I'm aware that the Recruit mechanic doesn't count towards Fire Plume. This was more of a way to make Oakheart useful as a warrior deck. While Recruiting taunts doesn't help your Quest, it does indeed help you control the board.
This deck has only 1 minion, and 1 card to Recruit that minion otherwise. Aside from that there's barely any armor to survive your lack of board (gaining 10 armor just to make your opponent flood the board again after you likely have wiped it, is even worse). Finally, Dead Man's Hand will only flood your deck, and slow down your chances of getting the cards you need. You need Woecleaver, and essentially need to get lucky with a draw, or get Forge of Souls which you still have no guarantee of Woecleaver, unless you cast both Forge of Souls. Locating both of those also unlikely.
This deck might be fun, but not competitive by any means, you'll be killed by your opponent more than 9/10 times before you achieve your goal.
While I do think oakheart currently doesn’t have enough punch options for warrior. I did decide to put together a Fireplume taunt/control deck with him. I know the recruit mechanic for Oakheart wouldn’t count towards the quest (though it should), but I do see it as another viable stay in the game mechanic being able to summon 3 taunt minions.
of course I use The Darkness against Highlander, Dead Man's Hand against the Mill, even Dirty Rat as a tech card can help against an opponent running The Darkness or Exodia mage and their Sorcerer's Apprentice. Plenty of control options, and if they ain’t dead yet, Sulfuras to finish it up.
I just had an idea about this card and the other "No minion in your deck" mechanic cards. Why not using Hemet, Jungle Hunter to get rid of your 3 cost (or less) minions in order to use these cards ? I'd be glad if you'd share your thoughts about it with me !
This would also mean getting rid of Animal companion, which is a standard hunter card in basically all decks. Also, after seeing The Darkness do you really want to blow out the candles that much faster?
Great guess! This is indeed an epic weapon Warrior got. Would have preferred it be a shield, art wise. This makes much more sense as a shield. This gives me great hope they didn't want too many shield weapons and changed this?
Also, hoping woecleaver is a neutral weapon that uses Identity Mechanic to change for each class.
I voted this card as bad, because without testing it, that’s exactly what it is, bad value. With that said, I think when you look at the Kathrena Winterwisp for hunter this might speak something.
Call of the wild, and animal companion have good value, especially in a deck using Kathrena Winterwisp that will summon a beast from your deck twice. I think the purpose of this spell is to not be abusive by summoning two companions, while keeping your actual beast cards limited. Yes you will only get one IF your deck still has minions left in it. Kathrena Winterwisp can recruit those beasts out of your deck, making a two companion scenario more likely. Also, 1 animal companion for 6 mana might suck, but it’s not a nothingburger at the very least it’s a good stall till you can get your higher cost cards out like King Krush.
So far there has been 3 classes (Warrior, Paladin, Priest) all with unidentified items, I'm pretty certain each class will have one of these at this point. Any guesses as to what is to come?
With the focus on weapons, I do have to wonder (and hope) if their might be a weapon (such as woecleaver) that is considered a neutral weapon, but happens to use the new identify mechanic to adapt to each class. In which case a fabled unheard of legendary weapon such as woecleaver could make sense.
Anyone else hoping the new legendary Warrior Weapon is a shield with some effect from your armor? Something like Attack value = Armor (prob too broken), or 1 durability, and doesn't use durability while you have armor.
Does this card cost 6 mana twice? If so, I'd say it's trash. Idk why anyone is saying 6 mana 15 armor, when it looks like it's 6 mana, and then another 6 mana for the identified shield.
Blizzard already developed the perfect mechanic for Jade Golems as a whole that would make them far less broken. Heroic Lord Slitherspead summons a 1/1 naga with his hero power, each subsequent summon the naga gets +1/+1 on top of the previous, just like Jade Golems now, but the buff is able to be silenced, and the minion is still a 1 cost minion. They could have fixed this forever ago, and maybe not have turned Innervate into a stupid coin instead.
I'm curious since the warrior class seems to lack the most reveals so far, is this because it's going to be a huge disappointment? or because there is something extra special planned?
I know everyone keeps talking about the RNG of Molten Blade and the new Legendary Weapons, but I took a look at the current standard weapons (26 before Kobolds release, not including Molten Blade, can it be itself?)
If you add the 9 Legendary weapons, there's now 35 total options in Standard, maybe 10 of these 35 are garbage in my opinion, the rest are playable. Considering the new year when MSOG, WOTOG, and KARA get retired from Standard, 8 weapons will then be retired as well.
