• 3

    posted a message on Good cards that are bad and bad cards that are good!
    Quote from Hannya >>
    Quote from user-100041474 >>

    Just a fun thread. I give two examples to show you what I mean. 

    First example is Malorne. As a 7 Mana 9/7 he has above curve stats and the card text is an upside. In vacuum space Malorne is undeniably a good card. But even in the set where it was printed, it was already outclassed in every aspect by the same cost Dr. Boom and thus never played.

     What exactly about Malorne is good???

    His effect makes it slightly harder to fatigue a Druid.. That's literally the only benefit. Otherwise his stats and costs were always about the same as War Golem. A card often heralded as the worst fucking card in the entire game.

    His only usage was being a semi decent body from RNG cards that spawned or drafted Malorne. He's never been a "good" card that's bad. He's always been an utterly trash legendary

     War golem was never considered the worst card in the game by anyone other than you right now. There are much worse cards in the classic/basic set and even worse in other sets. 

    Also I do play Malorne in my Reno druid deck and he is definitely a "bad good card" not even close to being trash. It's a win condition when my opponent burns my Jade Idols. 

    Posted in: General Discussion
  • 1

    posted a message on Good cards that are bad and bad cards that are good!

    Good card is bad : Dragonbane

    Bad card is good : Dragonblight Cultist

    Posted in: General Discussion
  • 5

    posted a message on Unintelligent Design
    Quote from YellowDisease >>
    Quote from GentilleMouche >>

    The more you'll play Zephrys the more you'll learn what it can and can't offer you and that's when it starts to get good. 

    Now you know you can't get Flare against a stealthed frog on turn 4, next time this happens you won't missplay.

    I get what you're saying but I imagine it would take huge amount of work from the devs to make Zephrys fully capable of figuring out every board state and do what the player wants to do. Maybe Zephrys could have offered you a flare if there wasn't a spell damage totem, he gave you 2 answers for the spell damage, maybe this was his first priority. 

     To say that this is a "misplay" on the player's part, and not a design flaw in the card, is to be a comedian.

     To focus on that specific part of my post and eluding the rest of it is to be a comedian. Didn't you ask for serious discussion? 

    Posted in: Card Discussion
  • 8

    posted a message on Unintelligent Design

    The more you'll play Zephrys the more you'll learn what it can and can't offer you and that's when it starts to get good. 

    Now you know you can't get Flare against a stealthed frog on turn 4, next time this happens you won't missplay.

    I get what you're saying but I imagine it would take huge amount of work from the devs to make Zephrys fully capable of figuring out every board state and do what the player wants to do. Maybe Zephrys could have offered you a flare if there wasn't a spell damage totem, he gave you 2 answers for the spell damage, maybe this was his first priority. 

    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Common Card - Surging Tempest
    Quote from Breakfast1 >>
    Quote from GentilleMouche >>

    Good card but I'll dust it as soon as it rotates to wild because I still have my golden tunnel troggs, it's kinda sad that they make cards with reverse powercreep. 

     Did you want them to print something better than tunnel trogg?

     God no I'm not that crazy lol. I mean this one drop could have been anything, it's a little sad that it's just a worse version of an existing class card. 

    Wild shaman players got 1 less (fewer?) card this expansion

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Rare Card - Ritual Chopper

    I'm desperate for a unnerfed fiery war axe replacement, this is quite nice. Strictly better than Heroic Strike

    Posted in: Card Discussion
  • 7

    posted a message on New Warlock Common Card - Rain of Fire

    Whirlwind that hits face and has synergy will all the self damage cards in warlock?

    Poeple will sleep in this card. 

    Posted in: Card Discussion
  • 9

    posted a message on New Shaman Common Card - Squallhunter

    This is the end of the 4 mana 7/7 meme, this card is better in my opinion

    Posted in: Card Discussion
  • 3

    posted a message on New Neutral Epic Card - Grizzled Wizard

    If it was permanent it would be a nice and fun card, this effect for just one turn seems rather.. Situational. 

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Epic Card - Ramming Speed

    Basically 1 charge of Supercollider, seems overpriced. 

    Posted in: Card Discussion
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