It's Priest. It's obviously Priest.
The game is either extremely unfun for the Priest player who didn't draw well, or It's torture for the opponent, who spends 30 minutes of nothing only to die of old age.
6
It's Priest. It's obviously Priest.
The game is either extremely unfun for the Priest player who didn't draw well, or It's torture for the opponent, who spends 30 minutes of nothing only to die of old age.
5
I've always been a wild player but decided to play some standard to complete some achievements, while grinding for gold for the new mini-set. How can you people play this? Literally 9 out of 10 people are bots. I've reported all of them but some don't even show up on the recently played opponents list and you can't even report them (lmao). I've heard people complain about bots but going off my wild experience, where I only faced one every so often I didn't think it was this bad but Standard is literally unplayable.
Side note, let's just this "which players are smarter, control or aggro" argument to rest, as every single one of these bots just plays aggro. A literal bot who just plays all his cards can play your deck, you're not smart or good and you've ruined the game.
4
After the 1st 10, there's roughly a 3% chance of getting a legendary in any given pack from that set, slightly increasing with each opened pack you don't get one, up to a guaranteed drop on the 40th pack, with the chance resetting after you get one. You can use the above site to check your own personal odds and progress.
4
Well, for most players, getting a pack containing standard cards is far more useful than getting a pack that is useful only for a mode that (I think) is not very popular.
Remember that the core set is now free for everyone, classic packs really only are for the classic mode.
4
Quote from ZiombalaBoms >>I think Tickatus winratio statistics is not proper data to decide if it balnaced or not.
I propose the assumption, that card game is great, when the variance of decks actually played is very high. Unfortunatelly, I have no idea how to measure variance of decks played, except tryig to play the game for 2 hours.
Tickatus decrease the variance of decks played, because so many control decks has no chance vs it. People just stop playing decks, which has no chance vs tickatus, so you are not seeing it in winatio statistics how OP tickatus is.
In case of anything, I like hearthstone. Complaining is good, because it helps developers to focus ont he right target. I hope blizzard hire people who read game forums and give developers feedback in kind way, so they are not sad due to all negative bullshit on forums.
I didn't want to turn this thread into a tickatus debate lol but you have made a good point and I want to address. Tickatus definitely keeps some other control decks out of the game (to a certain extent) but that doesn't make it OP in itself and let me explain why, because this also leads directly into one of my main points and its simple - just because someone wants to play control warrior/preist or whatever doesn't mean it has to be able to beat warlock, other control decks can still be viable because of other matchups. There is always going to be a control deck that is the strongest control deck, same for aggro and tempo. Its like you cant have it all ways, every matchup cant be 50/50 because then the whole concept of the game ceases to exist. Baring in mind we still don't know what is the strongest control deck yet.
The fact of the matter is - Tickatus is just an annoying card, it sucks getting your cards burned. But it also sucks when you cant clear a watch post or when miracle priest generates a bunch of cards or when your whole board dies to brawl or any other number of cards that can be annoying.
I think its almost a pointless debate at this stage because no matter how much people complain blizzard aren't going to nerf tickatus, I'd like to think he would have been hit with the recent if he was gonna be nerfed. The stats would indicate that it isn't OP and the devs should be basing all their nerfs/buffs directly from in game stats.
4
I wholeheartedly agree with the previous posters. The RNG in this game has become awful and rampant. Lackeys were a huge problem in this and thankfully they are rotating.
The biggest problem card that I see going forward is Wand Thief. The amount of matches I had against whirlkick rogues that got absolutely insane rng draws from wand thief such as fireball, pyroblast or frost nova were huge. In addition to the rogue generating infinite value from whirlkick.
This rng also destroys class identity, does not feel good to be pyroblasted in the face from a non mage class. Devs have to do something to downplay the RNG. Thankfully there will be classic mode now.
4
Quote from PrincessKenny >>(...) Warlock can literally draw there entire deck very easily with the insane amount of card draw they have, not to mention that they heal insane amounts of damage now with insane amounts of removal.
No offense but it seems you have zero idea about the class in its current state.
