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    posted a message on The Lore Corner

    I'm currently working on some new cards for a custom expansion and am really short on time. Sorry! I welcome anyone who wishes to share some lore in my place.

    Posted in: Fan Creations
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    posted a message on A rather short competiton and some sad news :(

    (P.S. None of this stuff is lore accurate. As far as we know, Kil'jaeden had no children)

    Hakmud was to be the successor to Kil'jaeden when it was time for him to retire. How terribly things turned out...

    Hakmud was born to Kil'jaeden and his first and only wife (who he would soon divorce due to always being busy ruling) Uxorem. He lived a happy life, preparing for his day to join the triumvirate. He had close ties to the spirits of the land, using this to grow powerful. He did not identify himself as a shaman, for he only had (and used) power over the spirits, none of the other elements. When Kil'jaeden and the rest of the triumvirate received Sargeras' bargain of power in exchange for loyalty, Hakmud attempted to convince his father to not accept the deal. Kil'jaeden would not change his mind. Hakmud would then attempt to escape with Velen from the planet. The spirits of Argus cried out to him, trying to drag him into the spirit world. And he let them. He would live hundreds of years in the spirit world, until he caught the attention of an inquisitor, Vrax'thul. "So much knowledge to be learned! The master will be pleased with his new gift." Hakmud attempted to use the spirits to assist him but then realized, he is a spirit. And those who are spirits, travel quickly. He let himself be captured and jailed by the inquisitor, waiting for his chance to escape. He saw his opening. He left, feeling the call of the Prophet Velen, he made his way to Azeroth. Before he left, the inquisitor uttered a soft curse "Beshmaj, Ukmunu Verosha!." Hakmud felt as if a portion of his soul had been left with the inquisitor. Upon lading in Azuremyst Isle, Velen assisted him in becoming corporeal once more, commending him on his ability to remain in spirit form for so long without becoming trapped in it forever. After being caught up to speed on the events on Azeroth, Hakmud decided to make his way to Bloodmyst Isle and assist the draenei in fighting back the blood elves. He encountered one of the blood elven leaders, Rok'mathar. He called to the spirits of the world, pleading for there assistance in battle. They did not answer. Rok'mathar was a powerful fire mage and had managed to shoot a  flaming fireball at Hakmud. The fireball hit him directly on the head, knocking him unconscious. Rok'mathar, thinking that he was dead, went on to more important matters. Divinus, a member of the Light's Chosen, would later find the draenei and bring him to Velen. Velen was able to heal Hakmud but could not restore his connection to the spirit's. Hakmud would decide to become a merchant assisting adventurer's in whatever way he could, gathering as much knowledge as possible to share with his allies. He would become know as Hakmud the Enlightened, rather than Hakmud of Argus. With the recent connection of Azeroth with Argus, Hakmud has decided to stay on Azeroth, not wishing to hear the endless screeching of the spirits, wishing for release. He did, however, visit, just to get one more look at his ancient home. He was shocked by what he saw. The demons and the void, they had ruined everything! He despised them, wishing to destroy them. Little did he know that he would soon become a pawn of the void...

    Hakmud would travel with adventurers, experiencing many stories:

    Goblins vs. Gnomes

    Hakmud would learn much from both the goblins and the gnomes (especially Dr. Boom). He knew that this knowledge may come in handy some day soon, in case he goes to a goblin ruled town or a town full of gnomes. With his newfound knowledge on explosions, Hakmud moved on.

     Naxxramas

    Hakmud found himself in the dread citadel of Naxxramas. The only thing that interested him was Maexxna. How could a beast become so lethal? If he could figure that out it could greatly assist him and his allies in their future endeavors. He decided to move on to somewhere a little...hotter.

     Blackrock Mountain

    This is not what Hakmud said when he said that he wanted something hotter. He hated fire. He decided to learn from the battle tactics of Emperor Thaurissan. He was quite feared and respected by the Dark Iron Dwarves, for both his imposing figure and for his might in combat. Knowledge on how to lead could be helpful in the future.

