Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Oooh, I like the keyword idea. Maybe 4 mana add a random Demon to your hand and give him 3 random keywords? (Except charge). Or 1 mana discover it, give it the keywords and costs (3) more.
Another idea I've had was 7 mana, Discover a Demon and add another 3 random ones to your hand.
I think 4 mana add a demon is the best, however it's better to have discover (will be disappointing if you get a Blood Imp) and probably it should cost 3.
Okay guys, finally back with an updated version of my card, following some great suggestions from this thread.
The consensus seems to be that the effect is a minor inconvenience, more than a benefit, so I have made it slightly overstatted. I realised this is especially true when there is one minion on the board, when it literally cannot damage it.
Anyone have any fine-tuning suggestions before I go ahead and submit?
Oh, God, this WDCC is going to be a gold mine of puns. I LOVE IT!
Your card seems good to go. Not much to add, really.
Both are extremely flavourful for what a calculator does. The first gives you a very quick solution if the data is right. The second tells you what's something based on the data is has. My only real concern is the fact that Boomsday class legendary minions are supposed to be scientists. You could make it an epic if you go with the second version. Not sure.
Now for my card:
It's a reference to Quaternions, a number system used in quantum physics and 3D graphics rotation. Think of them as complex numbers that have 3 imaginary parts instead of just one.
My card reflects that. It works like this: when the Demons are added to your hand, the game decides which of them to discard when you end your turn. But you don't know which you get to keep. So even if you play two of them, you can still loose the other two at the end of your turn.
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
Basically, this card doesn't change anything since you already had lethal, right? But actually it can help you bypass secrets, rope (also helps against
Nozdormu
) and, of course, helps detecting lethal.
NOTE: This card isn't a mech because it's a box filled with arcane energy.
Well, i need an advise, should i post on first page or wait?
It's obvious that Wailor will get the majority of votes on the 1st page. I think your card has good chances to win the WCDC, so don't risk anything and post it on the second page. You don;t lose anything this way.
Yeah, just saw that, i asked before i saw submission topic. Thanks for your advice!
I wanted it to be an arcane golem or any other mech at first, but didn't find a proper art, so now it is just a box, i don't know if it should be mech. For your battlecry idea, maybe make it Start Of Game effect, what do you think?
@Inconspicuosaurus
Well, your idea still can be implemented without changing card's text, right? Also it's calculator after all, i guess changing card somehow would result in loss of flavor. Anyway thanks a lot for the feedback!!!
@Lathy
Thank you for the feedback!
Well, i need an advise, should i post on first page or wait?
I like your first idea more, but isn't it OP since you can just give your opponent weak minion, "Can't attack" minion or Howlfiend? Maybe it should take control of only one enemy?
@Thezzy
Your cards are good, but maths flavor is kinda weak, also, maybe calculated strike needs to cost 3? It doesn't have too OP effect.
@OttawaCloset
Your flavor is same as @Demonxz95's? If not, i can't see how it fits the theme, only because of his name? Maybe you should relate it to infinity somehow.
@Inconspicuosaurus
Your card is pretty interesting and flavorful, i think you are ready!
Had a feeling this comp would inspire some pretty neat ideas :)
here are my ideas:
Thoughts?
I like Soul Subtraction the best, but it's kinda underpowered now, i think you should make similar to Shadow Bolt or Frost Bolt as @Shatterstar1998 suggested. Common Denominator is cool too, but it really should target only friendly minions. For Factorization, it would be better if it only gave you Warlock spells. Anyway, really good ideas!
@Shatterstar
Your Mathematical Project's wording is ok i guess, but i would add "respectively" at the end. Also, i think it's too overcosted, since it's effect balances itself easily. i would make it cost 4. For Truncated Elimination, well it's pretty cool and balanced. Unfortunately, i can't find any good arts:(
I dont think your card is overcosted because there is Amalgamate, also there can be no opponent's minions if you control the board. I like the idea of it working for both players, maybe you can even rename it to "Math Project".
By the way i got an idea too,
First one is good because it can do more than just calculation : bypass secrets which can affect your lethal and bypass Nozdormu. While second one is better flavorwise, so which one do you like the most?
Well, i agree with some people that Elise is OP, but she has interesting idea behind her and in this competition cool design>cool balance (as i believe). Anyway, i wish good luck to everybody!
I'm ok with new Akali's blessing, it seems interesting. Hallazi's blessing is ok for me too, but if want to make it something else, maybe just go with +1/+1 to beasts you summon. Shirvallah's blessing seems ok as it is, because it's not easy being green to heal with Paladin. New Hireek's blessing's idea is really cool, but i think it's a little OP, maybe it should trigger when your hero takes 5 dmg on his turn. Well, actually one blessing which i dislike is Krag'wa's, because it's effect doesn't fit a minion's ability in my opinion, but, of course, you may keep as it is.