6
I would love to see what kinda decks people that find Tickatus to be a problem play. Tickatus decks are very slow so I simply cannot imagine how awfully boring and slow these decks must be if they're constantly losing to it.
Also at what ranks do you people play if you meet so many Tickatus Warlocks? I've been playing last couple seasons from bronze to dumpster legend and I've met only few of them. I also watch streamers that play on high legend and over there literally no one plays Tickatus Warlock. You know why? Because it sucks! It gets eaten by pretty much anything before it can do anything.
Yes, card does have a nasty effect, but it's well balanced by how slow it is. So if you keep losing to it, then problem is not the card.
15
Let me first just say that building up towards your big finish with your combo deck, slowly putting the pieces together and then only to have your plans scuppered by Tickatus wrecking your day, definitely #FeelsBadMan. I've bene there. We've all been there.
But that is really what the point of the card is. It is a situational "Mess with your opponent's plan" card.
To that effect, I think it's a great addition to the game myself. And I think it has a place in it.
The flip-side to playing a deck like this is that in the same way, you might be trying to get to the late game to unlock your corrupted cards and getting upset because the mean Aggro players keep owning your face before turn 8.
Again, we've all been there - Tempo Rogue right now is the most oppressive deck I have seen since Pirate Warrior, in fact. But it is what it is - you end the game and hope the next opponent is more of an easier match up.
So, yes - I think Tickatus is frustrating to play against - but he is a pretty heavy hit-or-miss card and has some huge downsides that keep him in check.
7
Quote from sanchogrande >>All the Paladin decks are good because Paladin has the best opening plays of any class right now.
Well, the paladin deck that is in question at the moment has a pretty slow opener. But the libram/libroom/pure decks do have pretty nasty openers.
If it wasn't for this new wave of paladin stuff, I think I have a 100% rate of paladin opponent starting with Aldor Attendant or First Day of School into Libram of Wisdom or Hand of A'dal.
It's just always there. Always.
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1
Priest, hands-down. Its class identity is basically awkward teen that doesn't know who they are so they need to steal cards from their opponent and this mechanic is not random.
It almost always swings the tide in massive favor of the priest. I seldom play *against* the class but every now and again, I try to tell myself the PTSD isn't an accurate recollection of how bad it was...and sure enough. The bullshit casino "house always wins" shenanigans start.
Priest is THE ONLY class I refuse to play because of that exact mechanic. It's been this way for like the last 6 expansions.
Eff priest...get a real identity.
3
So you took your stupid pills and decided to ignore the fact I clearly stated I don't like net-decking and made a "homegrown" deck?
1
I hear you--you're not wrong! I even agree with some of your points.
I used to pay for the bundle packs and the legendary return rate was so much better. It's mostly anecdotal at the moment because I have only one "F2P" expansion of experience.
It was mostly just a #feelsbadman post but going 67 packs with 1 legendary is really terrible--that's an awful rate. I'm pretty much done with buying Barrens and having only gotten 3 legendaries plus the 2 from the rewards track sucks because there are quite a few decks I'd really like to play but can't without doubling down but I'm saving for the next expansion at this point. Even the alleged 1/5 packs for epics is soooo far from what I experienced.
2
Just wanted to share my F2P experience after its first foray into free-to-play effort.
So after having opened 90 packs, 3000+ gold on day-one of Barrens release in addition to the 59.5 packs purchased/(unlocked via rewards track)--I got 3 legendaries. The first was within the proverbial "first ten packs," the second was around 50-ish, and the third on pack 78 (meaning, I went 67 packs netting a single legendary (give-or-take, since I can't recall which pack within the first ten delivered the first).
I'd say that's pretty lousy, if somebody asked. 3 legendaries inside of nearly 100 packs is pretty deflating...I know the game doesn't depend on them but deck archetypes do so that means some real monotonous game play.
I can't think of another way to give the finger without actually lifting a finger right now--so thanks, Blizzard! Really took the joy out of playing this expansion.
That's all--dismissed!
