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    posted a message on What is the worst class from a design perspective?

    Priest, hands-down.  Its class identity is basically awkward teen that doesn't know who they are so they need to steal cards from their opponent and this mechanic is not random.

     

    It almost always swings the tide in massive favor of the priest.  I seldom play *against* the class but every now and again, I try to tell myself the PTSD isn't an accurate recollection of how bad it was...and sure enough.  The bullshit casino "house always wins" shenanigans start.

     

    Priest is THE ONLY class I refuse to play because of that exact mechanic.  It's been this way for like the last 6 expansions.

     

    Eff priest...get a real identity.

    Posted in: General Discussion
  • 3

    posted a message on Bring the AED--CLEAR!

    So you took your stupid pills and decided to ignore the fact I clearly stated I don't like net-decking and made a "homegrown" deck?

    Posted in: Bring the AED--CLEAR!
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    posted a message on F2P Lives Matter too...

    I hear you--you're not wrong!  I even agree with some of your points.

     

    I used to pay for the bundle packs and the legendary return rate was so much better.  It's mostly anecdotal at the moment because I have only one "F2P" expansion of experience.

     

    It was mostly just a #feelsbadman post but going 67 packs with 1 legendary is really terrible--that's an awful rate.  I'm pretty much done with buying Barrens and having only gotten 3 legendaries plus the 2 from the rewards track sucks because there are quite a few decks I'd really like to play but can't without doubling down but I'm saving for the next expansion at this point.  Even the alleged 1/5 packs for epics is soooo far from what I experienced.

    Posted in: General Discussion
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    posted a message on F2P Lives Matter too...

    Just wanted to share my F2P experience after its first foray into free-to-play effort.

     

    So after having opened 90 packs, 3000+ gold on day-one of Barrens release in addition to the 59.5 packs purchased/(unlocked via rewards track)--I got 3 legendaries.  The first was within the proverbial "first ten packs," the second was around 50-ish, and the third on pack 78 (meaning, I went 67 packs netting a single legendary (give-or-take, since I can't recall which pack within the first ten delivered the first).

     

    I'd say that's pretty lousy, if somebody asked.  3 legendaries inside of nearly 100 packs is pretty deflating...I know the game doesn't depend on them but deck archetypes do so that means some real monotonous game play.

     

    I can't think of another way to give the finger without actually lifting a finger right now--so thanks, Blizzard!  Really took the joy out of playing this expansion.

     

    That's all--dismissed!

     

    Hope others aren't as miserly and their luck is far better than mine.

     

    Cheers and happy gaming!

    Posted in: General Discussion
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    posted a message on Bots?

    I see bots frequently, especially when I tank my MMR (by principle of not playing broken classes).

     

    Is it a problem?  Yes--obviously.  But I am glad it's happening because it means a lot of lost revenue for hearthstone.  With the new rewards system generating gold up to level 350, every expansion.  The bots are generating ludicrous amounts of gold (relatively ad-infinitum, with XP gained regardless of match outcome or participation) and that means the bot handlers can buy packs every new expansion without having to dip into their own pockets.  So blizzard's dereliction to attend to the matter is to their own detriment.

    Posted in: General Discussion
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    posted a message on Do you even bother with games against priest?

    unfortunately "the squeaky wheel gets the oil" is a valid maxim and so...these kinds of posts are necessary for the game to flourish.

     

    I stopped playing priest when the resurrection mechanics PRODUCE more minions than the deck limit allows.  Sadly, I'm done with mage class too and its broken ass Conjurer's Calling, I've seen 8 mana put something like 45+ stats on the board, and go figure--they were taunts.  Rogue and Wand Thief might be next.  It's so broken how rogue can just discover so many of the powerful mage spells.  The entire notion of classes and exclusivity was disrespected, bound, gagged, and spit upon by that kind of card.

     

    What I find interesting is the amount of people who relish playing broken decks and "frustrating" others; alarming how ineffectual and socially-impotent people are compelled to resort to grieving others to whet their appetite for influence.  Needs to be said but lemme stop virtue signaling.

     

    Game-swinging RNG is really ruining this game for a lot of its players.  Obviously the sickos enjoy it but for people who crave a modicum of skill-defined outcomes--it flies in the face of reason.

    Posted in: Wild Format
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    posted a message on Is Demon Hunter Still OP ?

    I feel like neutralizing its ludicrous card draw would "fix" this class.  Anybody playing this and wiping the floors is running a lot of card-draw.

    Everything is cheap in this class and always comes with combo effects, draw and give your character attack, draw and reduce cost, draw and silence a minion (outcast effect), draw a card for each minion that died this turn (illidari combo), this class has been out for 3 expansions and has 10 class-specific drawing cards...let's compare that to Shaman who has ONE (1) card-draw card that is class-specific.

    Again--the card draw being reduced to the average card draw other classes have--would likely solve the demon hunter problem.

    Posted in: Card Discussion
  • 3

    posted a message on Chaos Gazer

    "playable" effectively means that the player has sufficient mana to play the "corrupted" card on the next turn--so in other words, this will *NEVER* corrupt anything your opponent cannot play around.  This frequently targets "The Coin," (RNG-BLESS) most of the times this is played--it's pretty inconsequential.  I stopped using it and I guess you could say I main warlock--I definitely like playing that class more than others for sure.  I think this card is pretty blahsey and a close cousin to sucky.

     

    I really wanted to like this but the way it works with RNG just makes it such a crapshoot and not good for competitive decks.

    The most meaningful plays will likely come when the board is populated on both sides and there are multiple threats to your opponent so tactical plays are essential--this means late-game play is better-suited for this card.

    Posted in: Chaos Gazer
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    posted a message on Decks not saving on Hearthpwn

    have you tried a different browser? If you have the option to try a different browser, do a simple test to see if it works in another browser--at a minimum you could isolate where the problem is if it works in other browsers than your default.

    If you're on a mobile device, perhaps requesting the desktop-version of the site might resolve the problem.

    also, make sure your browser is up to date.

    If you run a lot of browser add-ons (plug-ins/extensions) then you may need to temporarily disable them (access add-ons usually with ctrl+shift+A, not sure what the mac equivalent is off-hand).

    If you haven't resolved this within a day or two, I would email support@hearthpwn.com for some proper assistance; provide browser version and operating system initially so they don't have to ask you for it.

     

    Also, make sure you're not in private-mode because cookies are disabled by default in that and it may be what's causing the issue.

    Posted in: Site Feedback & Support
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    posted a message on Decks not saving on Hearthpwn

    never had any experience with this, but from experience of having messed something up in the writeup and there being no option to edit the actual writeup-portion of a deck on the hearthpwn site itself--I recommend saving your writeup in wordpad (or any word-processing utility that preserves spacing and line-returns) prior to submission on the site, since copying and pasting the deck hash is easy enough.

    With this practice, you could at least copy and paste your writeups once the issue with deck submissions is resolved.

    I know this doesn't address your problem but it does offer an alternative to losing your effort altogether.

     

    Hope your issue gets squared away soon.

    ~Dapp

    Posted in: Site Feedback & Support
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