Piss off Bli$$ard
- Dredgian
- Registered User
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Member for 8 years, 8 months, and 5 days
Last active Mon, Dec, 18 2023 11:28:26 -
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- 201 Total Posts
- 375 Thanks
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StormwindDisappointing posted a message on Standard Balance Changes Coming Soon - Might Include Neutral Cards!Posted in: News -
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Y2Cra posted a message on nerfs are inPosted in: General DiscussionCrazy that Quest Mage is going untouched it seems way more toxic than Quest Shaman to me.
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fuuka08 posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: Newsi don't care, i stopped spending a single coin in this game for a long time ago
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Majiebeast posted a message on 21.2 Patch Notes - Balance Changes, Battlegrounds, Mercenaries Pre-OrdersPosted in: NewsNerf the quest you fucking morons.
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Grizimetak posted a message on Hearthstone not fun in this statePosted in: General DiscussionIs this the worst state the HS has been in years? I have been playing at legend rank for years and cant remember when was the last time the game has been so broken unfun and one-dimensional. Am I wrong? Please tell me if this is not the case. I cant find a single fun deck or matchup.
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Shipmen posted a message on I love this expansionPosted in: General DiscussionMaybe it is an unpopular opinion, maybe not but I love this expansion.
I am an old beta player, I was very disappointed with Blizzard's work in the last two years of expansions, terrible for me. This? Fantastic.
I was very sceptical of this expansion after the release of the cards. Quests again for the third time? How boring. I was wrong. They are fun.
The reason is simple. In this expansion, for the first time, there is a real class identity and the characters now real remember Warcraft.
- Priest has finally a shadow version
- Quest demon hunter seems to be in motion with all card draw
- Quest hunter looks like a real hunter now that he shoots arrows
- Warlock and mage are also aligned towards a class identity
- Paladin with a divine shield is an archetype
Sure, there are classes that are broken, like a mage in standard and lock in wild, therefore this expansion is not perfect. Especially wild, it is unplayable, only lock there. Anyway, this is for me one of the best expansions if not the best.
Game is finally fresh, new with a high-class identity and I love it. Sure, games are faster, and cards that cost more than 7 mana are hardly playable but I don't care, finally, the game seems to have modernized.
Another amazing thing is legendaries. They are good finally. I was sick of opening packs and finding legendary junk that I would never play. Now they are finally almost all strong.
I was only a rogue player since the beta and now for the first time, I am having fun with other classes. I love this expansion.
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Henkie posted a message on Easy fix Warlock questPosted in: Standard FormatMake it that only the self dmg by cards will count, not the fatique dmg.
Otherwise not a single control decks will ever stand a chance against this abomonation. It will always be a ticking timebomb
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OoZuNoO posted a message on The massive Ignite issue in StandardPosted in: General DiscussionQuote from TheNameForgotten >>The big issue is cost reduction. Mage, warlock, and rogue can play things for free that should cost mana. Right now, there is way too much mana cheating in the game.
THIS. Theres nothing more game breaking in HS than wide hand/deck mana discounts, Incanters Flow on turn 2 is the highest winning play in standard by a very large margin. Why they keep making cards like Runed Mithril Rod is just beyond me, they rly dont care about balance at all.
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3nnu1 posted a message on The massive Ignite issue in StandardPosted in: General DiscussionTeam 5 has no clue to how balance a card game......missing the effect of ignite on that deck is ridiculous.
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MagicalUnicorn63 posted a message on The massive Ignite issue in StandardPosted in: General DiscussionHonestly, at this point I don't even care about the multitude of "salty much" comments this post will get, this is just a truth everyone knows at this point, which is honestly surprising considering how brief the card has been in the game for.
So, lets address the issue already: Ignite is extremely oppressive in its current form and pretty much shields Quest Mage from the literal only weakness the archetype truly has besides a few fringe hyperaggro decks that lose to everything besides it, while ALSO managing to, alongside Quest Warlock, pretty much just shut down any other possible control-oriented archetype. It should not have been given the option to go face and that's just a fact.
Now, the question I propose in this thread is simple: do you think this expansion will end up in another quick change like how Shudderwock received indirect nerfs back in Witchwood over being uninteractive, or will Blizzard let it slide due to how it is quite literally only a control killer and nothing else?
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4
the slot machine that is Hearthstone
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Where are the nerfs to standard, rogue is so damn stupid.
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Yup just not having the free Dread Corsair to boot is huge.
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As a plebeian I look forward to our high ranked overlords demolishing us for the first few weeks.
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I choose the greatest champion of them all my credit card.
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AutoSquelch is your friend, super handy if you use decktracker.
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Warrior, Rogue, Druid
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Please nerf The Caverns Below.
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The Caverns Below
Pirate Warrior needs another nerf too
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Easy Win. Thank you.