• 0

    posted a message on Brawl: MiniRag Handbuffer Paladin

    Good point! Forgot those as just threw in all small ones that can handle burning for a while. In those few games won in so soon as boosts got out of hand and Rag grew to size ~8 and burned opponent. Note that 1/3 dont combo in anyway, they were just to grow and survive. Of course is bit dependent to get those boosts.

    T1 minimum of 7 draws for not getting any of the four +1+1 cards is 26/30^7=37% which is still tad luck based. Of course you can manage without few turns...

    Posted in: Brawl: MiniRag Handbuffer Paladin
  • 1

    posted a message on All-Star Squad - Tavern Brawl #295

    Superboring brawl. Should ban most broken decks just to give some room for creativity.

    Pogo is countered by 1/4 battlecries cost 2 more. But doesnt work vs Patches. Working vs both is hard. And if opp is not boring and playing pogo/Patches counters work even less.

    Four options

    1) Howl among the wolves: Play those boring decks

    2) Ignorance is bliss: Lose vs them and when facing someone else do not get bored.

    3) Let the hatred flow: play some insane counter designed to just pogo / Patches and lose vs others (doesnt really matter to pogo player to lose in a while)

    4) THAT is purely EVIL: Play some counter like Time Out each turn and let timer go to zero vs pogo/patches. Game takes 15mins and they can't profit. If they are smart they concede and find next match and win 4 before this would ended.

    -D

     

     

     

    Posted in: Tavern Brawl
  • 2

    posted a message on No pogos, no battlecry

    And lose vs everything else :). Not that flooded with Pogos. Played few games and didnt face pogos at ll

     

    Posted in: No pogos, no battlecry
  • 0

    posted a message on Visions of Sayge - Tavern Brawl #291

    Puuh, just WAY too random and why you draw card AND get that choose. Three cards per round. Two would be better. And even with 2 bad cards start to clutter hand.

    Just few good picks for one and bad for other and its done. After free pack I'm done with this horrorness.

    First thought that replayability would be 2 as games are different but NO its definite 1. Games take insanely long. "Awesomeness" is none (thus 1) and balance is 2. It's not total random, which would be 1.

    Just choose cards that cost 6+ to you opp and they cant play more than 1 per round. As long as you can keep hand small its good.

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on Taunt War for Brawl

    Nice one specially as had quest for taunt minions an brawls. Except that now quests and brawls don't mix :(.

    -D

    Posted in: Taunt War for Brawl
  • 0

    posted a message on Half & Half - Tavern Brawl #285

    And its just weird how little opponents had any synergy. But still when drawing 15 cards that do not fit you might lose. Played 7 won 5. Very good brawl indeed.

    For example: Lost with totem shaman to warlock that transformed cards to demons -> useless cards to useful ones, did same and had less useful as totems didn't pull out. Got banged as mirror random card gave me worse and deck idea of nonusefulness filling hand was crippled. Yes opp played around my trick but only reason I lost was mirror rng fail.

    or another with quest priest: opp just played more minions thus just mirror drew better and couldn't do a thing. Yes, again my obelisk was slow but then again cards were same and opp didnt do a thing that gave idea to deck build

    -D

     

     

     

    Posted in: Tavern Brawl
  • 2

    posted a message on Half and Nothing

    Amazing but not easily achievable to get this evil set.

    Kinda breaks the game.

    -D

     

    Posted in: Half and Nothing
  • 1

    posted a message on Half & Half - Tavern Brawl #285

    Just AWESOME, identical decks how to utilize hero power best. As all brawls there will be better decks/classes but anyway very fresh idea. Also 4 copies improves the effect even more.

    Shaman and totems.... Priest and heal + Activate the Obelisk

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on Boss Battle Royale 3 - Tavern Brawl #279

    Yea very nice as there's enough variety. Balance might be issue.

    White king was pretty awesome and very hard to counter. 1/6 auto attack for 1 mana. Fast decks Poof, slow decks get grinded. With correct play of minions to allow multiple hits, eww. Disgusting.