     The Grand Tournament

    With all the knowledge Hakmud had gained, he decided to join the Grand Tournament as a scholar rather than as fighter. His mentor during this time was Eydis Darkborne. He somehow managed to get her to talk to him about the Lich King and his perverse magic. This information would be essential in battle against the Lich King. He hoped that he would never have to meet the Lich King.

     League of Explorers

    Ah, Elise Starseeker, Hakmud's celebrity crush. Being able to join her on one of her expeditions was thrilling for him. He didn't care if he had to fight a million naga or 10 evil ethereal mummy people (from whom he learned quite a bit) as long as he was with his favorite person. He hoped that he would get the chance again.

     Whispers of the Old Gods

    Hakmud felt a certain call to the land of Silithus, to the land of C'Thun. He would be taught the ways of the old gods by Princess Huhuran. She would teach him that there is power in death and how to harness it. He would sow destruction throughout the world in the name of the master. For C'thun!

     Karazhan

    C'thun sent Hakmud to Karazhan to find a chance to get close to Medivh, to see if he could coax him to move a bit closer to Silithus. Empowered by C'thun, Hakmud easily dealt with Prince Malchezar, gaining the favor of Medivh. If C'thun could corrupt Medivh, the Hour of Twilight would quickly come with him.

     Gadgetzan

    Hakmud was then sent to Gadgetzan, a city full of corruption nearby the prison of C'thun. He had already sent Kazakus and his kabal to corrupt the rest of the city but that would take a while. Hakmud decided to "side" with the Jade Lotus, considering it the greatest threat to the Kabal. If he could corrupt the Jade Lotus, Gadgetzan would be C'thun's.

     Un'goro

    Hakmud had been having soaring success with his most recent mission so C'thun devised a bold plan, corrupt Un'goro. Tanaris would soon be his and if he could corrupt Un'goro, he may have a change at the whole of Azeroth. C'thun had Clutchmother Zavas spawn as many mantid as she could to aid Hakmud in his ventures.

     Knights of the Frozen Throne

    One of C'thun's greatest threats was Yogg'saron, who was trapped in Ulduar. On his way to Ulduar, Hakmud was confronted and killed by the Lich King and revived as a Death Knight. Hakmud would fight for the Lich King for a short time before Yogg'Saron managed to corrupt him and empower him to kill the Lich King.

     Kobolds

    With Hakmud now loyal to Yogg'Saron, he went back to Kalimdor to invade a dungeon full of kobolds, a fitting first mission for him. He easily dealt with the denizens of the dungeon, finding other followers of the old gods such as Blackseed. C'thun also sent minions to attempt to bring Hakmud back to Ahn'qiraj and torture him where only he could control Hakmud. They all knew how useful, and powerful, Hakmud truly was.

    The Witchwood

    Hakmud had grown tired of the Old Gods. They all called for him but he resisted. He knew that his one true master would show his hand soon enough. So he went to the Eastern Kingdoms where none of the Old Gods had power, to Gilneas, the land of the Worgen. After discovering the Witchwood, Hakmud would set up a base there, assisting any adventurers he saw. He met a variety of different people, learning much about the denizens of Azeroth.

     

    Posted in: Fan Creations
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    posted a message on warlock card idea

    You should probably capitalize the first word in Dark Ritualist (my OCD is acting up)

    Posted in: Fan Creations
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    posted a message on Mur - Aoe, clear setup, damage sinergy, tank up. In one card!

    A better name for the card would probably be Sargeras (that's the name of the character who's art it is). You don't have to change it if you don't want to! 

    Posted in: Fan Creations
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    posted a message on Fan Created Cards (Criticism Welcome!)

    I really like the idea of Parting Blast but I have to agree with others above that it's really powerful. The second one is sadly much too weak to see play.

    Posted in: Fan Creations
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    posted a message on some fan made Dungeon Run bosses for KnC neutral cards

    Some of the hero powers are really weak (Turtle Up) when compared to some of the other bosses both in the game and in your creations. Anyways, keep on working! I hope to see more of them in the future!