Back to the drawing board on my magnetic quest idea. Originally the reward was a Mech that gained magnetic buffs from all of your mechs already in play, but probably wasn’t strong enough to justify the quest. This is a little more powerful... (still having trouble finding good art!)
Sounds interesting, but it's really similar to Dr. Boom, Mad Genius. Also, compared to him card looks weak, maybe it'll be ok if you make it an 8/8 minion.
0
NEXT: A non-warlock demon.
0
I think 4 mana add a demon is the best, however it's better to have discover (will be disappointing if you get a Blood Imp) and probably it should cost 3.
0
Thanks for the feedback. I see your concern, but i already posted first version of the card, just before your post (LOL), so, i hope it's not a big deal.
For your card, i'm worried that it is too similar to The Soularium and doesn't have any interesting synergies (apart from discard synergy), so i would try something different, for example, a minion which gains three keywords, but loses them at the start of next turn. I hope my feedback will help you with your card.
4
This one is hard to use during exams.
Basically, this card doesn't change anything since you already had lethal, right? But actually it can help you bypass secrets, rope (also helps against Nozdormu ) and, of course, helps detecting lethal.
NOTE: This card isn't a mech because it's a box filled with arcane energy.
0
NEXT: Create something which synergizes with Spell Damage, without using it in it's text.
1
Yeah, just saw that, i asked before i saw submission topic. Thanks for your advice!
0
Thanks for feedback guys, you helped me a lot!
@Wailor
I wanted it to be an arcane golem or any other mech at first, but didn't find a proper art, so now it is just a box, i don't know if it should be mech. For your battlecry idea, maybe make it Start Of Game effect, what do you think?
@Inconspicuosaurus
Well, your idea still can be implemented without changing card's text, right? Also it's calculator after all, i guess changing card somehow would result in loss of flavor. Anyway thanks a lot for the feedback!!!
@Lathy
Thank you for the feedback!
Well, i need an advise, should i post on first page or wait?
0
@GoliathTheDwarf
I like your first idea more, but isn't it OP since you can just give your opponent weak minion, "Can't attack" minion or Howlfiend? Maybe it should take control of only one enemy?
@Thezzy
Your cards are good, but maths flavor is kinda weak, also, maybe calculated strike needs to cost 3? It doesn't have too OP effect.
@OttawaCloset
Your flavor is same as @Demonxz95's? If not, i can't see how it fits the theme, only because of his name? Maybe you should relate it to infinity somehow.
@Inconspicuosaurus
Your card is pretty interesting and flavorful, i think you are ready!
My ideas reposted:
1
I like Soul Subtraction the best, but it's kinda underpowered now, i think you should make similar to Shadow Bolt or Frost Bolt as @Shatterstar1998 suggested. Common Denominator is cool too, but it really should target only friendly minions. For Factorization, it would be better if it only gave you Warlock spells. Anyway, really good ideas!
@Shatterstar
Your Mathematical Project's wording is ok i guess, but i would add "respectively" at the end. Also, i think it's too overcosted, since it's effect balances itself easily. i would make it cost 4. For Truncated Elimination, well it's pretty cool and balanced. Unfortunately, i can't find any good arts:(
0
Here you are!
NEXT: Make a card which synergizes with Zombeasts! (from Deathstalker Rexxar)
1
Well, i like your current idea. If you will go with it, you should change classic watermark to Boomsday Project's.
0
@Hieii
I dont think your card is overcosted because there is Amalgamate, also there can be no opponent's minions if you control the board. I like the idea of it working for both players, maybe you can even rename it to "Math Project".
By the way i got an idea too,
First one is good because it can do more than just calculation : bypass secrets which can affect your lethal and bypass Nozdormu. While second one is better flavorwise, so which one do you like the most?
0
Congats to all the finalists!
Well, i agree with some people that Elise is OP, but she has interesting idea behind her and in this competition cool design>cool balance (as i believe). Anyway, i wish good luck to everybody!
0
@Kovachut
I'm ok with new Akali's blessing, it seems interesting. Hallazi's blessing is ok for me too, but if want to make it something else, maybe just go with +1/+1 to beasts you summon. Shirvallah's blessing seems ok as it is, because it's not easy
being greento heal with Paladin. New Hireek's blessing's idea is really cool, but i think it's a little OP, maybe it should trigger when your hero takes 5 dmg on his turn. Well, actually one blessing which i dislike is Krag'wa's, because it's effect doesn't fit a minion's ability in my opinion, but, of course, you may keep as it is.0
I like Loa's Chosen the most, but i dont understand Akali's blessing, maybe you meant "Overkill: can ATTACK again?". Anyway really cool concepts.
Sounds interesting, but it's really similar to Dr. Boom, Mad Genius. Also, compared to him card looks weak, maybe it'll be ok if you make it an 8/8 minion.