Pick one (1) deck that you can pilot at over 50% winrate that you can also stomach playing for an extended period time, set aside a day or two uninterrupted (weekends are good for that), then play non-stop. At a +51% winrate, any deck will reach legend with enough time.
Then, once you get it, vomit and sob uncontrollably
As depressing as it sounds, this is the best advice. I've tried Quest Hunter this month and had some success with it but couldn't break out of D2 with it and so I changed to DH and stuck with it. DH can win any match up, Quest Hunter is too match up dependent and that was the nail in the coffin.
Shaman was a surprise to me this expansion, on paper it has all the tools but somehow it has not come together to form a consistent package. Far from the worst but then the bar is quite low atm. I also think there should be more tools to freeze face in general, Mage has that with Snowflurry and it can go into the Naga Small Spell deck to counter DH. But it's a trade-off, you only run two and they don't really do anything else in the deck (except some early tempo, if you so choose) and I think that this is a good kind of face freeze, effective, not to prevalent and comes with a certain deckbuilding cost. If Windchill was able to freeze face on its own, it would be completely broken and its cost would need to be adjusted.
I hope more tools like this will come. Warrior received a lot of support for a weapon archetype (Ashvane, the card draw spell), as did Rogue. And obviously DH. There need to be ways to counter that without relying on taunts or Viper (the former don't really stop DH these days anyway). There is something in the fact that weapon-wielding archetypes are top tier decks (maybe except Rogue but Swordfish is still a nutty card). I don't want to have to put a Viper in every deck I play for the next year...
Casual player here, legend every month, at least 2k mark; I am sure I'd be able to craft decent decks if I spent enough time on the game, unfortunately I don't have that time and so prefer to import a deck quickly and refine from there based on how a card plays/performs. So all these are much appreciated even though I think I managed to find what looks to be better examples out there for the decks I want to play. Early builds always suffer with lack of focus and are trying to cram in too many pay offs into a given archetype (which hasn't been refined on top of that). But that is the beauty of the early meta, can't wait for tomorrow!
Smaller bundle, 3 legendaries so kinda meh. Both Priest's legendaries and the Warrior's collosus - I play neither class. Still have enough gold to buy around 90 packs, the free 2 legendaries on Tuesday and another one from the Twitch Prime and enough dust now to craft 2 legendaries but could disenchant more cards for more. I should be good.
It's weird they're including cards like Ironbeak Owl, Kobold Geomancer, and Acidic Swamp Ooze when they're strictly outclassed by existing standard cards
Sometimes it's about 'polluting' the discovery pool to make it a bit worse, at least I think.
Thank you, that makes sense. I might still wait with pack opening until after I claimed this prize. I still have a couple of legendaries I've not had in my collection, which won't rotate out, and which I would not be keen on getting such as Auctioneer Jaxon. If I have all legendaries from the new expansion still to be discovered it's more likely I will hit those instead of Jaxon. And then I can open my packs.
What I am wondering is if this legendary is duplicate protected? If it isn't, might be better off waiting with pack buying and opening until after this reward is claimed to maximise the chance of getting a legendary from the new expansion (because at this point you will have none yet) and then proceed to open the new packs. It's a shame because I like the fireside gathering a few days before to open the new expansion packs from the pre-order but might hold fire on that unless someone can confirm it is duplicate protected.
Mana refresh effects are always considerably worse than the ability to go above the limit. This has a pretty steep deck building restriction but if you already have a decent, low-curve Naga + spells deck then this automatically goes in.
There is some effort with this expansion, incentivising spell-heavy decks to run more minions such as Nagas. Things might improve but I worry about Shaman (and it's a class I play a lot of), just looking at the released cards and I think there is a burn OTK in there again. Perhaps there needs to be, 1. not all players like to play for board exclusively, 2. these types of decks keep some decks in check but suffer against others (try to win with Burn Shaman against Ramp Druid, for example). I do not like rock/paper/scissor (polarised) meta and I hope that incentivising a good mix of minions and spells will help alleviate that somewhat. We will only know for sure after 12 April.
This is auto-include in any Shaman deck playing spells and why wouldn't you? Boosts the new 1-mana Geyser. Great for 1-mana Windchill, which you will be using a lot of, or 2-mana Frostbite. Can be drawn with Primal Dungeoneer and made cheaper with Granite Forgeborn. Discounts Nature spells. There is A LOT to like here, enough synergies for at least 4 different cards all rolled into one.
