• 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Final Poll]
    Quote from linkblade91 >>
    Quote from Shatterstar1998 >>

    Good thing I didn't use the Spellstone as my showcase card.

     Kind of surprised I'm the only one who did.

     It's because Spellstones have 2 tokens and it's better to limit the number of tokens on showcase cards because not everyone will bother about them. That was my reasoning at least.

    Also can we have the Arthas bot replacing all images link pls? It would help people like me for who imgur.com is blocked at work lul.

    EDIT: Thanks Shadows :D

    Posted in: Fan Creations
  • 0

    posted a message on [POLL] The most hated card in Hearthstone history

    Any of the combo pieces that composes those abominations that were Freeze Mage and Exodia Mage.

    Posted in: Card Discussion
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    @Noah_Mcgrath

    K&C

    Individual cards

    • Lord of Candles is too similar to The Darkness.
    • Ryxtaz: Deal 1 damage to who?
    • I think Rotating Fire could be simplified as "draw the bottom card of your deck"

    Overall

    I think your cards have too much text. There's also the issue of art I probably mentioned in earlier phases.

    Witchwood

    Individual cards

    • The Blood Moon is too dangerous. We're seeing it in wild right now with Bloodbloom.

    Overall

    Same comments as K&C. Also, as Wailor said, it's weird for you set to have weapon synergy but no actual weapons.

     

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Submission Topic]

    THE ALCHEMIST


    Hero Portrait Hero Power Upgraded Hero Power

    The Alchemist is a specialist in the art of transformation, generation, and combination; including of living material. Her specialties are:

    • CARD GENERATION! Be it through summoning, shuffling, or adding to hand. Small minions in particular will be focused on very often.
    • HAND SYNERGY! You're an Alchemist. More ingredients means crazier experiments! Transform cards in your hand, take advantage of your hand size, or use useless cards you're holding as a resource! There will be lots of synergy with 1-Cost cards for this reason, as they are generated by the Hero Power.
    • UNIVERSAL TRIBAL SYNERGIES! Alchemist has cards to synergize with any and all tribes! Be it Murlocs, Dragons, Demons, or Nightmare Amalgam -like "All" cards.
    • SNOWBALLING BOARD! Be it through aggressive tribal synergies (e.g. Murlocs), board-wide buffs à la old-school Token Druid, or quick board reloading à la Odd Paladin.

    Strengths & weaknesses

    STRENGTHS

    • Minion swarming - The class has a lot of 1-Cost minions, and the HP generates further of them. However the class has also many other ways to summon minions.
    • Value generation - Patricia loves to concoct new stuff! Like Priest and Rogue, Alchemist is a class with lots of value generation. Alchemist's way of generating value is either to generate 1-Cost cards or to generate cards from random classes (as opposed to Rogue which is only your opponent's class).
    • Versatility - Like Druid, Warrior, and Rogue, Alchemist has a good variety of playstyles and can adapt to any situation during games.

    WEAKNESSES

    • Few direct damage - Alchemist has trouble dealing direct damage. Most of its damage will come from minions.
    • Few big midrange-y minions - Alchemist has a lot of low-cost minions at her disponsal, but few high-cost minions, and the few high-cost minions she has are big effects rather than big bodies. If Alchemist wants big minions, she will have to create them herself (through buffs or card generation).

    Showcased Cards

    In all my cards, I will use the term "Type" to mean what is commonly called "tribe". It's the official term as shown by Hench-Clan Hag !

    Sporemancer Twilight Canticle

    Mutating Potion Flying Witch Amalgamate

    TOKENS

    Sporeman

    Sporemen scale up like tigers from Spirit of the Tiger .

    • SPOREMANCER [see Sporeman token below] - Synergy with the Legendary Weapon as well as the spellstone.
    • TWILIGHT CANTICLE - In WoW, the Twilight Canticle is a cursed that belongs to the Twilight's Hammer. Although my class has no big minions, it has A LOT of small ones. Healing for a small amount several times in a turn still provides value. It's also synergy with Lightwarden and some other cards in both of those sets.
    • MUTATING POTION - Synergies with all tribes implies synergy with the "All" tribe. Get the tribal synergy you need cheaply and rapidly with this!
    • FLYING WITCH - A card to make your Hero Power a value one rather than a tempo one. Made even-cost to avoid issues with the upgraded Hero Power, but still very good in an even deck!
    • AMALGAMATE - Tired of your useless 1-Cost minions? Use them as ingredients! Allows you to tutor a card with a Cost you can partially choose AND reduce its Cost! Extremely useful for combos.
    • Challenge #1: Mushhuckster Max, Skilled Grafter
    • Challenge #2: Looking for Group
    • Challenge #3: Felblood Hag

