Much better for lower-cost minions that want to work with Sonya Shadowdancer than having to reliably stick on the board for full turn before. Potentially wonderful for some Deathrattle or Poisonous minions.
May not exactly be a good card, but I really like the design of Stolen Steel. Understandable that they went with any other class since it would be a dead card in many cases if it was opponent's class like Rogue's typical steal mechanics.
Patches the Pirate seems a bit pointless to me, especially with only two Pirates in the deck. I'd consider Arfus or The Lich King instead of other burgle cards I'm seeing suggested. Death Knight cards can be pretty powerful and also provide at least something for Tess Greymane to replay vs other Rogues. Obviously there are a couple dead cards you could end up with, but Anti-Magic Shell, Death Grip, and Death and Decay, in particular, can be huge boons.
I suppose that's true. It's still notable, though. Even if they successfully remove the Dreadlord, there's a chance he successfully left several minions damaged and ready for this guy.
Not trying to advocate that this is a great card, just pointing out and clarifying an interaction.
Would this piggyback Despicable Dreadlord, or would it not work the first time around because they are both end of turn effects that would proc at the same state? Or would the order of play matter?
So, worst case scenario, this is a really expensive bounce for Duskbreaker. In wild, it triggers Sylvanas Windrunner before bouncing her. Or it just steals really good stuff from your opponent.
Close to Entomb, but Entomb also can't target your own minions.
With this, if your opponent doesn't have high-value targets, you can still trade with and then destroy your own minion to get a fresh copy back in hand, potentially triggering a Deathrattle along the way.
Zerus suffered from the fact that it could turn into any card in the game, including unbelievably terrible ones. Chameleos can become a good card as long as your opponent has cards good enough to want in their deck. Otherwise... shouldn't you be winning anyway? It even turns into a "card" and not a "minion," so spell Hunter could even net you a useful card.
0
Looking at the list and thinking of some of the synergies with Fatigue, I'm actually surprised not to see Research Project in here.
3
Much better for lower-cost minions that want to work with Sonya Shadowdancer than having to reliably stick on the board for full turn before. Potentially wonderful for some Deathrattle or Poisonous minions.
0
Fun design.
0
Wild Dragon Mage is arguably better off sticking with Even-cost cards and abusing Coldarra Drake, but I could see it in a different formula.
0
May not exactly be a good card, but I really like the design of Stolen Steel. Understandable that they went with any other class since it would be a dead card in many cases if it was opponent's class like Rogue's typical steal mechanics.
4
Patches the Pirate seems a bit pointless to me, especially with only two Pirates in the deck. I'd consider Arfus or The Lich King instead of other burgle cards I'm seeing suggested. Death Knight cards can be pretty powerful and also provide at least something for Tess Greymane to replay vs other Rogues. Obviously there are a couple dead cards you could end up with, but Anti-Magic Shell, Death Grip, and Death and Decay, in particular, can be huge boons.
0
I suppose that's true. It's still notable, though. Even if they successfully remove the Dreadlord, there's a chance he successfully left several minions damaged and ready for this guy.
Not trying to advocate that this is a great card, just pointing out and clarifying an interaction.
2
Would this piggyback Despicable Dreadlord, or would it not work the first time around because they are both end of turn effects that would proc at the same state? Or would the order of play matter?
0
So, worst case scenario, this is a really expensive bounce for Duskbreaker. In wild, it triggers Sylvanas Windrunner before bouncing her. Or it just steals really good stuff from your opponent.
0
Wait... are you sure? I think it would.
0
Close to Entomb, but Entomb also can't target your own minions.
With this, if your opponent doesn't have high-value targets, you can still trade with and then destroy your own minion to get a fresh copy back in hand, potentially triggering a Deathrattle along the way.
0
Zerus suffered from the fact that it could turn into any card in the game, including unbelievably terrible ones. Chameleos can become a good card as long as your opponent has cards good enough to want in their deck. Otherwise... shouldn't you be winning anyway? It even turns into a "card" and not a "minion," so spell Hunter could even net you a useful card.
2
Okay... that's just kind of neat.
0
Not a shocker here, but much better in Wild. Turns out drawing Oil is pretty useful.
1
This card is bonkers.