• 2

    posted a message on New Card Reveal - Star Aligner

    Considering the minions need to have exactly 7 Health, I don't see how Glitter Moth can help.

    Posted in: News
  • 4

    posted a message on New Card Reveal - Star Aligner

    Looking at Fight Promoter, I would reckon Star Aligner requires the minions to be at exactly 7 Health. Since Fight Promoter can also trigger off herself using hand buffs, I would say that Star Aligner also counts as one of the 3 minions. So you will need two other minions with exactly 7 Health in order to trigger Star Aligner's Battlecry.

    Posted in: News
  • 4

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

    Snipe and Explosive Runes are actually very effective for stopping any big Flobbidinous Floop Combos. If they drop Aviana or Malygos, you clear it with hard-removal and than drop one of those secrets. If they play their 4-mana copy, it dies, but if they play another minion Flobbidinous Floop transforms into it. They can't do anything to play around it because the only secret hate cards Druid has access to are Kezan Mystic, Eater of Secrets, and Chief Inspector, all minions. If Malygos Druid sees a rise in popularity, you will likely see a rise in Hunter and Mage as well to counter it.

    Posted in: News
  • 2

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Submission Topic]

    The Year of the Hydra

    Welcome to the Year of the Hydra! A wonderful year to celebrate the terrifying monstrosities that love to devour anything and everything. Aren't they just adorable? Here we'll explore new species spotted in Dustwallow Marsh, then we'll research ancient magic long since forgotten, and we'll top it all off with a relaxing, and totally pirate-free, vacation at the island resort know as Sandy Retreat.

    Dustwallow Bestiary

    New and strange creatures have been discovered in the marshlands of Dustwallow. A team of explorers has been dispatched to the area to document and record these new beasts. This expansion is all about beasts. From frogs to dinosaurs, you'll discover loads of new beasts, even in classes that don't typically have beasts.

    A new Keywords has also been added called Delay. Delay will postpone effects for a set amount of turns. A Delay of 1 will trigger at the start of your next turn, while a Delay of 2 will trigger at the start of your turn after that. The Marshlands make it difficult to move around, causing a lot of slow down. These new beasts are especially affected, as they have not yet adapted to their new environment.

    The Secrets of the Athenaeum

    Inside the great library of the Scarlet Crusade, secret , ancient magic is being researched in order to defeat the undead scourge. You will discover this ancient magic sealed inside old and forgotten tomes. Every class will have their own spell tome that can be used to discover more powerful cards. Of course, their activities haven't gone unnoticed. The undead scourge has planned an assault in order to desecrate these ancient tomes before they can be used against them. A lot of these undead cards will revolve around having a small hand size, sacrificing knowledge in the pursuit of power.

    Summer on Sandy Beach

    Come one, come all to the new hot beach resort. That small dreary island that used to be nothing more than a stopping off point has now been renovated into a lovely tropical resort. Come to visit the only hotel in all of Azeroth that was built on the water. Enjoy your stay at the wonderful Sandy Retreat. Disclaimer: We are not responsible for any pirate attacks on your way to Sandy Beach.

    A new keyword has been added called Tide. Many cards have their effects dependant on the tide level. Your tide level is independent of your opponent's tide level. However, there may be ways to raise or lower your opponent's tide as well.

    Hall of Fame

    I haven't been paying too much to the Hearthstone Meta, so I have no idea what cards are problematic for the game. But I have been able to find three cards that seem a little too powerful for the classic set.

    Cold Blood - This one is pretty simple. For 1 mana you can deal 4 damage to your opponent, all you need is a charge minion. Combine this with Eviscerate and you have a lot of burst damage from hand. The Combo condition is never really hard to pull off since the card only costs 1 mana.

    Divine Favor - A card that punishes decks for conserving resources. Its a staple for any aggressive deck to restock on resources to continue pushing for the win. I'm not a fan of cards that punish slower decks unless it can only fit in a slow deck itself. Aggressive decks already have an advantage in tempo and now it allows it to compensate for when it runs out of resources.

    Upgrade! - This choice when made based on cards I will release in the future sets. I don't want too many weapon buff cards to cause the resurgence of the Pirate Warrior meta. I want the Warrior class to have some high-attack, low-durability weapons and Upgrade! presents a problem of allowing these high attack weapons to stick around longer.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    The Year of the Hydra

    I've made two small changes based on the feedback I've received.

    • The first change is in the Athenaeum expansion. I've replaced the Thief's Tome with the Necrotic Firebringer. This should help showcase more of what the expansion holds.
    • The second change is with the Tide keyword. Your tide level is now independent of your opponent's. This will allow for drastic tide changes without completely hurting your opponent's strategy. Although it was mentioned that one player controlling the tide could make the fight unfair, I don't think that is true. Tide works similarly to the C'Thun mechanic. Slowly buffing C'thun to empower not just C'thun, but your other C'thun related cards as well. I'll take proper caution so that classes that mess with the Tide, can't raise it too quickly.

