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Miracle Shaman 82% Winrate Rank 5 to Legend

  • Last updated May 31, 2019 (RoS Rogue Nerfs)
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Wild

  • 9 Minions
  • 17 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Shaman
  • Crafting Cost: 8220
  • Dust Needed: Loading Collection
  • Created: 5/25/2019 (RoS Rogue Nerfs)
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  • Total Deck Rating

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I had great success with my Miracle Shaman.

Went from Rank 5 0 stars to Legend in 2 days and only 7 loses! Not kidding.

Edit: I started into Legend at 10k+, now, 2 days later I am close to the 2k mark. I will let you guys know if I can manage to reach Top 1000 before seasonend.

 

Edit: I hit Top100 Legend on the EU Server guys!

Proof

Okay I obviously dont understand how to implement pictures :D 

So follow this Link to find the Proof: https://www.bilder-upload.eu/bild-9cc3f7-1559305415.jpg.html

I have Not played a single round with another Deck since rank 5!

 

At Legend I started to face worse matchups like Controlwarriors and Zoolocks, but the way up I faced a a lot of midrange decks. Vs Mage I have 100% winrate so far, they have no heal and a slow opening, so I win turn 6 most of the time. They often cant Even handle a on curve played Zentimo and +2/+2 on 3 minions for 2 Mana breaks their knecks completly. 

 

The gameplan should be clear. Face is the place! 

 

 

 

Mulligan:

Always Hold: Sludge Slurper, Likkim, Spirit of the Frog, Thunderhead.

If holding Spirit of the Frog already: Keep Mutate and Zap!

If Holding Thunderhead already: Keep Zap! (And with coin also Lightning Bolt and Voltaic Burst.)

Vs Mage: Hold Zentimo and play him on curve if you already have 1 Token on board and Earthen Might in hand. So you can get triple worth out of Earthen Might Turn 4, dropping a totem before. Also hold Doomhammer and try to play it on curve. 

Vs Warrior: Hold Doomhammer aswell, try to bait weapon destroy with Likkim, or make em think you are playing Controlshaman so they waste it on curve. Also Hold Kragwa and plan to get maximum value. 

Vs Hunter, Shaman and Druid (or any other deck you think might have lots of tokens): Keep Zentimo, if you have him already, keep Totemic Smash. Turn 4 Zentimo + Totemic Smash + Zap! can eat up to 6 Tokens easily. And if Zentimo surives you mostly win easily. 

 

Replacements:

Kragwa: This is a valuetech especially vs controlwarrrior. You can replace it by Haunting Visions or any other card you think might bring good value. 

Electra: This card is meant to bring extra burst and value through Earthen Might. Replace it by Haunting Visions or any other card with burstpotential. Try out Leeroy maybe, but might be too slow tbh. 

Zentimo: Not sure if I would like to play this deck without this one. But you can definetly replace him by Haunting Visions or Lighting Storm as he performs as boardclear most of the times. 

Doomhammer and Thunderhead can't be replaced I guess. Maybe 1 Doomhammer might be enough most of the time, replace 1 by Haunting Visions maybe, dont play this deck without a single Doomhammer. 

 

Thoughts and Observations:

At the moment I do not feel very fine with double Voltaic Burst, so I replaced one copy by 1x Haunting Visions. It often brings you even more burst and the best part of it: It reduces most of your spells to 0 mana, allowing you to activate a whole drawchain with the Spirit. Sometimes you even get a 0 Mana Spell out of it, so you can 2x 0 Mana into 2x 1 Mana into 2x 2 Mana Spell to get lethal. 

I would not replace Mutate for Haunting Visions tbh, because 0 Mana Spells are way too important. Besides that it often gives you great extra value, I sometimes even highroll random chargeminions and get lucky lethals. It also has great synergy with Krag'Wa.

But feel free to test double Haunting Visions, it is a great card, might replace nearly any card in the deck, except Doomhammer, Spirit of the Frog or Thunderheads.

All other cards are key but not expensive I think. 

 

 Thumbs up for this showcasing Videos: 

 

 

 

 

If you are missing any details, leave a comment and I will try to answer as quick as possible.