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One Turn Kill ''Math Hunter - Entering Wild! (A...

  • Last updated Sep 9, 2017 (Frozen Throne)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1480
  • Dust Needed: Loading Collection
  • Created: 5/17/2017 (Un'Goro Launch)
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  • Battle Tag:

    AntonAmby #2773

  • Region:

    EU

  • Total Deck Rating

    375

View 9 other Decks by AntonAmby
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Greetings Traveler - and welcome to my WILD ''math'' Hunter guide!
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After Emperor moving to Wild this deck doesn't work in Standard anymore (and it most likely never will, unless we see some form of 'reprint' of Emperor Thaurissan or a simmilar mass-reduction card)
Because of the popularity of my first version of this deck (http://www.hearthpwn.com/decks/719434-one-turn-kill-math-hunter-antonamby) I decided that I would try and make a Wild version of the deck for anyone that might be interested.  :) 
- Therefore I'll update the deck to a Wild version, I might write the guide up again with the ''new'' matchups and make some different variations of the deck if anyone is interested. 
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Wild Deck: 

This is the version of the deck I'm currently running in Wild.  
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Tips:
1. Think during your opponents turn: When you have played Emperor Thaurisan and you're about to do the combo you won't have the time to calculate damage on your own turn because of the animation-time, so you have to do it during your opponents turn.
2. Don't be afraid to use combo-pieces against aggressive decks: Against aggressive decks you shouldn't be afraid to play your Hyena's with a Unleash or to play your Rhino with some small beasts to clear up their board, your main win-condition is to remove his board and then kill him or to just run him out of resources.
3. Trading during combo: While doing your combo you can gain a lot of bonus damage from attacking into your opponents minions instead of attacking their face with your small beasts because of Scavenging Hyena.
This is also why i chose to call the deck for ''math'' Hunter - you often need to calculate how you get the most damage out of your minions, sometimes it's correct to play Timber Wolf after having traded all your other beast, just so you will have minions to trade into.  :)
4. Use Tracking whenever you have a mana leftover: You should usually just try to use the card as a draw mechanism that can get you closer to your Emperor and other good stuff.
5. Dire Wolf: Remember that you have Dire Wolf Alpha in your deck so how you place your minions can be VERY relevant.
6. Unstable Ghoul + Acolyte of Pain: You can either play these two cards together with 5 mana or play Unstable Ghoul on 2 and follow it up with a Acolyte of Pain on 3, either way this is a great way to draw cards while still fighting your opponents early game. 
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Tech-y Cards:
Hunters Mark: Situationally a cheaper Deadly Shot as you can kill the minion off with a 1/1 token some of the time - works well with Unleash the Hounds.
Flare: Seeing a lot of Mage? Do they always have Ice Block? Well then...  :P
Deadly Shot: Good card against big minions.
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Video ''Section'' (these video's are for the older version of the deck):
By Furo:
https://www.youtube.com/watch?v=P1JyT-g6O7g
By Khristophesaurus: 
https://www.youtube.com/watch?v=-T_Nd3Sg2dY
By kiwiinbacon:
https://www.youtube.com/watch?v=5m-S28tFtEQ
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I hope that some of you might enjoy this as much as the first one - any feedback on the deck is appreciated.  :)