i feel bad for u , with 150 packs (small preorder and buyign like wiht 8k i saved between xpacs) i got ALL legendaries with 2 golden too ! I did craft 5 i really wanted at the start though
i have to agree the direction the game is going is just weird, mana cheats more than ever, OTKs and miracles on weird classes. Never really linked it to Iksar but ya hes not right in the head for sure
They are running out of ideas.... and always design something around these: mana cost reduction cards and drawing cards...
ya that feels like it, i cant remember the last original card (well Sneed is fun because its multi target but havent seen it in standard yet).
The whole thing is designing for 50% winrate is just stupid, this being mobile "friendly" means they want faster games as well because u can squeeze a 2-3 min match while ur taking a dump :P
easy fix, juggernaut summons a random non-legendary priate! Anyone with half a brain cell can see this card will be a problem, as charge has ALWAYS been problematic.
Read here stupid design team that wants to "remove" charge from the game since Patches and Leeroy then adds this toxic shit.
when will HS playerbase realize the game has been in same meta shift/rotation since forever!
Either too long control fights where aggro players cry like little babies, OTK where control entitled players feel their superior whale wallet has been targeted, or current midrange/tempo with turbo quests.
They want a 49-51% winrate for all classes at all times, this is how they balance the game which is retarded game design philosophy! They want you to win some lose some, which is why the game is a rock-paper-scissor.
The only disappointing thing is not nerfing quest rewards, make them 7-8 mana so they dont drop friggin Rakora on turn 6 for example OR they could have added quest disruption in new xpac.
Now I see where all these priests im facing are getting this idea of a bad deck from. Literally laughing my ass off, they have no win condition.
Im playing Quest Deathrattle Priest basically just to frustrate token druid/face huntards/ and pirate warriors. Losing to quest warlocks and quest mages (but not impossible if you turbo the quest)
the thing is , releasing new mercs is only beneficial to them in terms of making you buy packs right?
but it isnt , because you still get from the massive coin pool and there is no duplicate protection or a way to shuffle maxxed out coins , yet...
Also supposedly they release a new hero as a counter to a certain comp, that means you start that merc at level 1 and need to max it in order to counter the meta which by that time the meta will shift again.
Such short sighted design. Mode is fun for a few games per day and nothing more , I legit to the tasks which is usually 1-2 and/or 1-2 heroics and then play 3-6 fighting pit for a 2 win chest.
Everyone is running the same exact comp or mentality. Some mercs are just stupid because they get an extra turn with their 7equip. I still think there should be a no equipment mode, then show me how good your malfurion is or that Jaina stealing another turn due to iceblock
Wow some questions, what are people really thinking? Asking why a bear is an elemental, seems you have no clue how WoW universe works.
Why Illidan became Xavius!? who the fuck cares! And worst of all is the response, as if you can't play Xyrella as Xyrella or even Dr.Boom as Dr.Boom hero?
0
why do u post in bold big letters like a retard? compensating for sure
1
https://www.hearthpwn.com/forums/hearthstone-game-modes/standard-format/251859-lots-of-achievments-bugged
1
Anyone else getting no progress on achievments whatsoever?
Cant finish Yeti + new yeti achievment tried many times
Killed a mob honorably with Kurtrus new weapon having 7 attack nothing
Owl killing mobs or heroes not registering either
Nt getting diamond balinda although i have all legendries
and many others.....
0
i feel bad for u , with 150 packs (small preorder and buyign like wiht 8k i saved between xpacs) i got ALL legendaries with 2 golden too ! I did craft 5 i really wanted at the start though
2
i have to agree the direction the game is going is just weird, mana cheats more than ever, OTKs and miracles on weird classes. Never really linked it to Iksar but ya hes not right in the head for sure
0
ya that feels like it, i cant remember the last original card (well Sneed is fun because its multi target but havent seen it in standard yet).
The whole thing is designing for 50% winrate is just stupid, this being mobile "friendly" means they want faster games as well because u can squeeze a 2-3 min match while ur taking a dump :P
0
easy fix, juggernaut summons a random non-legendary priate! Anyone with half a brain cell can see this card will be a problem, as charge has ALWAYS been problematic.
Read here stupid design team that wants to "remove" charge from the game since Patches and Leeroy then adds this toxic shit.
2
when will HS playerbase realize the game has been in same meta shift/rotation since forever!
Either too long control fights where aggro players cry like little babies, OTK where control entitled players feel their superior whale wallet has been targeted, or current midrange/tempo with turbo quests.
They want a 49-51% winrate for all classes at all times, this is how they balance the game which is retarded game design philosophy! They want you to win some lose some, which is why the game is a rock-paper-scissor.
The only disappointing thing is not nerfing quest rewards, make them 7-8 mana so they dont drop friggin Rakora on turn 6 for example OR they could have added quest disruption in new xpac.
0
Now I see where all these priests im facing are getting this idea of a bad deck from. Literally laughing my ass off, they have no win condition.
Im playing Quest Deathrattle Priest basically just to frustrate token druid/face huntards/ and pirate warriors. Losing to quest warlocks and quest mages (but not impossible if you turbo the quest)
2
the thing is , releasing new mercs is only beneficial to them in terms of making you buy packs right?
but it isnt , because you still get from the massive coin pool and there is no duplicate protection or a way to shuffle maxxed out coins , yet...
Also supposedly they release a new hero as a counter to a certain comp, that means you start that merc at level 1 and need to max it in order to counter the meta which by that time the meta will shift again.
Such short sighted design. Mode is fun for a few games per day and nothing more , I legit to the tasks which is usually 1-2 and/or 1-2 heroics and then play 3-6 fighting pit for a 2 win chest.
Everyone is running the same exact comp or mentality. Some mercs are just stupid because they get an extra turn with their 7equip. I still think there should be a no equipment mode, then show me how good your malfurion is or that Jaina stealing another turn due to iceblock
-1
Wow some questions, what are people really thinking? Asking why a bear is an elemental, seems you have no clue how WoW universe works.
Why Illidan became Xavius!? who the fuck cares! And worst of all is the response, as if you can't play Xyrella as Xyrella or even Dr.Boom as Dr.Boom hero?
0
ah that could be it then, i have tbc classic though but never saw an article about this
0
i doubt that but there is no other explanation i guess :/
0
is that possible? dont they need to know my battletag?
0
I was just awarded 15 stormwind and 15 merc packs from outside the game. Anyone know what this is about?