    Posted in: Fan Creations
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    posted a message on The Lore Corner

    Dar'khan Drathir was a magister of the grand high elven land of Quel'thalas prior to the invasion of the Lich King and the scourge. He desperately desired the power of the magical Sunwell and began to become addicted to it. When Prince Arthas, the Lich King, approached him, promising him limitless power in exchange for entry into Quel'thalas, he readily agreed. He let the Lich King through who would kill 90% of the high elven population. Dar'khan then attempted to betray the Lich King but was killed and resurrected as "more lich than mortal". He would later attempt to kidnap the physical manifestation of the Sunwell but was ultimately destroyed. Heroes defeated him once for all in the Ghostlands, in the scourge fortress of Deatholme. 

    Posted in: Fan Creations
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    posted a message on The Lore Help Thread!

     

    Quote from Xero1995>>

    That's sad. Would have been cool if there was actually some kind of story behind it. 

    I managed the Maze in 1 1/2 Hours... 

    Some of my friends were in there for 3, lol. I think i was lucky because the red and purple orbs were a couple of rooms apart and i think i luckily stumbled into them haha. Not gunna lie, i found the lack of music or any sound but the quit ambience creepy.... It was weird when you complete it going into those huge rooms where the scroll is and it's just deadly silent. 

    It was a great little puzzle, i hope they make more like it. "Riddle me this" Isn't as interesting so much. 

    I made an attempt to get the Lucid Nightmare but I lacked sufficient patience so I applaud your ability to finish the maze.

    Posted in: Fan Creations
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    posted a message on warlock card idea

    Ritual of Death is much more powerful than any of the others. Ritual of Doom is definitely the weakest one and would not even see play if it were it's own card. 

    Posted in: Fan Creations
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    posted a message on Why limit HS to the WOW universe

     

    Quote from fisguinho>>

    GVG and Gadgetzan and Ragnaros lightlord and all that ys they deviate from wow lore but they still stay in the realm of WOW, they are still races and chars from WOW even if altered, one of the reasons they removed the "heroes of warcraft" from the name was so that they can make expansions based on WOW without literally connecting to bosses/chars/places, like it's the same universe but you dont have to have those exact chars in game like reno jackson isn't in wow. 

    Gadgetzan is a real place in the Tanaris region of Azeroth. Means Streets of Gadgetzan takes place in a more advanced Gadgetzan (possibly in the future).

    Goblins vs Gnomes makes sense because both races have very similar hobbies (building and blowing stuff up).

    Ragnaros the Lightlord is just a Ragnaros that was never corrupted by the Old Gods.

    Posted in: General Discussion
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    posted a message on The Lore Corner

     

    Quote from KillTheCow >>

    I thought i knew quitte a lot about WoW lore but i'd say i didn't know at least one third of this stuff. Cool thread!

     Thanks!
    Posted in: Fan Creations
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    posted a message on The Lore Corner

    With the new speculation that the first expansion of the Year of the Raven could be centered around Duskwood, I thought it high time to share it's lore.

    Duskwood was once a beautiful part of Elwynn Forest in the Eastern Kingdoms. That was, until the Scythe of Elune, an ancient and powerful druidic artifact, found it's way into the forest. It released the worgens from their prison in the Emerald Dream and tainted the land with it's unstable power. Now, the forest is full of undead and horrific creatures. Also, ogres have moved in from nearby Deadwind Pass (home of Karazhan) making matters even worse. The land is technically owned by the Alliance but Stormwind does not do much to help the pleading citizens. The Night Watch was formed, a militia dedicated to defending one of the few settlements still remaining, Darkshire (Steward of Darkshire is part of it).

