hope for Reno-type decks comming back
- Chaotic_Persme
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Member for 7 years, 2 months, and 22 days
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Skelos_bg posted a message on Defining FUN and feedback on WILDPosted in: General DiscussionAverage time to read and comprehend post: 15 minutes.
The recent blue post kind of hints that the HS team has partially hit the wall. Let's help them then! Let's make HS fun again!
Defining FUN
A player vs player game which is fun involves the losing player restart the game right after he lost. Why so? Because it is fun and no matter that you lost you want to play another game.
What makes HS fun?
For the different type of players it's different things - some enjoy specific deck archtypes, other specific match-ups, other particular class, or card or whatever.
How we end up with making HS fun for everyone then?
We succeed by removing what is considered NOT FUN.
What is NOT fun?
Let's start with a simple example. You are first to play on turn one and you have in hand a 1 mana cost spell: "Destroy your opponent". You play it and win the game. Is this fun for your opponent? No. Is this fun for you? It might be if you want fast wins, but otherwise it is not.
Why it is not fun for your opponent:
- He has no way to counter the play
- There is no interaction between the players
- There is no skill involved/required
Why it is not fun for you - again point 2. and 3. from above.
The above 3 points create the definition for what is FUN:
1. Match-ups that involve many ways for counter plays
2. Match-ups that involve board interaction between the players
3. Mechanics which require high skill from the players
FUN in WILD
Following the fun definition, we may draw conclusions:
- Decks that steamroll other t1/t2 decks when they draw the perfect curve should be adjusted, because these violate 1.
- Strong passive cards/decks (those that wait until a specific OP card is played) should be adjusted, because these violate 2.
- Decks with lots of board clears should be adjusted, because these violate 2.
- New mechanics which strengthen the board value (besides deathrattle) against board clears should be developed - example - in order to improve point 1. and 2.
- New mechanics which require higher skill from the players should be developed in order to improve 3.
- Decks creating match-ups rich on 1., 2. and 3. which are no longer strong due to power creep should be improved with new cards.
For those who still want to flip a coin and see who gets the turn 1 win card - there should be brawls which deliver such experience. For the wild format and those who want to have a meaningful fun in the game - try to follow the above rules! Thank you.
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Echo_ posted a message on Ooh! Shinies! Creating Shiny New Upgrades In This Week's Card Design CompetitionPosted in: NewsAnyone know if it's okay to post cards here? Thanks in advance.
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PinkiePieYay posted a message on Introducing "The Voraxx Effect" Deck (Rank 5+)... Needs more testing from players! Solid Results!Posted in: PaladinAwful deck. It's basically an Exodia Paladin, but with The Voraxx and that's pretty much it, doesn't change the deck in any significant way. It's like you applied Moorabi and two Hyldnir Frostriders into a random shaman deck and call it "A NEW FREEZE SHAMAN". You see my point?
Constantly changing your font size and colour is childish and it looks like somebody took a
shpoop on the site.Winratio is 100%! Wow. If only you could play more than 6 games...
Using Disguised Toast's miniature is straight up bs and you should rot in hell for that sort of plagiarism.
Oh and also this:
General Strategy
- Impossible to not have answers for most things after turn 6.
- Needs more testing to see if viable in legend or around Rank 1
And just above that there is a vote begging.
PLEASE UPVOTE SO PEOPLE CAN TEST THE DECK
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Perugius posted a message on Demonic project breaks the gamePosted in: Standard FormatClearly, demonic forces are at play here
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fanteezy posted a message on The Boomsday Project - Hearthstone's Ninth ExpansionPosted in: GuidesYeah! Don't let that tag determine who you are. In the real world, this is essentially rape, as you wouldn't be given the choice of choosing your identity from birth. Cards from now on should be named "Pre-tribe" and referred to as "Tribeself" until they are old enough to decide what tribe they are.
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DMH_Meta posted a message on Hearthstone Teaser - July 12, 2018Posted in: NewsQuote from 0lafBiggles >>I see the value in both DDMMYY and YYMMDD. But MMDDYY is a complete mystery to me.
mmddyy is the most logical one. You know what month it is then day then year. You wouldn't it's 59:2 o'clock would you
i almost choked in such stupid argument. i dont care about how ppl use it but saying its more logical is crazy. ORDER is and always will be more logical hence increasing the "size" IS the logical path. So first the small one which is DAY then the middle one which is MONTH and finally the bigger one which is YEAR.
Dont bother replying with some frivoulous fantasy argument you might cook up. Either way I will grab some popcorns just in case you decide on pursuing such ludicrous endeavour
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sagi1246 posted a message on Cloneball is This Week's Tavern Brawl!Posted in: NewsSecond least fun. The worst one was the bunny brain death from two weeks ago.
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Blues posted a message on Vanish needs to be changed to bounce from left to rightPosted in: Card Discussionvanish bounces minions in the order they were played, its not random, pay more attention.
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Ani posted a message on The Ancient OnePosted in: The Ancient OneIt's simple. I play Barnes, summon the Blood of The Ancient One, bring him back, summon another Blood of The Ancient One, and at the end of my turn, I summon... THE ANCIENT ONE! Now, I win, if I can survive this tur-
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1. play discard lock
2.play the Soularium
3. regret playing discard lock cause its bad
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Flark summons 4 Goblin Bombs
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4
That moment when you realise that this is the 2 e nerf to The Caverns Below
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Priest: dont worry i just have to use dragonfire potion and .... WHAT ????
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Perfectly Balanced
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TOO SOON!