Got the boss down to less than half health, then my phone ran out of battery. I had the passive that summons copies of your legendaries, ended up with 6 copies of Ragnaros on the board. I'm a bit annoyed I had to end it early because I think I could have done it in one.
I'm done playing to win. Every time I find a high tier deck that I like I get fisted by RNG until I'm down at rank 10. I just lost to a control warrior who coined out his hero power on turn 1, but he played three copies of Armegadillo so why does it matter if he's a drooling idiot? From now on I'm just going to play meme decks and laugh at RNG no matter which way it goes.
This is the card with a dismal 48.3% played winrate on HS replay right? A worse played winrate than Murloc Raider? Okey doke, sounds like a legit complaint.
I would imagine that's because you only play it when your opponent has a lot of minions on the board, which means you're probably already losing. Played winrates can't always be taken at face value.
Fuck Hearthstone, fuck rng, fuck all card games. People fool themselves into thinking there's skill involved, but the only thing that matters is the order you draw your cards. If this game relied on skill the Murloc paladin wouldn't exist.
Is anyone having any success with Priest? I got golden High Priest Amet and I'm wondering if I can get any use out of him. Decks with a win rate above 50% would be preferable, but this is Priest we're talking about so I'll take what I can get.
Quest paladin is disgusting. It does badly against aggro (or at least the version I came up with does) but once you complete the quest it's completely broken. I have a 100% win rate against slow decks and none of the games were even close.
I've deliberately avoided all the pre-release stuff. I plan to make a Quest / Control / Underbelly Ooze Priest, and I don't care if anyone else has made it first.
There's still 5 priest cards left to reveal, including the quest. Remember four months ago, when Blizzard didn't show any of the murloc shaman cards until the final day? For all we know there's a control priest archetype just waiting to be revealed.
Just make it about summoning 1 health minions rather than playing them. That way any paladin deck could complete the quest just by using their hero power, which isn't that different from the warlock quest.
I hope it'll be a completely different format with more control over deck building and less RNG, but sadly it'll probably be exactly the same as all the others.
I think it's a bit of a missed opportunity. As much as I enjoy the dungeon run format, I would have liked to see more innovation in terms of the way you build your deck and choose your passive abilities and treasures. It's still fun though.
I always accept, and I send requests whenever something cool happens in a game. It's nice to connect with people, even if it's just to find out that someone's an arsehole.
Tbh if you play a deck that's sole purpose is to delay until fatigue and then refill your deck, thus wasting half hour or more of someone's time, I can't really sympathise...
As a control warrior player, I just want to say thank you. Your sympathy means nothing to us; we only feed on your anger and frustration. With every rage quit and salt thread we become stronger, more determined, more certain that we're playing the 200 IQ deck and everyone else is a brainless noob... mwahahahaha!!!
I always like having more single player content, but I do feel like this was a missed opportunity. The tavern system could have been a lot more in-depth, but as it is it doesn't feel like it makes much of a difference. I would have liked to see the chance to swap out your passive abilities or hero power.
0
Got the boss down to less than half health, then my phone ran out of battery. I had the passive that summons copies of your legendaries, ended up with 6 copies of Ragnaros on the board. I'm a bit annoyed I had to end it early because I think I could have done it in one.
0
I'm done playing to win. Every time I find a high tier deck that I like I get fisted by RNG until I'm down at rank 10. I just lost to a control warrior who coined out his hero power on turn 1, but he played three copies of Armegadillo so why does it matter if he's a drooling idiot? From now on I'm just going to play meme decks and laugh at RNG no matter which way it goes.
0
I would imagine that's because you only play it when your opponent has a lot of minions on the board, which means you're probably already losing. Played winrates can't always be taken at face value.
2
Fuck Hearthstone, fuck rng, fuck all card games. People fool themselves into thinking there's skill involved, but the only thing that matters is the order you draw your cards. If this game relied on skill the Murloc paladin wouldn't exist.
0
Is anyone having any success with Priest? I got golden High Priest Amet and I'm wondering if I can get any use out of him. Decks with a win rate above 50% would be preferable, but this is Priest we're talking about so I'll take what I can get.
0
Quest paladin is disgusting. It does badly against aggro (or at least the version I came up with does) but once you complete the quest it's completely broken. I have a 100% win rate against slow decks and none of the games were even close.
0
3 legendaries from 80 packs. Not good, but I was amazingly lucky in the last expansion so I can't complain.
3
I've deliberately avoided all the pre-release stuff. I plan to make a Quest / Control / Underbelly Ooze Priest, and I don't care if anyone else has made it first.
0
There's still 5 priest cards left to reveal, including the quest. Remember four months ago, when Blizzard didn't show any of the murloc shaman cards until the final day? For all we know there's a control priest archetype just waiting to be revealed.
0
Just make it about summoning 1 health minions rather than playing them. That way any paladin deck could complete the quest just by using their hero power, which isn't that different from the warlock quest.
0
I hope it'll be a completely different format with more control over deck building and less RNG, but sadly it'll probably be exactly the same as all the others.
0
I think it's a bit of a missed opportunity. As much as I enjoy the dungeon run format, I would have liked to see more innovation in terms of the way you build your deck and choose your passive abilities and treasures. It's still fun though.
0
I always accept, and I send requests whenever something cool happens in a game. It's nice to connect with people, even if it's just to find out that someone's an arsehole.
0
As a control warrior player, I just want to say thank you. Your sympathy means nothing to us; we only feed on your anger and frustration. With every rage quit and salt thread we become stronger, more determined, more certain that we're playing the 200 IQ deck and everyone else is a brainless noob... mwahahahaha!!!
0
I always like having more single player content, but I do feel like this was a missed opportunity. The tavern system could have been a lot more in-depth, but as it is it doesn't feel like it makes much of a difference. I would have liked to see the chance to swap out your passive abilities or hero power.