Quote from Synthetikmisery >>It is absolutely impossible to see any of the things you are talking about at rank 2, except maybe the names. Nobody gets to rank 2 playing anything even remotely close to what you are describing.
Clearly also said CASUAL but whatever floats your boat.
1
Average is 1 in 20, apparently.
Guaranteed is 1 in 40.
So, if you have good luck, you'll get 5+. If you have terrible luck you'll get 2.
From my own experience, you should expect no less than 3.
2
Wow, am I the only one who read this thread as just a bit of fun? You can't take what OP says so seriously. It's obviously extremely tongue-in-cheek, yet became an "Um, honey, y'know, akshully..." thread immediately.
So, at the risk of being flamed, I'm just gonna join in on what I believe the initial idea for the thread was about:
Over-emoting: When I start a game and get a "Hello", I think they are polite opponent. When I start a game and get "My magic will tear you apart" I immediately think "Is this guy seriously trying to tilt me already, at turn 1?" Then, they proceed with their "Wow"s and "Well Played"s, which makes me think "Yeah, they're trying to put me off my game already!". Instantly makes me squelch and think they're gonna be bad players.
Playing THE tier 1 deck in casual: Bit of a double edged sword here, cos on the one hand, they might just be playing this deck in casual to guarantee the daily quest completion, but on the other hand, they may just not be good enough to cut it in ranked even with the best deck out there! I tend to assume the latter!
Coining out hero power turn 1: Not always a bad play necessarily, but when this happens, I can't help but think this is a massive mistake!
Aggro players who never trade: Yes, I'm jumping on the aggro bandwagon, but with a certified caveat. I play all kinds of deck, but tbh, prefer control. So, when I have a 2/3 turn play in mind, and they don't trade off my dangerous minion (Lets say something like a Antonidas or Malygos, for the sake of an OTT example), then I can't help but think they don't know what they're doing...
Similarly, control players who over-trade: Sure, a lot of control decks rely on removing the board all the time to win, but sometimes players are over-cautious. Especially against OTK or warrior decks. Sometimes control players need to know when they're out-controlled and need to amend their gameplan. I see this happen a lot and always think my opponent only has a plan A and nothing else.
4
Took out Unleash the Hounds, Galvanizer, Bronze Gatekeeper and Dire Wolf Alpha
Added Mossy Horror, 2nd Whirliglider, Spellbreaker and Cybertech Chip.
Winning everything. Came from rank 15 to 7. Still on a winning streak. This deck is an absolute metabreaker.
2
Same here... Never noticed that before.
2
The safest long-term craft is Leeroy Jenkins because he's always viable and available in all future rotations. Even if he is HOF'd, you get all your dust back.
Same is true for Greenskin, but Leeroy seems to be around more frequently.
Kalecgos is pretty decent too, since it's brand new so will be available in Standard for 2 years. I also think it'll just become more viable in future releases.
But I'd still go Leeroy, personally. He's just excellent.
6
I'm one of those people. The last meta got so boring I ended up playing wild exclusively for 2 months,
Now, similarly, the wild meta has barely changed, but there's a massive difference in standard. So now I'm exclusively playing it.
I'll go back to wild soon, but for now I'm enjoying standard too much.
1
Even a Milhouse Manastorm rotting in your hand is gonna be better than being bombed.
1
I reckon we haven't seen the last of resurrect priest yet.
1
Interesting! This has got me thinking what the maximum possible gold someone could have got since release, with an unnatural amount of luck to do so (restricted only to 1 arena attempt per day):
100 gold per day by doing 30 wins.
+
100 gold per day by miraculously rolling "Total Dominance" everyday
+
390 gold in arena everyday from 12 wins and magically obtaining the maximum gold reward available (540- the 150 cost to play arena)
=
590 gold per day
Hearthstone was released on 11th March 2014, which is 1842 days since today (26th March 2019).
Meaning, with phenomenally, astoundingly, astronomically tremendous luck, you could have obtained 1,086,780 gold in that time
Therefore, theoretically, (Just like theoretically, you can walk through a wall if none of the atoms collide) you could have obtained 1 million gold by October 30th 2018 (1695 days after release)
So, to answer the initial question: No. nobody has done that.
(Edit for spelling mistakes)
1
Sucks to be you. One of my commons was golden, so I got 135 dust.