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    posted a message on The Lore Corner

    Wow it's been an entire year since I last posted on this thread! I no longer play Hearthstone but I still play WoW and since I stumbled upon this thread, why not add to it?

    There is a forsaken that can be found in Tirisfal Glades (the home of the Forsaken) named Gunther Arcanus. He was, presumably, the first forsaken to escape from the control of The Lich King. All of the other forsaken broke free when he was in a weakened state, including Sylvanas Windrunner. This makes him incredibly powerful. He lives on a small island in a lake, believing he is the only forsaken to break free from the Lich King. In classic WoW there was a quest to tell him that other forsaken broke free and that he can join them. Since the rework of the Tirisfal Glades zone in the Cataclysm expansion, this quest chain was removed but Gunther is still there. It is also presumed that Gunther is a lich, the same type of being as Kel'Thuzad, meaning that he is a potent necromancer and has the power to be resurrected over and over until his phylactery is destroyed. He is so powerful, he was able to change his appearance to that of a normal forsaken, rather than keep his skeletal lich appearance. No other lich has ever done this. 

    Posted in: Fan Creations
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    posted a message on The Lore Corner

    There is a small island located in western Pandaria known as the Timeless Isle. It appears to be frozen in time as the sun never moves from it's perch at the top of the sky. The legendary Emperor Shaohao, a Pandarian emperor of old, makes the Timeless Isle his spectral home. In the center of the island, the four celestials can be found: Chi'Ji, the red crane, Niuzao, the black ox, Xuen, the white tiger, and Yu'lon, the jade serpent. The celestials challenge those who believe they are worthy and grant boons to those who best them in battle.

    Posted in: Fan Creations
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    posted a message on The Lore Corner

    Jintha'lor is a troll city in the Hintherlands, a zone of the Eastern Kingdoms. It is the second largest forest troll city, second only to Zul'Aman, the capital. The Vilebranch tribe of trolls currently reside there with both the Horde and the Alliance attempting to remove them from dominance. It is led by Vile Priestess Hexx and Hitah'ya the Keeper. It is a city with multiple tiers with each higher up tier having more influence than the one before it. It is thought that Hakkar the Soulflayer, a dark Loa, has an egg there. At the top of the city, there are multiple caves filled with spiders and the corpses of sacrificed trolls.

     

    Posted in: Fan Creations
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    posted a message on The Lore Corner

    Hey guys, I'm back! I've been taking a break from Hearthstone these past few months and now I'M BACK! Let's do the lore:

    The blood elves are a sect of the night elves who moved to the Isle of Quel'danas in the Eastern Kingdoms after the War of the Ancients. Their leader, Dath'Remar Sunstrider, had stolen a bit of stolen water from the Well of Eternity and used it to create the Sunwell. Due to using the sunwell, the blood elves, at this point calling themselves high elves, lost their blue skin tone. When the high elves were first establishing their kingdom of Quel'thalas they had trouble dealing with the trolls in the surrounding areas. At this point they had been part of the Alliance and requested their aid in exchange for teaching select humans arcane magic. They succeeded in holding the trolls back and it cemented the bond between the high elves and the Alliance. After a long period of growth, Quel'thalas had grown strong but it would eventually fall. The Lich King, at this point known as Arthas Menethil, invaded Quel'thalas along with the scourge and used up most of the Sunwell's power to revive Kel'Thuzad as a Lich. The Lich King killed of almost all of the high elves (90% in fact) and they were forced to find a new home. They renamed themselves blood elves in remembrance. They grouped up with a leader in the now fallen Alliance of Lordaeron. The leader forced them to do impossible tasks and imprisoned them with sentence of death for not completing them. The high elves found assistance in the naga who led them to Outland to join Illidan. Kael'thas Sunstrider had joined Illidan's forces and told his people to join the Horde to help them get to Outland.  Those who did not join the Horde kept the name high elves and joined the Alliance (this was a very small minority).

    Posted in: Fan Creations
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    posted a message on Create-an-Expansion-Extravaganza

    Cool idea! What should the logo on the card be? (Whispers of the Old Gods had the tentacle, Kobolds and Catacomb had the candle etc.)

