since this is a combo oriented deck, have you considered Alexstrasza? good both for combo improvement (you need less cards for lethal), or some more self survival (she can often buy you one more turn). she can even partially counter reno.
2
since this is a combo oriented deck, have you considered Alexstrasza? good both for combo improvement (you need less cards for lethal), or some more self survival (she can often buy you one more turn). she can even partially counter reno.
20
I wonder at people getting mad at the bundle. Just, don't buy it if you don't like it?
Btw, it's a great deal for those who want to switch to Wild: it'll be much more expensive to catch up with the Wild meta via dust, after next Rotation.
I can understand the frustration, but you can choose, you're losing nothing here.
2
Hey, have you tried an updated version of this deck in the context of the new expansion? Something with Stitched Tracker and maybe something else?
2
As you say, after all you are the expert, I just thought about your deck and how original it was and how it needed card draw, something which hunter kinda got in KoFT. And I was curious, if it could work in wild.
14
So, I have been looking at winrates to update the legendary-tier-list-crafting-guide and hunter currently has an unprecedented number of class legendaries among the top 10 performers. EVERY hunter legendary does well, and they fit in fairly different archetypes. For that reason, I don't think nerfing the legendaries is a great idea, especially since not even Deathstalker Rexxar was a strong performer while the class as a whole was struggeling. Now, Hunter is rising to become the no1 class.
The main reason for that is Lesser Emerald Spellstone imo. Unupgraded, it is already a good play, offering 6-6 stats for 5, something that can not be said about any of the other spellstones. Upgraded, however, the value reaches insane powerlevels. Hunter already has strong secrets like Wandering Monster, so it is not a sacrifice to play them on curve. Facing the full force of 4 wolves, aggro decks are usually forced to abandon fighting for the board, and will try to smorc for the win. Control decks have more responses to the wolves, but will struggle with the endless flood of beasts from Deathstalker Rexxar.
I think blizzard should nerf Lesser Emerald Spellstone to force hunter to have other ways to play the earlygame than secrets into the crazy statdump on turn 5 (or even turn 4 with The Coin. My first suggestion would be:
The standard blizzard way of nerfing. The card would still be very, very strong, and completely outclass most other spellstones, but it would not longer the zoo-stomper it currently is, and force you to make a choice for turn 6 between the spellstone and the DK. 7 mana could even be an option.
This will make the the unupgraded spellstone go more in line with the peers, and make it peek at 3 wolves rather than 4. I believe the card could still be playable with this change, but maybe only in spell-focussed decks.
EDIT:
Another reasonable way to nerf the card I came across in the forums The unupgraded card will still be strong, but 3 wolves is easier to deal with for tempo decks, and 4 will be seen very rarely, as it requires you to spend 8 mana on secrets (in standard) with the card in hand.
14
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What an idiot. The card is a reference to Pawn Stars’ Rick HARRISON, who’s most famous purchases include antique weapons and armor (see the cards effects). What’s more, Rick often suggests donating antique items to public museums, a clear and obvious throwback to the “that belongs in a museum!” line you mistakenly attribute to this Indiana Jones, whoever the hell that is.
84
Awesome find! I recently discovered that some of the cards somehow seem to resemble characters from a game named world of warcraft.
71
Wow thanks for this amazing info! I'm sure nobody knew about that!
6
I recommend this thread to anyone who wants opinions on the state of Hearthstone from the Peanut Gallery.
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2
They never stop, people have been complaining since the game went live and they will continue to do so until it dies.
2
Nope. Go to the salt thread. :)
1
I'd probably say Loatheb, although I don't really think that 'standalone card' matter much - Synergy is what makes the best decks.
4
It's one of these posts where you don't know if he's being serious or meme-ing us all...
5
Call to Arms is garbage in Odd Paladin. :)
1
They should make sure to have making bans a feature as one of their top priorities, one of the large reasons as to why players want a tournament mode is so they can get the experience that the pro's have when they play in one.
3
You can easily counter it in Wild so it's not too bad, the only reason as to why you're suddenly seeing it so much is that 1. Kripp played it and 2. It's featured on TempoStorms Wild meta Snapshot.
1
I think the deck is fine, it takes more skill to play than your average HS deck and it makes sure Control decks never gets completely out of hand. - It's bad for the high-legend players (like top 200 or something like that) because the matchups are too polarized when played well but it's fine for the rest of the playerbase.
It honestly doesn't even feel as bad to play against as some of the other decks out there: I would take Quest Rogue over Spiteful Druid any day.
5
The real problem isn't actually diversity or balance, the problem is that we spent 4 months playing against Cubelock and Midrange/Aggro Paladins and after a rotation that deletes like half the fcking cards from standard we're still doing the exact same thing. :P
1
1. Call to Arms.
2. Naga+Giants Combo.
3. Spiteful Summoner.
4. Skull of the Man'Ari/Lackey
The rest of the cards can stay the same imo, most of them aren't too strong by them self but get pushed over the top by the other cards. (Like Doomguard is actually a perfectly fine card, the problem is just that it's being played without a drawback right now in a way that makes you able to duplicate it twice in the turn it hits the board which is ''a bit'' dumb)