    Remaining Kobolds & Catacombs cards

    K&C themes

    • Big spells . Alchemist already has a lot of big spells in her core set
    • Healing. As shown by the legendary weapon

    Looking for Group Unidentified Mushroom Mycocalypse

    • LOOKING FOR GROUP - Improves deck consistency, as it minimizes your changes to draw a useless 1-drop in the mid-to-late game. The drawback is that you don't get the minion's Battlecry if it has one, a minimal issue for 1-drops. Might make Gravelsnout Knight viable!
    • UNIDENTIFIED MUSHROOM - Multi-tribe synergy. Encourages a multi-tribe deck.
    • MYCOCALYPSE [see Sporeman token below] - Big summoning spells. Useful in "Big Spell Alchemist" as well as Quest Alchemist (see my phase IV post). Alchemist already has a lot of big spells in its core sets (basic & classic). It is a natural fit for a Big Spell archetype.

    Radioactive Spores Lesser Turquoise Spellstone

    • RADIOACTIVE SPORES - Spiteful Summoner -like synergies for Big Spell Alchemist. Synergizes well with itself.
    • LESSER TURQUOISE SPELLSTONE - The spellstone. Support for a control-oriented Big Spell Alchemist, but it can also be used in a non-Big Spell deck provided it runs enough spells. Thanks to @teknician for providing me with art for 2 of the spellstone steps!

    Kabal Supplier Infinite Agent Mushhuckster Max

    • INFINITE AGENT - Indirect hand size synergy. I already had overdraw synergy in my last set in the form of Rapid Contamination and Brains in Jars . Also a reference to my Chef class.
    • KABAL SUPPLIER - Obviously, "custom 1-Cost Potion" refers to the 1-Cost option from Kazakus.
    • MUSHHUCKSTER MAX - Kazakus ' official supplier! (but don't tell anyone!) Max allows to "store" 5 mana (he's a 6mana 2/2) for later use. Extremely useful in combo decks and/or midrange-y control decks. Although Alchemist doesn't have a lot of direct damage, it has Cocktail Throw in its basic set, which can deal up to 14 damage with Malygos and the Elixir. And more if you further cheat mana!

    Tokens

    Mushroom:Murloc Mushroom:Demon Mushroom:Dragon Mushroom:Elemental

    Sporeman Turquoise Spellstone Greater Turquoise Spellstone Shroom Ichor

    Sporemen scale up like tigers from Spirit of the Tiger .


    Remaining Witchwood cards

    Witchwood themes

    • All minion types combined . Witchwood was the expansion that introduced Nightmare Amalgam .
    • 1-Cost minions. They are a general theme of my class, but will be focused on more than usual here because of even/odd synergies.

    Tiny Amalgam Feral Murloc

    • TINY AMALGAM - You saw it coming. Powercreep on the Penguin, but hey, it's a class card.
    • FERAL MURLOC - There's no reason for the Worgen Curse to be limited to humans and night elves! Note that it starts as a 1/3, so you can't summon a 3/1 on turn 1.

    Felblood Hag Escape the Witch

    • FELBLOOD HAG - Challenge #3 card. Obvious synergy with my legendary weapon. Giving Lifesteal to a minion is costed about 1.5, so I think this is fair.
    • ESCAPE THE WITCH! - Very good in "Zoo Alchemist" with tons of 1-drops. Huge tempo in an odd deck!

    Skilled Grafter Lord Walden Captain Cookie

    What Cookie does is transform minions with a type into a spell that corresponds to its type. All Meals are 1-Cost. All-types minions are transformed into a random Meal.

    • SKILLED GRAFTER - This was my winning card for WCDC 8.20 (recycling is good for the environnement). It works like Build-A-Beast : you will be proposed a vanilla 1-Cost minion and a minion with a more complex effect. Minion types will also be combined if relevant.
    • LORD WALDEN ( Nightmare Amalgam ) - Lord Walden was one of Lord Godfrey 's associates and a powerful alchemist. He is similar to Khadgar except Walden works better with small spells that summons lots of minions rather than big spells that summon a few big minions.
    • CAPT'N COOKIE - Throwback to my Chef class again! The "meals" are listed below.

    Tokens

    Feral Murloc Meal:Dragon+Elem Meal:Murloc+Pirate

    Meal:Beast+Totem Meal:Demon Meal:Mech


    LINKS TO PREVIOUS POSTS

    Special thanks to @teknician for the awesome spellstone art!

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Final sets!

    K&C

    Commons

     

    Rares

     

    Sporemancer should probably be nerfed to "up to 10" like Geosculptor Yip, otherwise that Spellstone will create 20/20s and that's degenerate...

