Had to restrict it to enemy minions otherwise it would be too OP.
I'm one of the 34 chosen ones. It's actually very easy: just do a bad joke or a sexual reference in a comment and the upvotes will flow. I don't think I ever made a comment that had some actual value lul.
I easily spent at least 2+ more years logging in on hpwn everyday and never got the achievement. I kinda knew it was about timezones so I gave up. No love for the EU master race.
- Blind Rage - Visit Shadow Rager's card page.
When I read "Blind Rage" I thought it was about posting in the salt thread haha
Oh man, this was a close one. I'll happily take second after winning the previous one.
Good job Hoax. You've officially won the final WCDC on HearthPwn... but there will be more that lie ahead elsewhere.
You were close to the only one to win 2 times in a row right at the end of everything. I was too, last week.
Also wtf how did team Razorpetal win
@ mods - Is it allowed? The troll doesn't generate Razorpetals on his own, but if I fulfill his condition, I might get some.
You're coming up against the edge of what is allowed, but I would still give the Okay. It's the last prompt of the Season; I think we can be lenient on this venture.
As the theme maker, I also allow it. (also have this upvote)
I hesitated between Lich and Enchanter. Enchanter has interesting mechanics and great artwork, but it's very complicated sometimes and I don't like the Phase keyword which is unintuitive and therefore not fitting as a class keyword. Lich on the other hand is cleaner, simpler, and has consistent flavor.
I ended up voting for Enchanter. The mechanics, the artworks (!), the general effort put into the class manage to offset its other design weaknesses. Tek big comp winner again.
I wanted Alchemist to get through
I will finish the class. Eventually. Maybe.
@CheeseEtc kudos for the HearthCards theme! I like the idea of your card, but the fact it doesn’t really deny you a draw in exchange for drawing feels a tad too powerful in early game. Although this sucks late game, so it might actually be balanced
I wanted to do this theme since several months and patiently awaited for my next victory. As for your cards, I really like Flying Monkey but I would make the effect an aura.
My card denies you a draw on turn 3 when played on curve, so IMO it still requires some builaround to work.
I thought about Harambo but I'm reluctant to pick it because the base idea came from Tox (it was for our custom multiclass gang), so it might be illegal. Tbh I don't really like any of your cards. First one has too many tokens and the tokens are too complicated. Second one could do with just having Spell Damage and adding Razorpetals. Third one is too situational.
Really?... Hearthcards users would be so proud.
Even though I knew the theme since last week I haven't thought about it yet. Here's what I have so far:
In WC3 TFT, Crypt Fiends have an ability called Burrow , which allows them to hide underground, regenerate, and strike back. I wanted to put this flavor into the card.