So in standard right now, there is Psychic Conjurer, Copycat if they play a minion, Soothsayer's Caravan, Drakonid Operative, and Southsea Scoundrel, plus they revealed Murloc Holmes. You aren't likely to trigger this card's effect more than once or twice anyways so those are plenty of options, especially the discover ones for some targeted deck removal. Perhaps there will be more later in the reveal to make a proper archetype out of thief priest, but I already like this card as a disruption piece.
Only because rogue stole (heh) the thief archetype from priest and got support for it, despite mind vision and thoughtsteal existing from the base set.
Yeah, that seems really broken. Imagine slapping that on a radiant elemental on turn 3.
Are people clamoring for anti-silence tech? That is an interesting idea to consider. Tech is usually a neutral minion so something like a 3 mana battlecry "Give a minion 'Can not be silenced'" might work. Not sure if I would ever play it though, silence is always sort of niche. Honestly, I would prefer to see more silence and in more context. Like a secret that silences a minion after your opponent buffs it, or a way to silence a deathrattle weapon, or even a way to remove hand buffs. Niche tech for niche counterplay.
Err, no. As Resurrect Priest you want those taunts to be there. And you definitely don't care a whole lot about muddying your res pool with 3/12 vanilla bodies. That's a surefire way to make your deck worse.
Except the taunt minions will still be there once they kill this card, which they have to do first since it also has taunt. Of course, the argument that there are better choices for your res pool is valid, but this card does uniquely protect cards like Blood, Caterina and Kel'thuzad.
I would probably swap Heralds for Deepwater Invoker, just because all your spells are frost anyways. There isn't a difference between draw a spell and draw a frost spell in that case and at least you would get some armor out of it. Also not seeing much Naga synergy at this point, so school teacher might be reconsidered.
Well, if all you want is to reach legend for the rewards, there is always classic mode. Only your highest rank counts, so you could try reaching legend there before switching to your normal mode. Otherwise, wait for standard to rotate to your preferred speed, guess? I personally have been waiting for a slower standard meta for quite some time now.
MtG had this problem for a long time. The solution there is that you can never do something infinitely, you need to state a number of times that it happens, and then your opponent gets to respond.
By that logic, the Rager should survive. In this case, i guess it's up to the developers to decide.
^ This is what popped in my head too. Or rather how in mtg, being the player that initiated a truly infinite loop caused you to lose.
Replacing those who spend the most money on the game with those with most free time to grind stuff doesn't really sound like a surefire way to make an equal and fair environment. Some people spend time and others spend money. I personally spend both, in varying amounts depending on my interest. If someone wants to throw crazy amounts of money at the game so they don't need to grind and have instant gratification, that's ok. If someone wants to play 10 hours a day and get all the cards I do without spending a cent on the tavern pass, that's fine too. It doesn't detract from my experience, since I have found my own medium and am happy with it.
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So in standard right now, there is Psychic Conjurer, Copycat if they play a minion, Soothsayer's Caravan, Drakonid Operative, and Southsea Scoundrel, plus they revealed Murloc Holmes. You aren't likely to trigger this card's effect more than once or twice anyways so those are plenty of options, especially the discover ones for some targeted deck removal. Perhaps there will be more later in the reveal to make a proper archetype out of thief priest, but I already like this card as a disruption piece.
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Only because rogue stole (heh) the thief archetype from priest and got support for it, despite mind vision and thoughtsteal existing from the base set.
0
Yeah, that seems really broken. Imagine slapping that on a radiant elemental on turn 3.
Are people clamoring for anti-silence tech? That is an interesting idea to consider. Tech is usually a neutral minion so something like a 3 mana battlecry "Give a minion 'Can not be silenced'" might work. Not sure if I would ever play it though, silence is always sort of niche. Honestly, I would prefer to see more silence and in more context. Like a secret that silences a minion after your opponent buffs it, or a way to silence a deathrattle weapon, or even a way to remove hand buffs. Niche tech for niche counterplay.
2
Except the taunt minions will still be there once they kill this card, which they have to do first since it also has taunt. Of course, the argument that there are better choices for your res pool is valid, but this card does uniquely protect cards like Blood, Caterina and Kel'thuzad.
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Elder Scrolls Online, for some reason. Don't know why, but I suddenly felt like playing it after not touching it in 6 years.
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I would probably swap Heralds for Deepwater Invoker, just because all your spells are frost anyways. There isn't a difference between draw a spell and draw a frost spell in that case and at least you would get some armor out of it. Also not seeing much Naga synergy at this point, so school teacher might be reconsidered.
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They did nerf quest hunter... Both in standard and in Wild by increasing the costs of Rapid Fire and Dragonbane Shot
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Well, if all you want is to reach legend for the rewards, there is always classic mode. Only your highest rank counts, so you could try reaching legend there before switching to your normal mode. Otherwise, wait for standard to rotate to your preferred speed, guess? I personally have been waiting for a slower standard meta for quite some time now.
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To be fair, they include the quest almost exclusively for mirror matches. So I guess even the people playing the deck hate facing it.
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Imagine the first round of Duels, but without the singleton restriction.
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Fair, but I still hate Mozaki repeated line after Enter the Infinite more.
ALL OUT OF CARDS!!
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So this is rare, a topic that belongs in the pepper thread! (It's the opposite of the salt thread and is for bragging or sharing good experience.)
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^ This is what popped in my head too. Or rather how in mtg, being the player that initiated a truly infinite loop caused you to lose.
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Demon Hunter by long shot, but out of the 9 original classes, it's rogue.
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Replacing those who spend the most money on the game with those with most free time to grind stuff doesn't really sound like a surefire way to make an equal and fair environment. Some people spend time and others spend money. I personally spend both, in varying amounts depending on my interest. If someone wants to throw crazy amounts of money at the game so they don't need to grind and have instant gratification, that's ok. If someone wants to play 10 hours a day and get all the cards I do without spending a cent on the tavern pass, that's fine too. It doesn't detract from my experience, since I have found my own medium and am happy with it.