Good thing I didn't use the Spellstone as my showcase card.
Kind of surprised I'm the only one who did.
It's because Spellstones have 2 tokens and it's better to limit the number of tokens on showcase cards because not everyone will bother about them. That was my reasoning at least.
Also can we have the Arthas bot replacing all images link pls? It would help people like me for who imgur.com is blocked at work lul.
The Alchemist is a specialist in the art of transformation, generation, and combination; including of living material. Her specialties are:
CARD GENERATION!
Be it through summoning, shuffling, or adding to hand. Small minions in particular will be focused on very often.
HAND SYNERGY!
You're an Alchemist. More ingredients means crazier experiments! Transform cards in your hand, take advantage of your hand size, or use useless cards you're holding as a resource! There will be lots of
synergy with 1-Cost cards
for this reason, as they are generated by the Hero Power.
UNIVERSAL TRIBAL SYNERGIES!
Alchemist has cards to synergize with any and all tribes! Be it Murlocs, Dragons, Demons, or
Nightmare Amalgam
-like "All" cards.
SNOWBALLING BOARD!
Be it through aggressive tribal synergies (e.g. Murlocs), board-wide buffs
à la
old-school Token Druid, or quick board reloading
à la
Odd Paladin.
Strengths & weaknesses
STRENGTHS
Minion swarming
- The class has a lot of 1-Cost minions, and the HP generates further of them. However the class has also many other ways to summon minions.
Value generation
- Patricia loves to concoct new stuff! Like Priest and Rogue, Alchemist is a class with lots of value generation. Alchemist's way of generating value is either to generate 1-Cost cards or to generate cards from random classes (as opposed to Rogue which is only your opponent's class).
Versatility
- Like Druid, Warrior, and Rogue, Alchemist has a good variety of playstyles and can adapt to any situation during games.
WEAKNESSES
Few direct damage
- Alchemist has trouble dealing direct damage. Most of its damage will come from minions.
Few big midrange-y minions
- Alchemist has a lot of low-cost minions at her disponsal, but few high-cost minions, and the few high-cost minions she has are big effects rather than big bodies. If Alchemist wants big minions, she will have to create them herself (through buffs or card generation).
Showcased Cards
In all my cards, I will use the term
"Type"
to mean what is commonly called "tribe". It's the official term as shown by
Hench-Clan Hag
!
SPOREMANCER [see Sporeman token below]
- Synergy with the Legendary Weapon as well as the spellstone.
TWILIGHT CANTICLE
- In WoW, the
Twilight Canticle
is a cursed that belongs to the Twilight's Hammer. Although my class has no big minions, it has A LOT of small ones. Healing for a small amount several times in a turn still provides value. It's also synergy with
Lightwarden
and some other cards in both of those sets.
MUTATING POTION -
Synergies with all tribes implies synergy with the "All" tribe. Get the tribal synergy you need cheaply and rapidly with this!
FLYING WITCH
- A card to make your Hero Power a value one rather than a tempo one. Made even-cost to avoid issues with the upgraded Hero Power, but still very good in an even deck!
AMALGAMATE
- Tired of your useless 1-Cost minions? Use them as ingredients! Allows you to tutor a card with a Cost you can partially choose AND reduce its Cost! Extremely useful for combos.
Challenge #1: Mushhuckster Max, Skilled Grafter
Challenge #2: Looking for Group
Challenge #3: Felblood Hag
Remaining Kobolds & Catacombs cards
K&C themes
Big spells
. Alchemist already has a lot of big spells in her core set
Healing.
As shown by the legendary weapon
LOOKING FOR GROUP
- Improves deck consistency, as it minimizes your changes to draw a useless 1-drop in the mid-to-late game. The drawback is that you don't get the minion's Battlecry if it has one, a minimal issue for 1-drops. Might make
Gravelsnout Knight
viable!
UNIDENTIFIED MUSHROOM
- Multi-tribe synergy. Encourages a multi-tribe deck.
MYCOCALYPSE [see Sporeman token below]
- Big summoning spells. Useful in "Big Spell Alchemist" as well as Quest Alchemist (see my phase IV post). Alchemist already has a lot of big spells in its core sets (basic & classic). It is a natural fit for a Big Spell archetype.