    Dustwallow Bestiary

    New and strange creatures have been discovered in the marshlands of Dustwallow. A team of explorers has been dispatched to the area to document and record these new beasts. This expansion is all about beasts. From frogs to dinosaurs, you'll discover loads of new beasts, even in classes that don't typically have beasts.

    A new Keywords has also been added called Delay. Delay will postpone effects for a set amount of turns. A Delay of 1 will trigger at the start of your next turn, while a Delay of 2 will trigger at the start of your turn after that. The Marshlands make it difficult to move around, causing a lot of slow down. These new beasts are especially affected, as they have not yet adapted to their new environment.

    The Secrets of the Athenaeum

    Inside the great library of the Scarlet Crusade, secret, forbidden magic is being practiced in order to defeat the undead scourge. You will discover ancient magic sealed inside old and forgotten tomes. Every class will have their own spell tome that can be used to unlock more powerful cards. Of course, their activities haven't gone unnoticed. The undead scourge has planned an assault in order to desecrate these ancient tomes before they can be used against them. A lot of the undead cards will revolve around having a small hand size.

    Summer on Sandy Beach

    Come one, come all to the new hot beach resort. That small dreary island that used to be nothing more than a stopping off point has now been renovated into a lovely tropical resort. Come to visit the only hotel in all of Azeroth that was built on the water. Enjoy your stay at the wonderful Sandy Retreat. Disclaimer: We are not responsible for any pirate attacks on your way to Sandy Beach.

    A new keyword has been added called Tide. Many cards have their effects dependant on the tide level. Your tide level is independent of your opponent's tide level. However, there may be ways to raise or lower your opponent's tide as well.

    Hall of Fame

    I haven't been paying too much to the Hearthstone Meta, so I have no idea what cards are problematic for the game. But I have been able to find three cards that seem a little too powerful for the classic set.

    Cold Blood - This one is pretty simple. For 1 mana you can deal 4 damage to your opponent, all you need is a charge minion. Combine this with Eviscerate and you have a lot of burst damage from hand. The Combo condition is never really hard to pull off since the card only costs 1 mana.

    Divine Favor - A card that punishes decks for conserving resources. Its a staple for any aggressive deck to restock on resources to continue pushing for the win. I'm not a fan of cards that punish slower decks unless it can only fit in a slow deck itself. Aggressive decks already have an advantage in tempo and now it allows it to compensate for when it runs out of resources.

    Upgrade! - This choice when made based on cards I will release in the future sets. I don't want too many weapon buff cards to cause the resurgence of the Pirate Warrior meta. I want the Warrior class to have some high-attack, low-durability weapons and Upgrade! presents a problem of allowing these high attack weapons to stick around longer.

    Posted in: Fan Creations
  • 0

    posted a message on TIMESTREAM TRACKING (Year Creation Competition #1) - Phase I [Discussion Topic]

    The Year of the Hydra

    I'm a little late for getting feedback, but I would appreciate any advice you can give me. Also, I've seen a lot of people with their own custom Year symbol and I was wondering how I could get one of those for my expansion. With the formalities out of the way, let's kick things off with the first expansion of the year:

    Dustwallow Bestiary

    New and strange creatures have been discovered in the marshlands of Dustwallow. A team of explorers has been dispatched to the area to document and record these new beasts. This expansion is all about beasts. From frogs to dinosaurs, you'll discover loads of new beasts, even in classes that don't typically have beasts.

    A new Keywords has also been added called Delay. Delay will postpone effects for a set amount of turns. A Delay of 1 will trigger at the start of your next turn, while a Delay of 2 will trigger at the start of your turn after that. The Marshlands make it difficult to move around, causing a lot of slow down. These new beasts are especially affected, as they have not yet adapted to their new environment.

    The Secrets of the Athenaeum

    Inside the great library of the Scarlet Crusade, secret, forbidden magic is being practiced in order to defeat the undead scourge. You will discover ancient magic sealed inside old and forgotten tomes. Every class will have their own spell tome that can be used to unlock more powerful cards.

    Summer on Sandy Beach

    Come one, come all to the new hot beach resort. That small dreary island that used to be nothing more than a stopping off point has now been renovated into a lovely tropical resort. Come to visit the only hotel in all of Azeroth that was built on the water. Enjoy your stay at the wonderful Sandy Retreat. Disclaimer: We are not responsible for any pirate attacks on your way to Sandy Beach.

    A new keyword has been added called Tide. Many cards have their effects dependant on the tide level. When one player raises the Tide, it raises for both sides, so be careful you don't raise it too high, or your opponent might take advantage of it.

    Hall of Fame

    I haven't been paying too much to the Hearthstone Meta, so I have no idea what cards are problematic for the game. But I have been able to find three cards that seem a little too powerful for the classic set.

