• 2

    posted a message on RANK 5 TO LEGEND Quest Rogue w/Guide

    Hey Robin! I love the deck so far, but I have a minor question about your guide. In the Mulligan section, are those cards to keep, or cards to Mulligan away? You didn't seem to specify.

     

    Thanks!

    Posted in: RANK 5 TO LEGEND Quest Rogue w/Guide
  • 15

    posted a message on #1 Legend Loyan's Bloodlust Shaman [WoG] Cheap

    because when someone gets to RANK ONE LEGEND  with a deck, and you lose only 5 games, it must suck

    Posted in: #1 Legend Loyan's Bloodlust Shaman [WoG] Cheap
  • -1

    posted a message on [TGT] A New Generation of Face Hunter

    All of these Shamans and their Healing Waves make me want to break someones neck.

    Posted in: [TGT] A New Generation of Face Hunter
  • 2

    posted a message on [S14 Top 100 Legend] Majordomo Grinder Mage

    Geddon is a tech card. Replace him what whatever you face the most on ladder in the tech section. Alexstraza is different. I can't say anything about replacemints simply because she is so useful. Like some people above mentioned, you constantly stay at low health. Being able to heal to fifteen or even buff the Ragnaros Hero up to 15 Max HP is a constant tempo swing or even game winning play.

    Posted in: [S14 Top 100 Legend] Majordomo Grinder Mage
  • 2

    posted a message on [S14 Top 100 Legend] Majordomo Grinder Mage

    I've found Alexstraza invaluable. Both in control match ups and aggro matchups (Turn 8 Alex against a face Hunter when I'm at 1 hp OP!!!). Ragnaros I'm not so sure about it terms of if needed or not.

    Posted in: [S14 Top 100 Legend] Majordomo Grinder Mage
  • 2

    posted a message on [Spark] Demonic Void (S12 + BRM Update)

    Hey Spark! How do you think the new Imp Gang Boss card will affect your deck (if at all)? Could it be a 2 or even 1 of? I mean, we are lacking in the 3 mana department as of right now. Just curious as to your opinion.

    Posted in: [Spark] Demonic Void (S12 + BRM Update)
  • 6

    posted a message on [Alperon] Paladin Divine Tempo (Legend S9)

    I'm sorry, do you think every deck has a 100% Win Rate? EVERY deck loses at one point or another. Just because you lost 3 games in a row doesn't mean the deck is bad, it means you don't have the patience to play multiple games with it. When people play decks to legend they don't get there in three games. They get there after tens of HUNDREDS of wins. Grinding to legend requires patience with your deck, and a knowledge of the other decks you face in the ladder so you can play your strengths to their weaknesses. 

    Play 50-100 Games on Ladder with this deck. Assuming you don't suck, and you average a greater than 50% win rate, you could make legend with this deck. Don't play three games and assume this (or ANY) deck sucks just because you aren't winning every game.

    Posted in: [Alperon] Paladin Divine Tempo (Legend S9)
  • 2

    posted a message on [Legendary] Ramp Druid

    Hey Guys! I really want to try this deck and have almost all of the pieces. My problem is I'm missing 3 of the legendaries and can only craft 2 of them. I just don't know who I should dump to replace with Sneeds Old Shredder. (I can't make the third legendary but Sneeds is one hell of a legendary so I'll just replace the third with that)

    Sylvannas is nice as she makes your opponent trade badly so we don't get a minion out of it. (But if we do it's Value Town!)

    Dr. Boom seems like a Bomb (Hah!) Legendary right now, as he's used in multiple decks and has great value! (A 9/9 with a Worst Case 2 Dmg to Enemy Characters is very nice, plus extra Savage Roar Targets! :D)

    Cenarius seems like a great addition as it helps protect your board so you can survive to play more Big cards and win. The taunts help against aggro. Also, once again, MORE SAVAGE ROAR TARGETS! :D

     

    If anyone can help me out with this by giving me their input I would really appreciate it!

    Posted in: [Legendary] Ramp Druid
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