    Epics

     

    Legendaries

     

    Tokens

    Witchwood

    Commons

    Rares

    I opted to keep Felblood Hag, as it received better feedback globally. Chromatic Potion will be included in later sets.

    Epics

    I know, the gem is wrong, will redo later.

    Legendaries

    I know, the tribe tag is bad. Will fix later

    Tokens

    The possible meals I originally made for Cookie are too numerous to my taste. 8 tokens for 8 type + 1 for the "all" type sounds too much. I will probably group up the meals together according to flavor (Murloc+Pirate = Sea Food, Dragon+Demon = BBQ, etc...)

    Showcase

    If everything goes as intended, I'll submit tomorrow

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.16 - Discussion Topic

    That theme is...weird.

    Posted in: Fan Creations
  • 1

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from thepowrofcheese >>
     

    My personal favorite is Arm the Mob as well.

     Second that but only if it costs 3 mana. Otherwise it's a permanent Savage Roar so it's busted.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Thanks for answers. I could have sweared Druid had an echo card too lul.

    3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.

    Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.

    EDIT

    OR

    New choice, I hope the last one.

    I was looking for a D&D-like name for a dragon and then, well, duh.

    I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Almost done. Quick questions

    #1

     

    More inter-expansion synergy! Your Legendary Weapon should define an aspect of your class, so it shouldn't be difficult to create a card which benefits it or benefits from it. We'll be pretty lenient about this anyway - after all, who can say what Shaman spells help or hinder the Runespear?

    Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.

    Mods, do you validate this? It would free a spot

     #2

    All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.

    Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.

    Should I give up on Echo?

    #3

    I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.

    Which is best?

    Pretty much done after that.

    Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.

    What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]
    Quote from Pircival >>

    Which Witchwood Legendary is best?

     

     First one.

    Posted in: Fan Creations
  • 23

    posted a message on Weekly Card Design Competition 9.15 - Submission Topic

    It can be combined with itself to become a more flexible Holy Fire , or it can be played before another healing spell like Circle of Healing to make an AOE.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic

    @Kovachut & @Wailor: Thanks for feedback. Sorry Kovachut, but the CustomHS Discord also agrees Penance is cool (it's also my own favorite), but disagrees on balance. I made a 3 mana restore 5 version.

    The 3mana version is still a powercreep on Holy Fire (which is arguably bad) because it's more flexible, but it's not as flexible as the 2mana one.

    I also tried new art.

    @Wailor: Kel'Thuzad's Scheme is the best, but I'd make it cost 2. Freezing 2 enemies is already very good.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase V [Discussion Topic]

    Alright, here's where I am at now.

    K&C

    Most probable submission

    Commons

     

    Rares

     

    Epics

     

    Legendaries

    Tokens

    Witchwood

    Upgraded Hero Power

    Commons

    I think Feral Murloc is cool but doesn't fit my class flavor-wise. I'm thinking of changing it.

    Rares

    I know Felblood Hag has a common gem. I will change it later;

    Epics

    Legendaries

     

    Tokens

    Decisions

    This is the decision I still have to make, I hope I'm being as clear as possible for each choice. Most of you already gave me some feedback to this, hope you'd better be able to pick choices with these new infos.

    Decision #1

    --->

    VS


    I know most of you already gave your opinion on this one, but so far it's mostly split. I personnaly prefer Sporemen but might go with Spiteful for balance reasons as well as the fear voters would find this weird.

    In addition, there's also this pseudo-big spellthat I find cool but can't fit

    Decision #2

    -->

    The Muhsroom options:

     

    Decision #3

    -->

     Decision #4

    -->

    Snake Oil Potions are just 1mana "do nothing". It's the joke. It's supposed to synergize with hand effects.

    From the Swamp has been toned down and now summon only a maximum of 3 minions.

    Decision #5

    -->

    Molten Drake is very similar to Infinite Agent from Decision #2. I will not pick both at the same time.

    I hope to post this weekend (which lasts up to monday for me). I hope to do reviews at the same time.

    Posted in: Fan Creations
  • 0

    posted a message on Has anyone tried Goblin Bomb Token Druid?

    I made one, currently 6-1 with the deck at rank 14, but I haven't met any Warrior or Warlock yet so it's obviously inflated.

    Goblin Bomb Token Druid
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (13) Ability (17)
    Loading Collection

    There are some choices I'm not 100% certain about

    • I cut Archmage Vargoth due to the bigger emphasis on minions rather than spells in my deck but I'm not sure it's a good idea. Board buffers are always good.
    • The Forest's Aid has been a dead card in my hand every time I drew it.
    • Soul of the Forest didn't seem to matter much when I played it.
    Posted in: Druid
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