RADIOACTIVE SPORES
-
Spiteful Summoner
-like synergies for Big Spell Alchemist. Synergizes well with itself.
LESSER TURQUOISE SPELLSTONE
- The spellstone. Support for a control-oriented Big Spell Alchemist, but it can also be used in a non-Big Spell deck provided it runs enough spells. Thanks to
@teknician
for providing me with art for 2 of the spellstone steps!
INFINITE AGENT
- Indirect hand size synergy. I already had overdraw synergy in my last set in the form of
Rapid Contamination
and
Brains in Jars
. Also a reference to my Chef class.
KABAL SUPPLIER
- Obviously, "custom 1-Cost Potion" refers to the 1-Cost option from Kazakus.
MUSHHUCKSTER MAX
-
Kazakus
' official supplier!
(but don't tell anyone!)
Max allows to "store" 5 mana (he's a 6mana 2/2) for later use. Extremely useful in combo decks and/or midrange-y control decks. Although Alchemist doesn't have a lot of direct damage, it has
Cocktail Throw
in its basic set, which can deal up to 14 damage with
Malygos
and the Elixir. And more if you further cheat mana!
All minion types combined
. Witchwood was the expansion that introduced
Nightmare Amalgam
.
1-Cost minions.
They are a general theme of my class, but will be focused on more than usual here because of even/odd synergies.
TINY AMALGAM
- You saw it coming. Powercreep on the Penguin, but hey, it's a class card.
FERAL MURLOC
- There's no reason for the Worgen Curse to be limited to humans and night elves! Note that it starts as a 1/3, so you can't summon a 3/1 on turn 1.
FELBLOOD HAG
- Challenge #3 card. Obvious synergy with my legendary weapon. Giving Lifesteal to a minion is costed about 1.5, so I think this is fair.
ESCAPE THE WITCH!
- Very good in "Zoo Alchemist" with tons of 1-drops. Huge tempo in an odd deck!
What Cookie does is transform minions with a type into a spell that corresponds to its type. All Meals are 1-Cost. All-types minions are transformed into a random Meal.
SKILLED GRAFTER
- This was my winning card for WCDC 8.20 (recycling is good for the environnement). It works like
Build-A-Beast
: you will be proposed a vanilla 1-Cost minion and a minion with a more complex effect. Minion types will also be combined if relevant.
LORD WALDEN
(
Nightmare Amalgam
) - Lord Walden was one of
Lord Godfrey
's associates and a powerful alchemist. He is similar to
Khadgar
except Walden works better with small spells that summons lots of minions rather than big spells that summon a few big minions.
CAPT'N COOKIE
- Throwback to my Chef class again! The "meals" are listed below.
Sporemancer should probably be nerfed to "up to 10" like Geosculptor Yip, otherwise that Spellstone will create 20/20s and that's degenerate...
Epics
Legendaries
Tokens
Witchwood
Commons
Rares
I opted to keep Felblood Hag, as it received better feedback globally. Chromatic Potion will be included in later sets.
Epics
I know, the gem is wrong, will redo later.
Legendaries
I know, the tribe tag is bad. Will fix later
Tokens
The possible meals I originally made for Cookie are too numerous to my taste. 8 tokens for 8 type + 1 for the "all" type sounds too much. I will probably group up the meals together according to flavor (Murloc+Pirate = Sea Food, Dragon+Demon = BBQ, etc...)
Showcase
If everything goes as intended, I'll submit tomorrow
Thanks for answers. I could have sweared Druid had an echo card too lul.
3 - I like the new Walden, but how would it work with Discover and cards like Skilled Grafter? In any case it feels much more interesting that the prior one.
Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.
EDIT
OR
New choice, I hope the last one.
I was looking for a D&D-like name for a dragon and then, well, duh.
I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.
More inter-expansion synergy! Your Legendary Weapon should define an aspect of your class, so it shouldn't be difficult to create a card which benefits it or benefits from it. We'll be pretty lenient about this anyway - after all, who can say what Shaman spells help or hinder the Runespear?
Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.
Mods, do you validate this? It would free a spot
#2
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.
