I wonder what the whiff effect will be.
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Fluxflashor posted a message on The Card Backs of HearthstonePosted in: GuidesIt's due to an unfortunate change in how we render cards. It needs to be fixed!
Much like how we need to get this card back gallery animated still ;D
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Simplexity posted a message on #1 OP Sjow's C'thun Control WarriorPosted in: #1 OP Sjow's C'thun Control Warrior -
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user-23055012 posted a message on Reno C'ThunPosted in: Reno C'ThunWhat would u say about putting Dreedsteed into this deck?
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ShinyDrag0n posted a message on [S22 Legend] 72% Win OTK MagePosted in: [S22 Legend] 72% Win OTK Mage3 extra [card]Arcane Missiles[/card] and a War Golem
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pg8 posted a message on Board Placement / What to look out forPosted in: General DiscussionAlways place your Piloted Shredder where you want Dire Wolf Alpha or Flametongue Totem to pop out.
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MCFUser182810 posted a message on [Legend] Reno Murloc Control Paladin!Posted in: [Legend] Reno Murloc Control Paladin!I beat heroic Rend Blackhand with this deck. Thanks dude.
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Fozmian posted a message on #1 NA Legend SuperJJ's MalyRoguePosted in: #1 NA Legend SuperJJ's MalyRogueYou have 2 [card]Gadgetzan Auctioneer[/card]'s for draw. That's more than enough.
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JinTMDYan posted a message on Weekly Card Design Competition #34 - Submission Topic [ENDED]Posted in: Fan Creations -
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DestroyerofWorlds122 posted a message on [9/6ASIA LEGEND]banana shamanPosted in: [9/6ASIA LEGEND]banana shamanThis deck is BANANAS!!!
sorry i had to
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Game has been out one day, you are a literal child. Figure out some counters, let the metagame sort itself out, come back in three months if it's still broken.
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Sweet tech dude, there's some really innovative card choices in there.
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All the cards seem so underpowered, too much board clear out there.
All the 1 ofs speak out that this deck is pretty unrefined.
Is it a steward of darkshire deck? Not really with only one steward, but then there's a whole bunch of 1-health minions that don't make that much sense. Needs some work!
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xzirez's list with soulfire plays very nicely...
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It's overcosted, but with C'thun priest I often have board control and excess mana, but the opponent keeps playing minions at awkward numbers to kill efficiently, so it's nice to have a source of instant damage while still developing stats on the board. At a certain attack value it no longer matters - there's not that much difference between this being 4/6 or 2/6 for trading purposes, just you can't then go face. The real hit though is in spell damage, really missing those 3-damage holy novas. Probably bad, but going to test it a bit more.
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The way you've got to look at it is in terms of percentages, what times is it the ideal mana cost and minion, what times it's acceptable, and what times it's unplayable, having just one dead card in hand for a bit is fine in Warlock for example, and eventually it'll hit something good, or worst case scenario some kind of big-bodied threat. Do you have time to wait, and can you get by with the other cards in your hand? The pay-off seems reasonable if the rest of your deck is built in a balanced way. The big disadvantage is you can't play him the turn you draw him...
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63 packs,
Only two: Golden Nat the Darkfisher and Hogger
Kinda slim pickings, still got 10 more packs to earn.
Crafted my golden C'thun though!
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Yeah, pretty easily, it's a powerful effect but not the most reliable of cards, this deck is a bit light on early game so why not knife juggler? Loatheb does a similar job improving specific match-ups. Bear in mind you'll be missing a dragon so twilight drake might be another option.
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Blade Flurry is a very problematic card. A great one, and a class-defining one, but it's a card that only gets stronger with every weapon buff released. It's also very hard to play effectively against, basically you can only pressure them and taunt up, and even that might not work.
The thing I hate about nerfs though is that they ruin cards for Wild. If they want to nerf something can't they just change the set it's counted as being in?
This is going against pro opinion, but I don't see Prep or Innervate as being busted, trading cards for mana is fine, just need a few more cheap answers to them. Loatheb should also be upgraded to an eternal card, but I guess it would be boring. Ultimately, they MUST rotate the classic set at some point or other though, and that's the best way of dealing with the good cards there, not nerfing them into the ground.
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It's a tricky card to play, that's either obscene or average and slow, I'd say you definitely don't want two clogging your hand. With one you can often enough time it just right, but there are other good cards that you can play at any time, and being able to spend all your mana every turn is very important for this deck.