    Posted in: Fan Creations
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    posted a message on The Lore Corner

    The Ebon Blade is  faction of Death Knights that broke free of the will of the Lich King with the help of Tirion Fordring during their assault on Light's Hope Chapel in the Eastern Plaguelands. The most powerful of them are known as the Four Horsemen: Deathlord Nazgrim (an ex powerful memeber of the Horde and a Garrosh Hellscream sympathizer), Darion Mograine (leader of the Ebon Blade), Thoras Trollbane [/card](once the ruler of the ruined kingdom of Stromgarde), and [card]Inquisitor Whitemane (once ruled over the Scarlet Monastery). These four replaced the old four during the most recent (and final) assault of the Legion on Azeroth. The Deathlord (the player) was sent by the new Lich King (Bolvar, Fireblood) to raise the Four Horsemen once more to bring apocalypse and ruin on the Legion. 

    Posted in: Fan Creations
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    posted a message on Battle of the heroes + a secret!!

     

    Quote from Hearthstoned101 >>

     

    Quote from Allankap5 >>

     

    Quote from Hearthstoned101 >>

     

    Quote from Allankap5 >>

     

    Quote from Hearthstoned101 >>

    Hi. Before we start, it is time for a secret, I am really a TF2 fan! but don't fear! I am still in this, I am willing to be a hearthstone fan and a TF2 fan(you can ridicule me all you want, but that won't stop me). Anyway, I am sorry for the long length of times I took :( , but I will soon be able to post almost all the time(starting June the 9th)! Now with that out of the way, the real reason why you came here, the battle of the heroes!! Now Let me explain the rules, you can bring in your pre-made heroes, but it must be by the 4th of March. If your hero is overpowered, you must nerf it(for the sake of fairness)!! Now, you can't bring in any heroes you are working on, nor can you bring class-based heroes(like DK, DH, Monk, etc). I will match each hero to their opposing heroes starting at the 9th of March. with that out of the way(for the moment), feel free to ask me questions, also a bonus advantage for those people who bring heroes that include lore(I will not tell you what it is). Also some more rules, if the battle results in a draw, there will be a round 2. if a player beats another player , they will advance. here are the phases of this event, playout, the beginning, the middle, the semi-finals, and the finals. Anyway that is all (for the moment) and may the best hero win!!

    What is it that you are asking us to do? I'm sorry if it's obvious and I just can't see! Do you want us to make a class or just a hero? Is the hero supposed to be from World of Warcraft, our minds, or what? Thanks in advance!
     
     I don't want you to make a hero, but if you are already working on a hero, i will let you slide and continue working on your hero and bring it in by that exact date friend. ok?
    But what are we supposed to do? 
     Whelp, i'm starting to think this was a bad idea, but hey, one man's idea is another's confusion. This was actually supposed to be another hero competition whereas you make or bring your pre-made hero and/or make cards for that hero. If you want the rest of the rules here is the link to last month's competition: https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/211613-a-competition-to-make-up-for-lost-time (Instead of February think of it as march except I changed the date).
    Anyway, last time had failed, I wanted an actual competition, I grew impatient because it was nearing the end of the month and thus hurried it up hoping for you all to solve your problems, but no, you all gave up instead! I understand you all had your problems I spared you the elimination til next week and you all gave up to return the favor to me. Now with this one, I don't want anyone giving up!! Anyone can come! Bring your friends and fellow Hhearthstone players and let us get this competition going!! Now I will give all til the 10th of March to bring in or make your own heroes. May the best maker win!! at the end of this month, I will choose a winner. when the clock strikes midnight on the deadline, that's it! No more competitors after the 10th of March.  Understood?
    The thing is, competitions don't really work on this site. You see, people already have to work on their own cards and whatnot for custom expansions and they work on a card for the weekly card design competition. It's hard to find the time to make a class on the side. You may say that people do games, but those work because they don't require you to actually put in any work. I'm sorry, but these things take too much time and I won't be able to participate.
    Posted in: Fan Creations
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    posted a message on The Shifting Sands: a custom expansion

    I read the title and was really hoping for a 'War of the Shifting Sands' expansion (the war happened in World of Warcraft between the Army of Kalimdor and the minions of C'Thun). The cards and mechanics still seem really cool though! Good job!

    Posted in: Fan Creations
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