I've only been playing this game since Wtchwood and I can remember decks more cancerous than this. I expect Aggro DH to be strong, but I don't expect it to be impossible to counter like pre-nerf Galakrond Shaman or extremely polarising like Quest Rogue.
Remove the Battlecry from Bom'bay, make the Start of Game effect a Battlecry.
Shabender: Battlecry: Reduce an enemy minion's attack by 2 this turn. If it reaches 0, take control of it.
I dont think you can make that effect a battlecry. Its so strong that it has to be a start of the game effect. Since you also build your deck around these cards you cant afford to miss them or completely wiff on them (if you drawn already a coupple 1 cost minions).
Also a 3 mana "steal" any minion with 2 or less attack would be waay to strong and almost would create a toxic feeling, playing against that. There is a reason Cabal Shadow Priest is at 6 mana and just has that one effect (to play around it).
I think you've got the whole 'battlecry'/'start of game' thing backwards. Start of game effects are extremely powerful, and this specific ability is borderline broken. Given that the requirement isn't that hard, especially in Priest where you've got 1-drops that generate more valuable cards, I think the OP's original version would be far too strong.
Demon Hunter, because they have so many ways to clear the board and do face damage at the same time. That's a toxic combination. I really hope I'm wrong, but if Demon Hunter is as broken as it looks then I'm sure it'll be nerfed quickly.
I'd rather see them sell a charity bundle, with all the proceeds going to Doctors Without Borders or some other organisation which is helping to save lives. That being said, I think giving to charity (or not giving to charity) is a personal decision which other people shouldn't try to pressure you into making. The same goes for companies.
I'm already sick to death of aggro and tempo decks on ladder, so I don't think Demon Hunter is going to change anything. If the new class is OP (which I'm still not convined about) then it'll get nerfed quickly anyway. I just hope they nerf Embiggen Druid at the same time.
It's always been an RNG fiesta, but that doesn't mean there's no skill involved. Obviously coming first is only possible if you're very lucky but if you make the right choices then you can get top four more often than not.
I played Reno, tripled on two, and picked up Shifter Zeras for the memes. That was turn four. On turn five I had a golden Ghastcoiler. I have literally never had an easier first place.
As someone who tries to play murlocs almost every game, I think they're fine. Yes, you get repeatedly stomped on in the mid game, but the goal of the build is to find Megasaur and become unstoppable. If that goal was any easier to achieve then the game would be all murlocs all the time, but if it was any harder to achieve then it would feel pointless trying to pull it off. As it is I think it's nicely balanced and I enjoy the challenge.
Can't get the update on mobile yet. I'm really excited, but I'm also struggling to see the late game win condition for dragons.
It's something akin to buff dragons(get the dragon that scales every turn with every dragon you have), get the divine shield giving guy, and that dragon that grows when you lose divine shield... profit?
Murlocs are still the kings of late game though. And that second dragon dude I think fits in more naturally in a mech build.
I can see how big bodies with divine shield can get you into the top four, but first place? You'd need more broken synergies than those to beat the other late game strategies.
Every time Faceless Corruptor has been played against me it's felt pretty crushing, but the power level of this exansion is so high I can't tell if it's is actually a problem.
The price of trying to have all Hearthstone decks is insanely high, either in terms of time (grinding) or money. It is simply not worth it. There are so many other games around, Hearthstone is not worth taking too seriously, in my opinion. After the first 2 weeks of an expansion, things get boring anyway.
The best way to approach Hearthstone, in my opinion, is to only play for fun (never grind for gold), never buy packs, and play what you open. Plus craft a few things, whilst being stingy with your dust. You have to be selective.
I completely agree with this. I'm not loving the new expansion, so I've started trolling people with an overly complicated combo priest deck. It doesn't win often but it's extremely fun to hit people with an OTK they didn't even know existed.
0
I've only been playing this game since Wtchwood and I can remember decks more cancerous than this. I expect Aggro DH to be strong, but I don't expect it to be impossible to counter like pre-nerf Galakrond Shaman or extremely polarising like Quest Rogue.
1
I think you've got the whole 'battlecry'/'start of game' thing backwards. Start of game effects are extremely powerful, and this specific ability is borderline broken. Given that the requirement isn't that hard, especially in Priest where you've got 1-drops that generate more valuable cards, I think the OP's original version would be far too strong.
0
Demon Hunter, because they have so many ways to clear the board and do face damage at the same time. That's a toxic combination. I really hope I'm wrong, but if Demon Hunter is as broken as it looks then I'm sure it'll be nerfed quickly.
2
I'd rather see them sell a charity bundle, with all the proceeds going to Doctors Without Borders or some other organisation which is helping to save lives. That being said, I think giving to charity (or not giving to charity) is a personal decision which other people shouldn't try to pressure you into making. The same goes for companies.
0
Seconded. I'll still come and visit her in Wild, but it just won't be the same...
2
Good: Librams look cool as hell. I'm sure I'm going to have a lot of fun with Paladin whether it's top tier or not.
Bad: Aggro decks are my nemesis and Demon Hunter seems like it's going to make me rage.
3
I'm already sick to death of aggro and tempo decks on ladder, so I don't think Demon Hunter is going to change anything. If the new class is OP (which I'm still not convined about) then it'll get nerfed quickly anyway. I just hope they nerf Embiggen Druid at the same time.
5
It's always been an RNG fiesta, but that doesn't mean there's no skill involved. Obviously coming first is only possible if you're very lucky but if you make the right choices then you can get top four more often than not.
1
I played Reno, tripled on two, and picked up Shifter Zeras for the memes. That was turn four. On turn five I had a golden Ghastcoiler. I have literally never had an easier first place.
0
As someone who tries to play murlocs almost every game, I think they're fine. Yes, you get repeatedly stomped on in the mid game, but the goal of the build is to find Megasaur and become unstoppable. If that goal was any easier to achieve then the game would be all murlocs all the time, but if it was any harder to achieve then it would feel pointless trying to pull it off. As it is I think it's nicely balanced and I enjoy the challenge.
0
I can see how big bodies with divine shield can get you into the top four, but first place? You'd need more broken synergies than those to beat the other late game strategies.
0
Can't get the update on mobile yet. I'm really excited, but I'm also struggling to see the late game win condition for dragons.
0
Every time Faceless Corruptor has been played against me it's felt pretty crushing, but the power level of this exansion is so high I can't tell if it's is actually a problem.
0
I'm playing a combo priest deck I made up. Can't remember the full deck list, but the combo goes like this:
Step 1: invoke Galakrond twice
Step 2: draw all your combo pieces, then play two copies of Fate Weaver
Step 3: play Prophet Velen, copy it with Faceless Manipulator, give them both spell damage with Ancient Mage, hit your opponent with Holy Smite twice for lethal
0
I completely agree with this. I'm not loving the new expansion, so I've started trolling people with an overly complicated combo priest deck. It doesn't win often but it's extremely fun to hit people with an OTK they didn't even know existed.