Sevpa is right. Casts when Drawn is a keyword that also draws a card after casting. Go play Fal'dorei Strider or Deck of Wonders and you will see that they removed the 'Draw a card' portion.
Also, if you have two or more in your deck, it wouldn't chain infinitely. When you draw it, you will take 3 damage and draw a card, then before it can shuffle two copies in, the next corrupted blood will trigger.
A Legendary spell that encourages you to run only a few high-cost minions.
This card is incredibly broken in any deck, doesn't matter if it has high-cost minions in it or not. I mean, compare it with Twisting Nether... I think even if it summoned 7 1/1 it would be really good.
But it's a Druid card, so I guess it's OK :P
I think you're misunderstanding my card. It doesn't destroy any minions on the battlefield. It destroys the rest of the minions from your deck. Once you play it, you lose all the minions in your deck and summon 7 of them at random.
It's pretty ambiguous what the change means. Does it mean that you can Faceless the minion your using to complete the quest in order to progress it, or does it mean you can now complete the quest by playing five Facelesses, regardless of what it transforms into? I'm pretty sure it is the later.
I don't think Echo works with Magnatize since the minion leaves the board before Echo can trigger. There is no way they would leave an 8-mana, 3 card combo that can OTK your opponent.
For some reason you have no other minions in your deck left.
Will there be an infinite loop until the structure of space and time shatters??
I do believe it is possible for the infinite loop to fail. There used to be a bug where King Togwaggle, another card that uses the word swap, would burn cards in the player's deck if the sum of their decks was more than 60. For example, if both players had 60 cards (The max deck limit) then player 2's deck will be burned and then replaced by player 1's deck. The problem was very clear; The game tried to move player 2's deck into player 1's deck, but it was full, so player 2's deck was then discarded. Then player 1's deck was moved into player 2's deck. Of course, a clear problem also has a clear solution. Move player 2's deck to a tertiary zone. Now player 1's deck can be moved into player 2's empty deck zone and then have player 2's deck move into player 1's empty deck zone. Problem solved.
Now looking at Dr. Morrigan, This has the potential to cause a similar bug. What would happen if the player had 60 cards in their deck and 7 minions on their board (Including Dr. Morrigan)? Regardless of the order of the swap, it would result in Dr. Morrigan destroying herself trying to shuffle into the 60 card deck. Learning from their past mistakes, they would obviously move Dr. Morrigan to a tertiary zone as well before bringing the minion out of the deck. Now, no matter what the board or deck size, Dr. Morrigan's Deathrattle will work properly.
Now, why would this break the infinite loop combo? As I explained before, Dr. Morrgian will probably be moved to a tertiary zone before being shuffled into the deck. Which means when the minion that is brought out of the deck is summoned, Dr. Morrigan won't be in your deck. Which means the 2nd Dr. Morrgian you pull out will have her Deathrattle trigger before Dr. Morrigan can be shuffled into your deck. Thus, you will have no minions in your deck for your 2nd Dr. Morrigan to pull out, breaking the infinite loop.
It's actually pretty consistent if you look at it. Symmetrical damage like Cone of Cold and Powershot use the phrase "the minions next to it" while asymmetrical damage like Explosive Shot, Avalanche, Grievous Bite, and Meteor use the phrase "Adjacent ones."
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Sevpa is right. Casts when Drawn is a keyword that also draws a card after casting. Go play Fal'dorei Strider or Deck of Wonders and you will see that they removed the 'Draw a card' portion.
Also, if you have two or more in your deck, it wouldn't chain infinitely. When you draw it, you will take 3 damage and draw a card, then before it can shuffle two copies in, the next corrupted blood will trigger.
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An undying witch that harnesses the lingering energy of the dead to revitalize her withering body.
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Mech-Beast Hunter! Now your Beasts can benefit from Magnetic and other Mech synergy cards.
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I think you're misunderstanding my card. It doesn't destroy any minions on the battlefield. It destroys the rest of the minions from your deck. Once you play it, you lose all the minions in your deck and summon 7 of them at random.
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A Legendary spell that encourages you to run only a few high-cost minions.
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What do you guys think of this card?
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A pun on Histamine, which your body produces when it has an allergic reaction.
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It's pretty ambiguous what the change means. Does it mean that you can Faceless the minion your using to complete the quest in order to progress it, or does it mean you can now complete the quest by playing five Facelesses, regardless of what it transforms into? I'm pretty sure it is the later.
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I don't think Echo works with Magnatize since the minion leaves the board before Echo can trigger. There is no way they would leave an 8-mana, 3 card combo that can OTK your opponent.
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I do believe it is possible for the infinite loop to fail. There used to be a bug where King Togwaggle, another card that uses the word swap, would burn cards in the player's deck if the sum of their decks was more than 60. For example, if both players had 60 cards (The max deck limit) then player 2's deck will be burned and then replaced by player 1's deck. The problem was very clear; The game tried to move player 2's deck into player 1's deck, but it was full, so player 2's deck was then discarded. Then player 1's deck was moved into player 2's deck. Of course, a clear problem also has a clear solution. Move player 2's deck to a tertiary zone. Now player 1's deck can be moved into player 2's empty deck zone and then have player 2's deck move into player 1's empty deck zone. Problem solved.
Now looking at Dr. Morrigan, This has the potential to cause a similar bug. What would happen if the player had 60 cards in their deck and 7 minions on their board (Including Dr. Morrigan)? Regardless of the order of the swap, it would result in Dr. Morrigan destroying herself trying to shuffle into the 60 card deck. Learning from their past mistakes, they would obviously move Dr. Morrigan to a tertiary zone as well before bringing the minion out of the deck. Now, no matter what the board or deck size, Dr. Morrigan's Deathrattle will work properly.
Now, why would this break the infinite loop combo? As I explained before, Dr. Morrgian will probably be moved to a tertiary zone before being shuffled into the deck. Which means when the minion that is brought out of the deck is summoned, Dr. Morrigan won't be in your deck. Which means the 2nd Dr. Morrgian you pull out will have her Deathrattle trigger before Dr. Morrigan can be shuffled into your deck. Thus, you will have no minions in your deck for your 2nd Dr. Morrigan to pull out, breaking the infinite loop.
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It's actually pretty consistent if you look at it. Symmetrical damage like Cone of Cold and Powershot use the phrase "the minions next to it" while asymmetrical damage like Explosive Shot, Avalanche, Grievous Bite, and Meteor use the phrase "Adjacent ones."