Should I give up on Echo?
#3
I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.
Which is best?
Pretty much done after that.
Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.
What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?
It can be combined with itself to become a more flexible
Holy Fire
, or it can be played before another healing spell like
Circle of Healing
to make an AOE.
@Kovachut & @Wailor: Thanks for feedback. Sorry Kovachut, but the CustomHS Discord also agrees Penance is cool (it's also my own favorite), but disagrees on balance. I made a 3 mana restore 5 version.
The 3mana version is still a powercreep on Holy Fire (which is arguably bad) because it's more flexible, but it's not as flexible as the 2mana one.
I also tried new art.
@Wailor: Kel'Thuzad's Scheme is the best, but I'd make it cost 2. Freezing 2 enemies is already very good.
I think Feral Murloc is cool but doesn't fit my class flavor-wise. I'm thinking of changing it.
Rares
I know Felblood Hag has a common gem. I will change it later;
Epics
Legendaries
Tokens
Decisions
This is the decision I still have to make, I hope I'm being as clear as possible for each choice. Most of you already gave me some feedback to this, hope you'd better be able to pick choices with these new infos.
Decision #1
--->
VS
I know most of you already gave your opinion on this one, but so far it's mostly split. I personnaly prefer Sporemen but might go with Spiteful for balance reasons as well as the fear voters would find this weird.
In addition, there's also this pseudo-big spellthat I find cool but can't fit
Decision #2
-->
The Muhsroom options:
Decision #3
-->
Decision #4
-->
Snake Oil Potions are just 1mana "do nothing". It's the joke. It's supposed to synergize with hand effects.
From the Swamp has been toned down and now summon only a maximum of 3 minions.
Decision #5
-->
Molten Drake is very similar to Infinite Agent from Decision #2. I will not pick both at the same time.
I hope to post this weekend (which lasts up to monday for me). I hope to do reviews at the same time.
I cut Archmage Vargoth due to the bigger emphasis on minions rather than spells in my deck but I'm not sure it's a good idea. Board buffers are always good.
The Forest's Aid has been a dead card in my hand every time I drew it.
1
It's because Spellstones have 2 tokens and it's better to limit the number of tokens on showcase cards because not everyone will bother about them. That was my reasoning at least.
Also can we have the Arthas bot replacing all images link pls? It would help people like me for who imgur.com is blocked at work lul.
EDIT: Thanks Shadows :D
0
Any of the combo pieces that composes those abominations that were Freeze Mage and Exodia Mage.
0
@Noah_Mcgrath
K&C
Individual cards
Overall
I think your cards have too much text. There's also the issue of art I probably mentioned in earlier phases.
Witchwood
Individual cards
Overall
Same comments as K&C. Also, as Wailor said, it's weird for you set to have weapon synergy but no actual weapons.
8
1
THE ALCHEMIST
The Alchemist is a specialist in the art of transformation, generation, and combination; including of living material. Her specialties are:
Strengths & weaknesses
STRENGTHS
WEAKNESSES
Showcased Cards
In all my cards, I will use the term "Type" to mean what is commonly called "tribe". It's the official term as shown by Hench-Clan Hag !
TOKENS
Sporemen scale up like tigers from Spirit of the Tiger .
Remaining Kobolds & Catacombs cards
K&C themes
Tokens
Sporemen scale up like tigers from Spirit of the Tiger .
Remaining Witchwood cards
Witchwood themes
What Cookie does is transform minions with a type into a spell that corresponds to its type. All Meals are 1-Cost. All-types minions are transformed into a random Meal.
Tokens
LINKS TO PREVIOUS POSTS
Special thanks to @teknician for the awesome spellstone art!
0
Final sets!
K&C
Commons
Rares
Sporemancer should probably be nerfed to "up to 10" like Geosculptor Yip, otherwise that Spellstone will create 20/20s and that's degenerate...
Epics
Legendaries
Tokens
Witchwood
Commons
Rares
I opted to keep Felblood Hag, as it received better feedback globally. Chromatic Potion will be included in later sets.
Epics
I know, the gem is wrong, will redo later.