    Few games - result checkmate.

    -D

    Posted in: Tavern Brawl
  • 2

    posted a message on Murloc Best Brawl Deck 36-7 score

    Puuh pretty insane deck. time not limiting and 1 turn kill quite likely. Awesome!

    Though kinda ruins whole brawl as 1 turner is so common

    -D

    Posted in: Murloc Best Brawl Deck 36-7 score
  • 0

    posted a message on Ruin Druids day

    Really not just druids, giants or pogos. Anything that has 1 minion only is definite lose unless you fail to bring out flik in response to minion. Two minions wont help when you get second out. Only viable counter is OTK / spells.

    < ~ though there are Druids out there playing Embiggen, Patches & Bite (which hard counters this deck)

    I don't get how Shaman Patches counters this? Patches is poof and yer done. Of course takes time to mill first round Flik but if you can do it in time its a win. Tried Patches just for fun with 1:1 to this one. First turn response Flik / first turn response time out.

    Good deck, just don't have Flik.

    Also don't think that there's point claiming net-decking is somehow bad. With 3 card decks you are BOUND to see decks in few games and then it's not net-decking. And with 3 cards there's not much you need to know how to play anyway. Same goes with 30 card modes. Haven't seen original decks in awhile as they aren't good enough. Or soon won't be original. That just happens with millions of players and limitless copies of cards. MtG you at least 20 years back couldn't do that as there were just 18000 black lotuses in the world. You had to bring yer $$ instead of net.

    -D

    Posted in: Ruin Druids day
  • -2

    posted a message on Small Indie Company OTK Shaman

    Superboring, fails only if you dont draw Lightnings. Ysaarj is just same but more cool. Tad slower as you dont draw so well and takes few turns after fielding units to win.

    And testing? What is that? Could ban those cards that were top earlier. Pogo and such

    -D

    Posted in: Small Indie Company OTK Shaman
  • 1

    posted a message on Top 3 - Tavern Brawl #272

    This would be so much more fun if they'd award points for each win with different deck and minor bonus for X wins. There was few like win in X minutes etc.

    But even then theres nice options. I liked Rogue Pogo-Hopper, Plaque of Madness and Secret Passage. Not too OP (except that Pogo itself is OP) but quite reliably can field Pogos, Coulda replace plaque with some other hopping card but that sounded funny.

    And I loved yer deck SirJohn13. 

    Wish I'd have Flik Skyshiv, Counterfeit Coin to pair with Passage...

     -D

     

     

     

    Posted in: Tavern Brawl
  • 0

    posted a message on Valeera's Bag of Burgled Spells - Tavern Brawl #269

    Wonder if they check polls like this at all. One of the superstupidest random brawls ever.

    Ill just cross fingers that I get lucky next brawl so I can ditch this bs.

    -D

     

    Posted in: Tavern Brawl
  • 0

    posted a message on The Outlandish Burndown - Tavern Brawl #263

    HORRIBLE. Decks should be balanced. Got hunter who didn't get to play "anything" before T5 when I died. At least hero power (all minions +1+1) costed 1 so could use that. And lost to that hunter deck with even more weird deck that had no idea. It just took like 10 turns before anything was played and then those hunter mobs were +6+6. So yea its OK deck if nothing happens in first 5 turns :)

    Waiting to get my win to get rid of this random trash.

    And it was "funny" - deck "choices, choices and swarms". I just didn't see choices as in mirror match I hit 2 x 3dmg to face per round from hero power and on T4 wished for fireball to finish it. Its just no choose to do kill on T4 and I used 2 minions that opp had to burn down as I had only minis. Even without minis though as starting player Id burned down with "choises" to hit face. Wonder why I had even any cards in addition to that wish. Not really a "game" anymore.

    Hopefully this format goes deep and doesn't submerge in a while.

    -D

     

    Posted in: Tavern Brawl
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