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    posted a message on Soul DH is absurd

    I d take a soul DH matchup all day rather then a stupid RNG crap mage. If soul DH is the top dog- then just play a strategy that counters it- Quest druid, Control Warrior etc. 
    But against mage it s just hoping he doesn t highroll. Literally just hope...so the salt should be aimed at Jaina...

    Posted in: General Discussion
  • 1

    posted a message on Galakrond's Awakening - cash or gold?

    I bought it with cash because I know ehat I ll get for the money. And same as other people- I would have spent that money anyways ons something else (food, movies,..). I never buy expansion packs fir cash since you can spend 50$ and get garbage cards. This time you spend 20$, get a full single player adventure and competetive cards (hopefully the re gonna be good)

    Posted in: General Discussion
  • 2

    posted a message on HS crashes on iPad

    Hi, I was just curious if you have a same problem- when I try to play HS on iPad it sometimes just crashes and when I try to restart the app it crashes again. I just want to know if some of you have the same/ similar problem or if the problem is with my iPad. 

    Thanks and enjoy the holidays!!!

    Posted in: General Discussion
  • 1

    posted a message on Combo Priest is way over the top

    The biggest problem is Divine spirit and cleric. If you don t have cleric that can literally draw your whole deck with pyro and circle and divine spirit for the ultimate devastation than it would be and above averqge deck. You would buff and heal your injured guys without drawing a shit tone of cards and inner firing a 2/7 or like a 4/9 is fine. And in the latter stages of the game droping amet and a couple of one drops is jist a really good swing turn. Unlike droping amet, duvine spiritung him and making an undefeatable board- thats way too good. 

    Posted in: General Deck Building
  • 2

    posted a message on Shaman Quest is the next nerf

    The quest is completely fine. Ever game feels unique with all the card generation and lackey generation so it s fun and unrepetive. Hell I once evolved into Hireek (stupid right?) but I bounced it back with Bog slosher and made a board full of 5/5 the next turn. 

    What isn t OK is MC Tech. That card alone is bad rng. You lose the game by playing cards and get rekt by a lucky 8drop steal. I think bumping the amount of minions needed up to 5 would be kind of a healthy change- yeah you get rekt by it once in a while but at least you can make somewhat of a board. And it still punishes zoo decks. 

    Posted in: General Discussion
  • 5

    posted a message on Luna's Pocket Galaxy issues

    I feel like most of the cards in the cyclone giant mage are straight up OP. Lunas on curve followed by Stargazer Luna that just goes insane by playing Giants for free, Kalecgos for 1, then Alex for 1 and freeze your board w Frost Nova feels so bad and uninteractive that it just pisses me. I don t want to brag about every good deck but Ihate when the game goes into a direction that you cant interact with. Mech hunter was really strong but at least you felt there was a play you could make to tilt the game to your favor. Unlike a mage who goes nothing om T1,2 then AI, T4 that spell which reduces the giant by 2, giant coin CC. Wtf could I have done in that game...

    Posted in: General Discussion
  • 1

    posted a message on Nerf Warrior suggestions?

    I would either HOF Brawl OR make it destroy all minions except the highest attack one. It would make more sense that the strongest dude wins a brawl and it would take away that RNG that can just straight out win the game on the spot- warrior has access to arguably the best single target removals in the game (execute and shield slam) so then you can brawl and kill the biggest dude wit a spell or some sort. 

    Dr. Boom should simply be 9 or 10 mana. By playing him on T9 or later you would lose SO MUCH tempo but then gain super mega value later on... on 7 it s just gg for warriors. 

    Also in a non hyper aggro meta Omega devastator is just super strong bc it is 90% of the time a 4 mana 4/5 rush, deal 10dmg. But the nerf to Dr. Boom and brawl could be enought.

    And if they touch warrior they should also target mage- Luna PG is too strong when you play it on 5 an CC is just plain stupid. It s so stupid that since ROS I haven t played a single game w mage- only in arena. Just a braindead deck.

    Posted in: General Discussion
  • 2

    posted a message on Make adventures great again

    Hey folks, wanted to ask uf there is by any chance Blizz would bring back at least one Adventure per year. I personally would really love it because:

    1) Offers a bit of a bigger chance for F2P to have fun with whacky decks because you re garaunteed the cards unlike with expansions

    2) Maybe blizz would profit more from it: I never bought any expansion preorder simply bc I would have to spend 130$ for 130 packs even though you have to open on average 240ish packs to get the full collection. However I would more than likely spend 20-30$ (hell even 40 of that was the case) for the adventure to get the cards and save gold for the other expansion-> thus not playing arena only for the first month od the expansion just bc I don t want to craft shitty cards with the small amount of dust I collect by playing and carefully dusting/crafting (I finish R5 every month to get the golden epic and never miss a daily quest so I m not a omce in a week login guy). I also think a lot more people would play constructed.

    3) Make the cards more unique!!! I like the theme for thist year- Villans fighting the league od explorers and then maybe teaming up to defeat a bigger enemy?? Cool, but a lot of those cards are just reprinted mechanics or pack fillers. Like the 10 mana 10/10 taunt guy- like wtf the only time that card sees play is off of CC or evolve. Even for arena I doubt the playability. Or a 5 mana 8/8 with a drawback (like we ve never seen that right?) On the other hand Zephrys is just plain AWSOME! The time they put in it to work is just wonderful but the rest is just old cards that were just dusted off and given a different name. I would really love if the smaller card pool that would be if we had 1 (or 2) adventures each year would give the developers more time to focus on unique mechanics and more diverse cards.

    That s just my two cents and I would love to hear yours! Cheeres and happy ladder climbing

    Posted in: General Discussion
  • 1

    posted a message on New Hunter Card - Hyena Alpha

    The insanity un this card lies in Rat trap. If you play Rat trap your opponent will try to test other secrets first by making somewhat suboptimal plays. Afrer you test everything except the rat trap he then is in a pickle since he has to decide- do I want to pop it and face a 6/6 or not pop it and try to deal with the 4 mana 7/7- which is across more bodies which is sometimes better/ sometimes worse...

    Posted in: Card Discussion
  • 3

    posted a message on New Warlock Card Revealed - Plague of Flames

    Totally- and next turn you play a lackey and sacrifice it to make a 3/3 and a 5/5

    Zoo is looking reeeeally good with the upcoming expansion

     

    Posted in: News
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