2
As depressing as it sounds, this is the best advice. I've tried Quest Hunter this month and had some success with it but couldn't break out of D2 with it and so I changed to DH and stuck with it. DH can win any match up, Quest Hunter is too match up dependent and that was the nail in the coffin.
0
Shaman was a surprise to me this expansion, on paper it has all the tools but somehow it has not come together to form a consistent package. Far from the worst but then the bar is quite low atm. I also think there should be more tools to freeze face in general, Mage has that with Snowflurry and it can go into the Naga Small Spell deck to counter DH. But it's a trade-off, you only run two and they don't really do anything else in the deck (except some early tempo, if you so choose) and I think that this is a good kind of face freeze, effective, not to prevalent and comes with a certain deckbuilding cost. If Windchill was able to freeze face on its own, it would be completely broken and its cost would need to be adjusted.
I hope more tools like this will come. Warrior received a lot of support for a weapon archetype (Ashvane, the card draw spell), as did Rogue. And obviously DH. There need to be ways to counter that without relying on taunts or Viper (the former don't really stop DH these days anyway). There is something in the fact that weapon-wielding archetypes are top tier decks (maybe except Rogue but Swordfish is still a nutty card). I don't want to have to put a Viper in every deck I play for the next year...
1
Casual player here, legend every month, at least 2k mark; I am sure I'd be able to craft decent decks if I spent enough time on the game, unfortunately I don't have that time and so prefer to import a deck quickly and refine from there based on how a card plays/performs. So all these are much appreciated even though I think I managed to find what looks to be better examples out there for the decks I want to play. Early builds always suffer with lack of focus and are trying to cram in too many pay offs into a given archetype (which hasn't been refined on top of that). But that is the beauty of the early meta, can't wait for tomorrow!
0
There is even if you don't purchase the pass but only for the first 24hrs.
0
Smaller bundle, 3 legendaries so kinda meh. Both Priest's legendaries and the Warrior's collosus - I play neither class. Still have enough gold to buy around 90 packs, the free 2 legendaries on Tuesday and another one from the Twitch Prime and enough dust now to craft 2 legendaries but could disenchant more cards for more. I should be good.
1
Sometimes it's about 'polluting' the discovery pool to make it a bit worse, at least I think.
0
Thank you, that makes sense. I might still wait with pack opening until after I claimed this prize. I still have a couple of legendaries I've not had in my collection, which won't rotate out, and which I would not be keen on getting such as Auctioneer Jaxon. If I have all legendaries from the new expansion still to be discovered it's more likely I will hit those instead of Jaxon. And then I can open my packs.
0
What I am wondering is if this legendary is duplicate protected? If it isn't, might be better off waiting with pack buying and opening until after this reward is claimed to maximise the chance of getting a legendary from the new expansion (because at this point you will have none yet) and then proceed to open the new packs. It's a shame because I like the fireside gathering a few days before to open the new expansion packs from the pre-order but might hold fire on that unless someone can confirm it is duplicate protected.
5
Mana refresh effects are always considerably worse than the ability to go above the limit. This has a pretty steep deck building restriction but if you already have a decent, low-curve Naga + spells deck then this automatically goes in.
0
There is some effort with this expansion, incentivising spell-heavy decks to run more minions such as Nagas. Things might improve but I worry about Shaman (and it's a class I play a lot of), just looking at the released cards and I think there is a burn OTK in there again. Perhaps there needs to be, 1. not all players like to play for board exclusively, 2. these types of decks keep some decks in check but suffer against others (try to win with Burn Shaman against Ramp Druid, for example). I do not like rock/paper/scissor (polarised) meta and I hope that incentivising a good mix of minions and spells will help alleviate that somewhat. We will only know for sure after 12 April.
0
This is very good.
0
The 'do it again' part makes me think that the more nagas you play the more you draw, could this be true?
0
This will never come out of any of Shaman's decks for the next 2 years.
0
Great single target removal, Rogue's specialty. At 5 mana it's awkward so waiting to see how the whole Pirate package pans out.
2
This is auto-include in any Shaman deck playing spells and why wouldn't you? Boosts the new 1-mana Geyser. Great for 1-mana Windchill, which you will be using a lot of, or 2-mana Frostbite. Can be drawn with Primal Dungeoneer and made cheaper with Granite Forgeborn. Discounts Nature spells. There is A LOT to like here, enough synergies for at least 4 different cards all rolled into one.