Hope others aren't as miserly and their luck is far better than mine.
Cheers and happy gaming!
3
I see bots frequently, especially when I tank my MMR (by principle of not playing broken classes).
Is it a problem? Yes--obviously. But I am glad it's happening because it means a lot of lost revenue for hearthstone. With the new rewards system generating gold up to level 350, every expansion. The bots are generating ludicrous amounts of gold (relatively ad-infinitum, with XP gained regardless of match outcome or participation) and that means the bot handlers can buy packs every new expansion without having to dip into their own pockets. So blizzard's dereliction to attend to the matter is to their own detriment.
1
unfortunately "the squeaky wheel gets the oil" is a valid maxim and so...these kinds of posts are necessary for the game to flourish.
I stopped playing priest when the resurrection mechanics PRODUCE more minions than the deck limit allows. Sadly, I'm done with mage class too and its broken ass Conjurer's Calling, I've seen 8 mana put something like 45+ stats on the board, and go figure--they were taunts. Rogue and Wand Thief might be next. It's so broken how rogue can just discover so many of the powerful mage spells. The entire notion of classes and exclusivity was disrespected, bound, gagged, and spit upon by that kind of card.
What I find interesting is the amount of people who relish playing broken decks and "frustrating" others; alarming how ineffectual and socially-impotent people are compelled to resort to grieving others to whet their appetite for influence. Needs to be said but lemme stop virtue signaling.
Game-swinging RNG is really ruining this game for a lot of its players. Obviously the sickos enjoy it but for people who crave a modicum of skill-defined outcomes--it flies in the face of reason.
2
I feel like neutralizing its ludicrous card draw would "fix" this class. Anybody playing this and wiping the floors is running a lot of card-draw.
Everything is cheap in this class and always comes with combo effects, draw and give your character attack, draw and reduce cost, draw and silence a minion (outcast effect), draw a card for each minion that died this turn (illidari combo), this class has been out for 3 expansions and has 10 class-specific drawing cards...let's compare that to Shaman who has ONE (1) card-draw card that is class-specific.
Again--the card draw being reduced to the average card draw other classes have--would likely solve the demon hunter problem.
3
"playable" effectively means that the player has sufficient mana to play the "corrupted" card on the next turn--so in other words, this will *NEVER* corrupt anything your opponent cannot play around. This frequently targets "The Coin," (RNG-BLESS) most of the times this is played--it's pretty inconsequential. I stopped using it and I guess you could say I main warlock--I definitely like playing that class more than others for sure. I think this card is pretty blahsey and a close cousin to sucky.
I really wanted to like this but the way it works with RNG just makes it such a crapshoot and not good for competitive decks.
The most meaningful plays will likely come when the board is populated on both sides and there are multiple threats to your opponent so tactical plays are essential--this means late-game play is better-suited for this card.
1
have you tried a different browser? If you have the option to try a different browser, do a simple test to see if it works in another browser--at a minimum you could isolate where the problem is if it works in other browsers than your default.
If you're on a mobile device, perhaps requesting the desktop-version of the site might resolve the problem.
also, make sure your browser is up to date.
If you run a lot of browser add-ons (plug-ins/extensions) then you may need to temporarily disable them (access add-ons usually with ctrl+shift+A, not sure what the mac equivalent is off-hand).
If you haven't resolved this within a day or two, I would email support@hearthpwn.com for some proper assistance; provide browser version and operating system initially so they don't have to ask you for it.
Also, make sure you're not in private-mode because cookies are disabled by default in that and it may be what's causing the issue.
2
never had any experience with this, but from experience of having messed something up in the writeup and there being no option to edit the actual writeup-portion of a deck on the hearthpwn site itself--I recommend saving your writeup in wordpad (or any word-processing utility that preserves spacing and line-returns) prior to submission on the site, since copying and pasting the deck hash is easy enough.
With this practice, you could at least copy and paste your writeups once the issue with deck submissions is resolved.
I know this doesn't address your problem but it does offer an alternative to losing your effort altogether.
Hope your issue gets squared away soon.
~Dapp