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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    The one thing I noticed, which is a little weird, when I mulligan my cards back into the deck, I draw them immediately or almost immediately after when in play. Happens with duplicates in my deck but also unique copies about 30-40% of the time - enough to notice. I say to myself: 'I REALLY didn't need this card now' way to often. 

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Ok, these cheap ass Tip the Scales Paladins have started to royally piss me off. What kind of retard allowed for this to be combined with Alura? You can spot them a million mile away and even then there is nothing you can do to stop this. 

    Another one is Arbor Up for Druids. Seriously? Cheap ass card that not only buffs but also summons more minions, it's god awful and whoever came up with it should be shot. 

    Posted in: General Discussion
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    posted a message on Control is dead because...

    I genuinely think that the one single mechanic that is responsible for popularity of aggro is card draws and/or creation. Every aggro deck that I've seen relies on this, rogue in particular is a shining example. It affects the game's pace and becomes a race of who can have as many strong, low cost cards to play the fastest. Curb that and people would start putting higher costs cards into their deck not to run out of things to play. Can you imagine what it would be like with no (or very limited) extra card draws? One card each turn, that is it. It would make the game much better paced.

    Posted in: General Discussion
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    posted a message on The state of Hearthstone (boring meta?)

    My strategy is to get to Legend asap and experiment once there. You can always play Casual but I totally get the point.

    Posted in: General Discussion
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    posted a message on Secret Mage

    This went up to Diamond level, might get to Legend in time this month, will see. Key is to play aggressively with minions and minimal hoarding but strategically with secrets for maximum disruption. Try to ignore enemy minions as much as possible and go for the head. The minions will likely be used to clear your board anyway. If you have a big board, throw Counterspell to prevent it from being wiped. If the opponent is dominating they will likely drop a big minion so Mirror Entity tends to work best (unless Paladin, then they will likely use a big spell). Try to play Netherwind Portal and Rigged Faire Game as early as possible, ideally discounted by Game Master or Kirin Tor Mage.

    Tried different variants. Added Acidic Swamp Ooze for Weapon Rogues and kept one of each spells: Fireball and Frostbolt - 50% of the times one or both get me over the line. When in a toss between Occult Conjurer or Cloud Prince, pick the former - board presence is key with this deck (unless the latter is for the win). 

    The weakness of this deck is that you are squishy - no taunt, no ice barriers to hide behind (Rogues would Sap your taunt anyway). Anything attacking face and you have little to stop it. The Ooze, however, magically filtered out encounters with weapon players, arguably the biggest counter to this deck. If you are not done by round 7-8+ then you will be in trouble in any encounter, but it's not unwinnable. Use your resource generators to pick up highlander cards in this case.

    Posted in: Secret Mage
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    posted a message on People who don't play wild, do you disenchant cards that rotate out?
    Quote from Pherosizm >>
    Quote from Psy_Kik >>

    The dust return rate is a joke.

     This is true. So true.

    I used to dust everything right at rotation, because I had no dust. But now I'm being a bit more economical about it and try to only dust stuff when it gets nerfed so I get a full refund. Or if I really need to craft a new card when an expansion hits and I didn't unpack one...

    I wonder why they have never addressed the dust rate? Do they think it's been so long that they can't go back on it now? Honestly, if the dust rate was just always 1:1, who loses here? 

    People would still need packs to get new cards, because there are so many, and then if people unpack a card they don't like, they can basically trade it for one they do. This game is based off of "trading" card games, after all, and since we can't actually trade...

    Doesn't seem that unreasonable to me.

    I am fairly new to the game and am baffled by this. I am thinking to myself that maybe I would support the game by buying decks but since I don't know what I am buying I will end up with a bunch of cards I don't need. Because of the 1:4 disenchantment ratio, I feel like all the money spent will go down the drain very quickly and the deck sets aren't exactly cheap to begin with. Hence, I will be F2P for as long as this isn't fixed.

    Posted in: General Discussion
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