I thought it would be interesting to have a card that changes your Hunter Hero Power while it is in your deck. That way you can have the Hero Power you want from the beginning of the game instead of having to rely on drawing a particular card to play a particular game style. Something that has held back cards like Dinomancy and Steamweedle Sniper
The DK Hero Power would be uneffected and your basic Hero Power would return to normal once the card(s) are drawn.
I didn't want the effect to be permanent as you probably want to be able to go face at some point but that could be a consideration as well.
This could be attached to any card type but i thought a weapon would be more thematic.
Zero health minion cards could still be played, they would just die after any battlecry has gone off. Deathrattles would still go off as well. Since the minions are still being played, the hunter quest isn't affected.
Cards like Wolfrider and Argent Horse rider would die instantly. Maybe the horse rider just loses its shield but i think that would feel wierd since cards gain the shield after being played.
The card probably punishes aggressive decks too hard. Maybe if the card is more expensive (3 or 4 mana. It would be usless above 5 as your already dead to pirate warrior at that stage.) or only hits the players hands.
It needs to hit both players as the idea is to have more cards like doomsayer that benefit a control style but aren't usable in aggro decks. So far the only cards Blizzard has printed that fit that idea have been 'Heal your opponent for X' which is getting a bit stale.
Just an idea i had for a control card that damages minions not on the board to soften them up and make them easier to deal with later. 1 mana so it can be played as early as possible and 2 health so playing one doesn't automatically kill the 2nd copy. Kind of opposite to the hand buff mechanic. It would neutralise most 1 health minion heavy aggressive decks in the game so maybe a bit OP, not sure. I figured it fit the theme of warrior the most but it could be neutral.
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Negative synergy with Tyrion? To the point where they may not be able to exist in the same deck. Hopefully I'm wrong.
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https://imgur.com/gallery/sbXn8
I thought it would be interesting to have a card that changes your Hunter Hero Power while it is in your deck. That way you can have the Hero Power you want from the beginning of the game instead of having to rely on drawing a particular card to play a particular game style. Something that has held back cards like Dinomancy and Steamweedle Sniper
The DK Hero Power would be uneffected and your basic Hero Power would return to normal once the card(s) are drawn.
I didn't want the effect to be permanent as you probably want to be able to go face at some point but that could be a consideration as well.
This could be attached to any card type but i thought a weapon would be more thematic.
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Zero health minion cards could still be played, they would just die after any battlecry has gone off. Deathrattles would still go off as well. Since the minions are still being played, the hunter quest isn't affected.
Cards like Wolfrider and Argent Horse rider would die instantly. Maybe the horse rider just loses its shield but i think that would feel wierd since cards gain the shield after being played.
The card probably punishes aggressive decks too hard. Maybe if the card is more expensive (3 or 4 mana. It would be usless above 5 as your already dead to pirate warrior at that stage.) or only hits the players hands.
It needs to hit both players as the idea is to have more cards like doomsayer that benefit a control style but aren't usable in aggro decks. So far the only cards Blizzard has printed that fit that idea have been 'Heal your opponent for X' which is getting a bit stale.
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Just an idea i had for a control card that damages minions not on the board to soften them up and make them easier to deal with later. 1 mana so it can be played as early as possible and 2 health so playing one doesn't automatically kill the 2nd copy. Kind of opposite to the hand buff mechanic. It would neutralise most 1 health minion heavy aggressive decks in the game so maybe a bit OP, not sure. I figured it fit the theme of warrior the most but it could be neutral.
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Been having fun with a Arcane Giant C'thun Rogue.