    Cold Blood - This one is pretty simple. For 1 mana you can deal 4 damage to your opponent, all you need is a charge minion. Combine this with Eviscerate and you have a lot of burst damage from hand. The Combo condition is never really hard to pull off since the card only costs 1 mana.

    Divine Favor - A card that punishes decks for conserving resources. Its a staple for any aggressive deck to restock on resources to continue pushing for the win. I'm not a fan of cards that punish slower decks unless it can only fit in a slow deck itself. Aggressive decks already have an advantage in tempo and now it allows it to compensate for when it runs out of resources.

    Upgrade! - This choice when made based on cards I will release in the future sets. I don't want too many weapon buff cards to cause the resurgence of the Pirate Warrior meta. I want the Warrior class to have some high-attack, low-durability weapons and Upgrade! presents a problem of allowing these high attack weapons to stick around longer.

    Posted in: Fan Creations
  • 10

    posted a message on New Hunter Card Reveal - Toxmonger

    Donais already confirmed it works. (Source)

    Why is it that everyone keeps forgetting that 'Whenever' effects trigger before Battlecries. Here is a simplified way of knowing the order of effects:

    1. Whenever summon/play effects (i.e Illidan Stormrage)
    2. Battlecries
    3. After summon/play effects (i.e Knife Juggler)
    Posted in: News
  • 4

    posted a message on Toxmonger

    Based on the wording of Toxmonger, it seems to imply that you can give ANY minion Poisonous as long as it costs 1 mana when you play it. Look at The Marsh Queen and Tol'vir Warden, they both specifically mention 1-cost minions. Instead, Toxmonger says minions that cost (1). This wording is also seen on Arcane Tyrant. If you were to play, for example, Blizzard for 4 mana after discovering it off Primordial Glyph, then Arcane Tyrant won't drop to 0 mana. But, if you were to play Frostbolt for 7 mana after your opponent dropped Loatheb last turn, then Arcane Tyrant will cost 0 mana.

    Edit: Looks like his text is worded the same as the quest. However, it was pointed out in the comment below that the quest still counts minions that have been discounted. Which means as long as the minion costs 1 mana the moment you play it, then it should gain Poisonous.

    Posted in: Toxmonger
  • 4

    posted a message on New Hunter Card Reveal - Toxmonger

    Elven Archer becomes a 1-mana Assassinate.

    Posted in: News
  • 0

    posted a message on New Hunter Card Reveal - Hunting Mastiff

    That is true, but if you have Corpse Widow in your hand or on the field, you'll obviously go for a Deathrattle minion, right?

    Posted in: News
  • 0

    posted a message on New Hunter Card Reveal - Hunting Mastiff

    Although Deathstalker Rexxar won't be able to combine it with other poisonous minions, since they are in the same category, you can combine it with a cheap deathrattle minion. If you combine it with a Raptor Hatchling, then it becomes a 3-mana 4/2. Now it doesn't seem to powerful at first glance, but if you throw in a Corpse Widow on the board, then it becomes a 1-mana 4/2. So you can play five of them in one turn. Throw in a second Corpse Widow and you can play as many as you want until you run out of board space.

    Posted in: News
  • 4

    posted a message on New Hunter Card Reveal - Hunting Mastiff

    Except you can't combine it with any poisonous minion because they both appear in the second choice pool.

    Posted in: News
  • 4

    posted a message on Glinda Crowskin

    If you throw in a Summoning Portal, you can do it in one turn.

    1. Summoning Portal (4 mana)
    2. Glinda Crowskin (4 mana)
    3. Knife juggler (1 mana)
    4. Mechwarper (1 mana)
    5. Scrop-o-matic (0 mana)
    Posted in: Glinda Crowskin
  • 0

    posted a message on The Enrage Keyword is Being Removed From Hearthstone

     

    Quote from DoubleSummon >>

    Guys it's actually a buff for Deathstalker Rexxar we are more likely to get life steal or poisonous or echo as keyworded beasts instead of.. enrage which is mostly MEH as a zombeast, but enrage works well with taunt.

     This change has zero effect on Deathstalker Rexxar. Angry Chicken always appeared in the first category along with Battlecry and Deathrattle beasts. Here is a quick way to know if the beast will fall into the first category: If it has non-bold text it falls into the first category.
    Posted in: News
  • 0

    posted a message on Deathstalker Rexxar - What is gained and lost

    When the Witchwood releases in mid-April, the Year of the Raven will officially start. We're certainly going to get a bunch of new beasts for Deathstalker Rexxar to mix-n-match with as well, including the KnC beasts too (Source). However, WoTG, ONiK, and MSoG will all rotate out. That means Rexxar will lose quite a few beasts to play with. I'll try to keep a detailed list of all the beasts that will be removed and added when the Witchwood is released.

    What is lost:

    What is gained:

     

    Posted in: Card Discussion
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