    Posted in: Fan Creations
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    posted a message on Custom 100+ cards expansion- Myths of the Pantheon- Need feedback

    Really cool idea! Congrats!

    Posted in: Fan Creations
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    posted a message on Myths of Feralas: A custom Hearthstone Expansion

    Wow! This is great! Everyone always forgets about Feralas (which is a wonderful, beautiful zone in my opinion) (one of the better ones in Kalimdor). Keep up the great work!

    Posted in: Fan Creations
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    posted a message on A rather short competiton and some sad news :(

    (P.S. None of this stuff is lore accurate. As far as we know, Kil'jaeden had no children)

    Hakmud was to be the successor to Kil'jaeden when it was time for him to retire. How terribly things turned out...

    Hakmud was born to Kil'jaeden and his first and only wife (who he would soon divorce due to always being busy ruling) Uxorem. He lived a happy life, preparing for his day to join the triumvirate. He had close ties to the spirits of the land, using this to grow powerful. He did not identify himself as a shaman, for he only had (and used) power over the spirits, none of the other elements. When Kil'jaeden and the rest of the triumvirate received Sargeras' bargain of power in exchange for loyalty, Hakmud attempted to convince his father to not accept the deal. Kil'jaeden would not change his mind. Hakmud would then attempt to escape with Velen from the planet. The spirits of Argus cried out to him, trying to drag him into the spirit world. And he let them. He would live hundreds of years in the spirit world, until he caught the attention of an inquisitor, Vrax'thul. "So much knowledge to be learned! The master will be pleased with his new gift." Hakmud attempted to use the spirits to assist him but then realized, he is a spirit. And those who are spirits, travel quickly. He let himself be captured and jailed by the inquisitor, waiting for his chance to escape. He saw his opening. He left, feeling the call of the Prophet Velen, he made his way to Azeroth. Before he left, the inquisitor uttered a soft curse "Beshmaj, Ukmunu Verosha!." Hakmud felt as if a portion of his soul had been left with the inquisitor. Upon lading in Azuremyst Isle, Velen assisted him in becoming corporeal once more, commending him on his ability to remain in spirit form for so long without becoming trapped in it forever. After being caught up to speed on the events on Azeroth, Hakmud decided to make his way to Bloodmyst Isle and assist the draenei in fighting back the blood elves. He encountered one of the blood elven leaders, Rok'mathar. He called to the spirits of the world, pleading for there assistance in battle. They did not answer. Rok'mathar was a powerful fire mage and had managed to shoot a  flaming fireball at Hakmud. The fireball hit him directly on the head, knocking him unconscious. Rok'mathar, thinking that he was dead, went on to more important matters. Divinus, a member of the Light's Chosen, would later find the draenei and bring him to Velen. Velen was able to heal Hakmud but could not restore his connection to the spirit's. Hakmud would decide to become a merchant assisting adventurer's in whatever way he could, gathering as much knowledge as possible to share with his allies. He would become know as Hakmud the Enlightened, rather than Hakmud of Argus. With the recent connection of Azeroth with Argus, Hakmud has decided to stay on Azeroth, not wishing to hear the endless screeching of the spirits, wishing for release. He did, however, visit, just to get one more look at his ancient home. He was shocked by what he saw. The demons and the void, they had ruined everything! He despised them, wishing to destroy them. Little did he know that he would soon become a pawn of the void...

    Hakmud would travel with adventurers, experiencing many stories:

    Goblins vs. Gnomes

    Hakmud would learn much from both the goblins and the gnomes (especially Dr. Boom). He knew that this knowledge may come in handy some day soon, in case he goes to a goblin ruled town or a town full of gnomes. With his newfound knowledge on explosions, Hakmud moved on.

     Naxxramas

    Hakmud found himself in the dread citadel of Naxxramas. The only thing that interested him was Maexxna. How could a beast become so lethal? If he could figure that out it could greatly assist him and his allies in their future endeavors. He decided to move on to somewhere a little...hotter.