3
I'm aware that the Recruit mechanic doesn't count towards Fire Plume. This was more of a way to make Oakheart useful as a warrior deck. While Recruiting taunts doesn't help your Quest, it does indeed help you control the board.
0
This deck has only 1 minion, and 1 card to Recruit that minion otherwise. Aside from that there's barely any armor to survive your lack of board (gaining 10 armor just to make your opponent flood the board again after you likely have wiped it, is even worse). Finally, Dead Man's Hand will only flood your deck, and slow down your chances of getting the cards you need. You need Woecleaver, and essentially need to get lucky with a draw, or get Forge of Souls which you still have no guarantee of Woecleaver, unless you cast both Forge of Souls. Locating both of those also unlikely.
This deck might be fun, but not competitive by any means, you'll be killed by your opponent more than 9/10 times before you achieve your goal.
1
While I do think oakheart currently doesn’t have enough punch options for warrior. I did decide to put together a Fireplume taunt/control deck with him. I know the recruit mechanic for Oakheart wouldn’t count towards the quest (though it should), but I do see it as another viable stay in the game mechanic being able to summon 3 taunt minions.
of course I use The Darkness against Highlander, Dead Man's Hand against the Mill, even Dirty Rat as a tech card can help against an opponent running The Darkness or Exodia mage and their Sorcerer's Apprentice. Plenty of control options, and if they ain’t dead yet, Sulfuras to finish it up.
0
0
Great guess! This is indeed an epic weapon Warrior got. Would have preferred it be a shield, art wise. This makes much more sense as a shield. This gives me great hope they didn't want too many shield weapons and changed this?
Also, hoping woecleaver is a neutral weapon that uses Identity Mechanic to change for each class.
0
I voted this card as bad, because without testing it, that’s exactly what it is, bad value. With that said, I think when you look at the Kathrena Winterwisp for hunter this might speak something.
Call of the wild, and animal companion have good value, especially in a deck using Kathrena Winterwisp that will summon a beast from your deck twice. I think the purpose of this spell is to not be abusive by summoning two companions, while keeping your actual beast cards limited. Yes you will only get one IF your deck still has minions left in it. Kathrena Winterwisp can recruit those beasts out of your deck, making a two companion scenario more likely. Also, 1 animal companion for 6 mana might suck, but it’s not a nothingburger at the very least it’s a good stall till you can get your higher cost cards out like King Krush.
0
So far there has been 3 classes (Warrior, Paladin, Priest) all with unidentified items, I'm pretty certain each class will have one of these at this point. Any guesses as to what is to come?
0
That is a fair assumption.
With the focus on weapons, I do have to wonder (and hope) if their might be a weapon (such as woecleaver) that is considered a neutral weapon, but happens to use the new identify mechanic to adapt to each class. In which case a fabled unheard of legendary weapon such as woecleaver could make sense.
1
Anyone else hoping the new legendary Warrior Weapon is a shield with some effect from your armor? Something like Attack value = Armor (prob too broken), or 1 durability, and doesn't use durability while you have armor.
Likely, it'll just be Deathrattle: gain 10 armor
0
Does this card cost 6 mana twice? If so, I'd say it's trash. Idk why anyone is saying 6 mana 15 armor, when it looks like it's 6 mana, and then another 6 mana for the identified shield.
0
Blizzard already developed the perfect mechanic for Jade Golems as a whole that would make them far less broken. Heroic Lord Slitherspead summons a 1/1 naga with his hero power, each subsequent summon the naga gets +1/+1 on top of the previous, just like Jade Golems now, but the buff is able to be silenced, and the minion is still a 1 cost minion. They could have fixed this forever ago, and maybe not have turned Innervate into a stupid coin instead.
0
Two warrior cards have been revealed...
0
These reveals are my guess as to when some warrior cards will be revealed this week.
0
I'm curious since the warrior class seems to lack the most reveals so far, is this because it's going to be a huge disappointment? or because there is something extra special planned?
0
I know everyone keeps talking about the RNG of Molten Blade and the new Legendary Weapons, but I took a look at the current standard weapons (26 before Kobolds release, not including Molten Blade, can it be itself?)
If you add the 9 Legendary weapons, there's now 35 total options in Standard, maybe 10 of these 35 are garbage in my opinion, the rest are playable. Considering the new year when MSOG, WOTOG, and KARA get retired from Standard, 8 weapons will then be retired as well.
We could see a Molten Blade in the Meta.
http://www.hearthpwn.com/cards/weapon?filter-show-standard=y&filter-premium=1&display=3