Legendaries
I know, the tribe tag is bad. Will fix later
Tokens
The possible meals I originally made for Cookie are too numerous to my taste. 8 tokens for 8 type + 1 for the "all" type sounds too much. I will probably group up the meals together according to flavor (Murloc+Pirate = Sea Food, Dragon+Demon = BBQ, etc...)
Showcase
If everything goes as intended, I'll submit tomorrow
3
That theme is...weird.
1
Second that but only if it costs 3 mana. Otherwise it's a permanent Savage Roar so it's busted.
0
Thanks for answers. I could have sweared Druid had an echo card too lul.
Good point. As I imagined it, it would only work with discover and pseudo-discover effects but perhaps that's unintuitive and I should limit him to true random generation effects.
EDIT
OR
New choice, I hope the last one.
I was looking for a D&D-like name for a dragon and then, well, duh.
I will not include Chromatic Potion and Liquid Sun in those sets (perhaps in phase VI if I somehow make it) as I couldn't find any room for them.
0
Almost done. Quick questions
#1
Twilight Canticle is my legendary weapon. Felblood Hag is currently my Challenge #3 card. However the mods mentioned they will "be pretty lenient" on which card passes the challenge. Any attack buff like my Mutating Potion technically qualifies as synergy with my weapon since it would restore more Health with Lifesteal. Yes, that's obscure synergy but synergy nonetheless.
Mods, do you validate this? It would free a spot
#2
All classes except mage received an echo card in Witchwood. It wouldn't be too serious if I don't have one but I'd still rather have one.
Most people I asked preferred the grafing to effect to One More (which I should have named "Just One More" for flavor clarity). I tried to make a compromise in the form of Graft. But people still seem to prefer the minion version.
Should I give up on Echo?
#3
I made Lord Walden very quicky at the beginning of the phase. It was a scrapped idea for my classic leggy, but I just had this cool idea in line with Flying witch.
Which is best?
Pretty much done after that.
Sorry I promised reviews this sunday but they didn't come. I may do last-moment reviews this WE.
What happened to Noah_Mcgrath? I didn't see him posting here? Is he aware he made it?
0
First one.
23
It can be combined with itself to become a more flexible Holy Fire , or it can be played before another healing spell like Circle of Healing to make an AOE.
0
@Kovachut & @Wailor: Thanks for feedback. Sorry Kovachut, but the CustomHS Discord also agrees Penance is cool (it's also my own favorite), but disagrees on balance. I made a 3 mana restore 5 version.
The 3mana version is still a powercreep on Holy Fire (which is arguably bad) because it's more flexible, but it's not as flexible as the 2mana one.
I also tried new art.
@Wailor: Kel'Thuzad's Scheme is the best, but I'd make it cost 2. Freezing 2 enemies is already very good.
0
Alright, here's where I am at now.
K&C
Most probable submission
Commons
Rares
Epics
Legendaries
Tokens
Witchwood
Upgraded Hero Power
Commons
I think Feral Murloc is cool but doesn't fit my class flavor-wise. I'm thinking of changing it.
Rares
I know Felblood Hag has a common gem. I will change it later;
Epics
Legendaries
Tokens
Decisions
This is the decision I still have to make, I hope I'm being as clear as possible for each choice. Most of you already gave me some feedback to this, hope you'd better be able to pick choices with these new infos.
Decision #1
--->
VS
I know most of you already gave your opinion on this one, but so far it's mostly split. I personnaly prefer Sporemen but might go with Spiteful for balance reasons as well as the fear voters would find this weird.
In addition, there's also this pseudo-big spellthat I find cool but can't fit
Decision #2
-->
The Muhsroom options:
Decision #3
-->
Decision #4
-->
Snake Oil Potions are just 1mana "do nothing". It's the joke. It's supposed to synergize with hand effects.
From the Swamp has been toned down and now summon only a maximum of 3 minions.
Decision #5
-->
Molten Drake is very similar to Infinite Agent from Decision #2. I will not pick both at the same time.
I hope to post this weekend (which lasts up to monday for me). I hope to do reviews at the same time.
0
I made one, currently 6-1 with the deck at rank 14, but I haven't met any Warrior or Warlock yet so it's obviously inflated.
There are some choices I'm not 100% certain about