     Blackrock Mountain

    This is not what Hakmud said when he said that he wanted something hotter. He hated fire. He decided to learn from the battle tactics of Emperor Thaurissan. He was quite feared and respected by the Dark Iron Dwarves, for both his imposing figure and for his might in combat. Knowledge on how to lead could be helpful in the future.

     The Grand Tournament

    With all the knowledge Hakmud had gained, he decided to join the Grand Tournament as a scholar rather than as fighter. His mentor during this time was Eydis Darkborne. He somehow managed to get her to talk to him about the Lich King and his perverse magic. This information would be essential in battle against the Lich King. He hoped that he would never have to meet the Lich King.

     League of Explorers

    Ah, Elise Starseeker, Hakmud's celebrity crush. Being able to join her on one of her expeditions was thrilling for him. He didn't care if he had to fight a million naga or 10 evil ethereal mummy people (from whom he learned quite a bit) as long as he was with his favorite person. He hoped that he would get the chance again.

     Whispers of the Old Gods

    Hakmud felt a certain call to the land of Silithus, to the land of C'Thun. He would be taught the ways of the old gods by Princess Huhuran. She would teach him that there is power in death and how to harness it. He would sow destruction throughout the world in the name of the master. For C'thun!

     Karazhan

    C'thun sent Hakmud to Karazhan to find a chance to get close to Medivh, to see if he could coax him to move a bit closer to Silithus. Empowered by C'thun, Hakmud easily dealt with Prince Malchezar, gaining the favor of Medivh. If C'thun could corrupt Medivh, the Hour of Twilight would quickly come with him.

     Gadgetzan

    Hakmud was then sent to Gadgetzan, a city full of corruption nearby the prison of C'thun. He had already sent Kazakus and his kabal to corrupt the rest of the city but that would take a while. Hakmud decided to "side" with the Jade Lotus, considering it the greatest threat to the Kabal. If he could corrupt the Jade Lotus, Gadgetzan would be C'thun's.

     Un'goro

    Hakmud had been having soaring success with his most recent mission so C'thun devised a bold plan, corrupt Un'goro. Tanaris would soon be his and if he could corrupt Un'goro, he may have a change at the whole of Azeroth. C'thun had Clutchmother Zavas spawn as many mantid as she could to aid Hakmud in his ventures.

     Knights of the Frozen Throne

    One of C'thun's greatest threats was Yogg'saron, who was trapped in Ulduar. On his way to Ulduar, Hakmud was confronted and killed by the Lich King and revived as a Death Knight. Hakmud would fight for the Lich King for a short time before Yogg'Saron managed to corrupt him and empower him to kill the Lich King.

     Kobolds

    With Hakmud now loyal to Yogg'Saron, he went back to Kalimdor to invade a dungeon full of kobolds, a fitting first mission for him. He easily dealt with the denizens of the dungeon, finding other followers of the old gods such as Blackseed. C'thun also sent minions to attempt to bring Hakmud back to Ahn'qiraj and torture him where only he could control Hakmud. They all knew how useful, and powerful, Hakmud truly was.

    The Witchwood

    Hakmud had grown tired of the Old Gods. They all called for him but he resisted. He knew that his one true master would show his hand soon enough. So he went to the Eastern Kingdoms where none of the Old Gods had power, to Gilneas, the land of the Worgen. After discovering the Witchwood, Hakmud would set up a base there, assisting any adventurers he saw. He met a variety of different people, learning much about the denizens of Azeroth.

     

    Posted in: Fan Creations
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    posted a message on some fan made Dungeon Run bosses for KnC neutral cards

    Some of the hero powers are really weak (Turtle Up) when compared to some of the other bosses both in the game and in your creations. Anyways, keep on working! I hope to see more of them in the future!

    Posted in: Fan Creations
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    posted a message on The Shifting Sands: a custom expansion

    I read the title and was really hoping for a 'War of the Shifting Sands' expansion (the war happened in World of Warcraft between the Army of Kalimdor and the minions of C'Thun). The cards and mechanics still seem really cool though! Good job!

    Posted in: Fan Creations
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