
0
See bot accounts frequently in Arena (I think they bot standard then manually run high end arena decks with the gold they farmed). Their names are just random characters strung together and the cardback is either the default, the Machine Dreams, or the Mark of Hakkar (all the easiest ones to obtain).
2
The fact it was in beta for years and years was writing on the wall this was a dying mode.
3
I like the random/prebuilt brawls way more than the ones where you have to create a deck. If I wanted to create a deck I would played Ranked/Twist or event Duels/Arena lol.
12
Save yourself a lot of time, if you dont activate voltron first, just concede and enter a new brawl until you do.
1
Kripp said it best. Some of these new quests are way too easy to achieve and way too predictable. It's simply a race to finish them first and hit the OTK GG.
0
The removal isn't up to snuff, brawls are often dead cards. Adding in a Execute or Bladestorm can be helpful. I found Deathwing, Mad Aspect to be too easily removed by my opponents and added Tomb Warden in instead. Evasive Drakonid isn't terrible either.
0
What does Overgrowthdo if you're already at 10 crystals, nothing?
0
Dragoncaster probably has a place in this deck.
0
Too slow, usually dead by turn 8 to current meta. Played a good chunk of games and never got close to completing the quest. May simply work to drop the quest and go for a control deck instead.
0
It was a standard Galak lackey Rogue. Also faced a Mill Rogue that destroyed me. Unfortunately token paladin kills you on turn 6/7 so if you don't get a Maelstrom Portal early it's GG. I have no doubt this is a good deck, but the meta on lower ranks is generally vs. aggro so a handful of tech subs probably need to be worked in. I found myself with Reincarnate, Vivid Spores, and Ancestral Spirit as dead cards in my hand vs. these decks, I couldn't develop a minion quick enough. Sap, Vanish, and Walk the Plank really hurt any development as well.
I think this deck is simply hit or miss. I am glad others are finding luck and success, unfortunately I have to re-evaluate : /
2
Deck got destroyed by Galak Rogue, token paladin. Too many dead spells in hand, so I agree with some other folks that it isn't so great against aggro decks.