• 0

    posted a message on Buddies vs Non Buddies

    tbh i stopped playing bgs after buddies were removed, so often I would choose a sub-par hero but thinking ya but the buddy will balance it out in later turns then I forget they're no longer there. 

    Posted in: Battlegrounds
  • -1

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    ya but seems mr.wild fryfreeee thinks its broken in wild 

    Posted in: News
  • 3

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    yes but the point is it got nerfed when there were lots of cards to support the archtype and play it early? Now its a new year and it a bit "harder" to get it active early, so what happens with next expansion or the next? It will be nerfed again?

    Just shows you they have no idea the direction the game is going and just thinking of it on the fly, its not a "balance" team its just some guys behind a desk adding/subtracting 1-2 from each card. Their obsession with maintaining 50% win for ALL classes is just idiotic.

    The whole team showed its incompetency when they released Mr.Smite when they said charge is not healthy for the game, sure whatever BUT now guess what 1mana Mr.Smite from the collosal with 2 other charging pirates is a thing as well.

    Its a "fun" game to play but you just cant take it seriously anymore. 

    Posted in: News
  • 4

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    Is Rogue's Gnoll card actually a revert its pre-nerf state? too lazy too look it up but seems like it 

    Posted in: News
  • -5

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    oh stop pretending that wild matters, this case will always with ANY spell that gets moved from odd to even or other way around, you just made a very stupid comment congratz

    Posted in: News
  • 0

    posted a message on Full Core Set Year of the Hydra - With All New Additions!

    I mean you can see the tech choices they want to promote with Mossy Horror, Doomsayer, some anti aggro like Lone Champion or Tar Creeper, but why would you bring back BOTH Braan + Zola , its not like you dont have enough data from wild what can be done with those two! I don't mind Reno at all for the next year, it really makes more cards see play.

    Posted in: News
  • 0

    posted a message on New Neutral Epic Card Revealed - Naga Giant

    what do u mean its not a naga? cant u read the tribe tag it is a GIANT NAGA

    Posted in: News
  • 1

    posted a message on New Neutral Epic Card Revealed - Naga Giant

    shouldnt it be Giant Naga?

    Posted in: News
  • 8

    posted a message on 22.6 Patch Notes - Expansion Pre-Order, Mercenaries & Battleground Changes & More!

    So so disappointing with mercs, yes keep releasing more shit but still almost a year now and nothing done about double coins? Im  too lazy to pull out the exact dates but they said a change is coming, any change is welcome even a 5 to 1 ratio, just make us get rid of those bloody excess coins! 

    They even said each gamemode has its own developers, so instead of flooding with new mercs fix this damn issue ffs

    Posted in: News
  • 4

    posted a message on Blood Magic is This Week's Tavern Brawl

    If you are tired of being on the bandwagon and just copy brainless Druid decks, 10 quick games,  lost 1 to insane top deck Paladin with double rebuke opener and 1 to a druid. Brutes to stop Druids going face, 1 peddler to trade on turn 1 if you have no draw somehow, can easily OTK turn one or put them so low they cant play cards.

     

    ### Brawl Deck
    # Class: Demon Hunter
    # Format: Wild
    #
    # 2x (0) Blur
    # 2x (1) Double Jump
    # 2x (1) Fury (Rank 1)
    # 2x (1) Illidari Studies
    # 2x (2) Chaos Strike
    # 2x (2) Fel Barrage
    # 2x (2) Spectral Sight
    # 2x (3) Acrobatics
    # 2x (3) Relentless Pursuit
    # 2x (4) Glide
    # 1x (4) Persistent Peddler
    # 1x (5) Metamorphosis
    # 2x (5) Need for Greed
    # 2x (6) Skull of Gul'dan
    # 2x (8) Inner Demon
    # 2x (8) Irebound Brute
    #
    AAEBAbn5AwLDvAOL9wMO2cYD78kD1tED29MD+dUDxd0D2d4D8+MDwvED9fYDifcDyIAEtp8EtKAEAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


    Posted in: News
  • 1

    posted a message on Is mercenaries worth supporting?

    They said each game mode has its own team now. The flaw with merc is that there is nothing to do, PvP is none interactive and on mirror match is just a coin flip. PvE is dead and pointless as why do u want to maximize a merc then have excess coins on others, for PvP?

    I think the excess coins will be handled with new year rotation to single mercs 2.0 so to speak, if they dont then yeah just let the game mode die its not worth the resources and having its own team.

    Posted in: General Discussion
  • 0

    posted a message on Event chain quest' bug.

    I see , yes i finished Balinda and thought it bugged out for not getting more quests. So all good i guess

    Posted in: Mercenaries
  • 0

    posted a message on Event chain quest' bug.

    I dont know i completed it without boons so cant test again :D 

    but the question is , the follow up is not available ? i am stuck at "New timed Event coming soon" since my post 2 days ago... and as such the daily merc quest (complete two bounties is not spawning)

    Posted in: Mercenaries
  • 0

    posted a message on Event chain quest' bug.

    just finished it with no boons , so maybe still nt fixed....

    Posted in: Mercenaries
  • 1

    posted a message on Event chain quest' bug.

    I am stuck on IVus Heroic with 3 beasts. Does the kill have to be with 3 beasts on the battleground alive or just to have 3 in the comp? I am g going with mukla, fox, krush  but its not progressing , did it on heroic 4 times alrdy.

    Posted in: Mercenaries
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