This card is getting a lot of crap for not being like the end all of 3 drops. As many pointed out, it's a nice middle finger to tokens and divine shields and murlocs and that alone warrants a spot in my tempo deck. I've got 8 spots to fill for Standard so unless I see some better stuff, this will probably have 1 slot.
Sometimes I really question Blizzard's developing process. Why would anyone play this when Flamewalker cost 1mana less and has a much stronger effect? Now the story might be different if the Freeze effect on an already frozen character would proc 4 damage (kinda like Ice lance), but it doesn't. Garbage.
You understand that dealing 2 random damage and freezing something are two different effects and one is not necessarily stronger than the other. It just depends on the board state.
There is currently no deck in which this card is good, not even freeze mage. Dealing damage is inherently stronger than freezing something, it's the reason why people brings flamecannon and frostbolt instead of frost nova.
2 random damage won't allow you to ignore a large monster drop. considering this card can freeze anything without having to touch it that's kinda nifty. I'm not saying it's meta defining, but it could have its uses, and we don't know what else is coming out. To make a blanket statement like that in this game is rather absurd.
By the time large monster drops come down this kind of tempo plays is already past expiration date. Flamewalker is strong because you can make powerful tempo plays on turn 4-5 and go face, sealing the game by 7. Freezing a big minion on turn9 counts little when you're ready to double fireball and win with flamewalker.
Things don't always go as planned, and I've never had a flamewaker live long enough to get off 2 fireballs in one turn with it on the board. I've gone entire games without even getting to drop a flamewaker. Considering a lot of good tempo/casino mage cards are leaving with standard I think this could very easily see play. My tempo deck is losing 8 cards and I could throw one of these in there if my early game didn't go quite as planned and maybe get a shot at a win still by locking the opponent out of my face. I'm not saying it'll define a deck, but it's got potential.
Sometimes I really question Blizzard's developing process. Why would anyone play this when Flamewalker cost 1mana less and has a much stronger effect? Now the story might be different if the Freeze effect on an already frozen character would proc 4 damage (kinda like Ice lance), but it doesn't. Garbage.
You understand that dealing 2 random damage and freezing something are two different effects and one is not necessarily stronger than the other. It just depends on the board state.
There is currently no deck in which this card is good, not even freeze mage. Dealing damage is inherently stronger than freezing something, it's the reason why people brings flamecannon and frostbolt instead of frost nova.
2 random damage won't allow you to ignore a large monster drop. considering this card can freeze anything without having to touch it that's kinda nifty. I'm not saying it's meta defining, but it could have its uses, and we don't know what else is coming out. To make a blanket statement like that in this game is rather absurd.
It would be great if it was a 3 mana. With all of the cheap mage spells it could allow you to go more for face rather than wasting spells on minions. Could allow for some nice ice lance play too. I could see myself putting it in my tempo deck to try out. I'm gonna have space with all the cards I'm losing anyway to standard anyway
I'm going to make a C'Thun deck and spend a good amount of time trying to get off a Bronzebeard-> C'Thun play, if only to imagine my opponent realizing they need a new pair of pants
So can we stop giving all of the good murloc cards to paladin? Seriously Shaman got shafted with it's specific cards while paladin gets 2 murloc summoning machines.
If you could choose the target after the spell was decided it would be okay...but it's all 100% random so it's garbage. I would probably put one in my tempo deck once in a while for laughs just to see what happens but I don't see how it could be a useful card to have.
I am really curious how this would work in a tempo mage deck. Say you cast 10 spells, drop some flame wakers or mana wyrms. Do the spells cast by this monster trigger your mana wyrm and flame waker? If so that's potentially brutal...of course I guess this could wreck your own face and your own monsters too from the looks of it.
Arcane Blast X 1 Arcane Missile X2 Mirror Images X2 Clockwork Gnome X1 Mana Wyrm X2 Flame Cannon X1 Frostbolt X2 Unstable Portal X2 Bloodmage Thalnos Mad Scientist X2 Sorcorer's Apprentice X2 Arcane Intellect X1 Counter Spell X1 Mirror Entity X1 Frost nova X1 Flamewaker X2 Fireball X2 Piloted Mech X1 Toshley Archmage Antonidas Rhonin (I know he's slow but I've won a few matches just because of that wonderful death rattle. Combined with Thalnos it's beautiful. On top of that he's gold)
I took out the water elementals because they never really seemed to do anything for me. I removed Azure Drake for Thalnos because both get removed fast and with Thalnos you can drop 3 spells with him and get your use before he gets wiped. I keep losing some really close matches though. I can craft Dr Boom right now, but I'm not sure who to replace. And it really seems like flame strike could do me some good with all the dang palidins around. As it sits right now my win rate is 40% or so. Your thoughts?
Why is this card a 0 cost? How did this not make it past quality control?
"So what you're saying is we're going to give hunters a card that can make any monster utterly useless, and it's going to cost absolutely nothing?" "Yeah, what's wrong with that?"
Every time I face a hunter I just think, "Which monster I play is going to get screwed over this time?" I'm tired of high cost cards being killed by this and a wild boar or a 1/1 hound."
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This card is getting a lot of crap for not being like the end all of 3 drops. As many pointed out, it's a nice middle finger to tokens and divine shields and murlocs and that alone warrants a spot in my tempo deck. I've got 8 spots to fill for Standard so unless I see some better stuff, this will probably have 1 slot.
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It would be great if it was a 3 mana. With all of the cheap mage spells it could allow you to go more for face rather than wasting spells on minions. Could allow for some nice ice lance play too. I could see myself putting it in my tempo deck to try out. I'm gonna have space with all the cards I'm losing anyway to standard anyway
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I'm going to make a C'Thun deck and spend a good amount of time trying to get off a Bronzebeard-> C'Thun play, if only to imagine my opponent realizing they need a new pair of pants
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So can we stop giving all of the good murloc cards to paladin? Seriously Shaman got shafted with it's specific cards while paladin gets 2 murloc summoning machines.
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If you could choose the target after the spell was decided it would be okay...but it's all 100% random so it's garbage. I would probably put one in my tempo deck once in a while for laughs just to see what happens but I don't see how it could be a useful card to have.
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I'm throwing this in my Tempo deck. Might as well since I'm losing Toshley, clockwork knome, and mad scientist
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Oh god the death of secret paladin just made my day
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I am really curious how this would work in a tempo mage deck. Say you cast 10 spells, drop some flame wakers or mana wyrms. Do the spells cast by this monster trigger your mana wyrm and flame waker? If so that's potentially brutal...of course I guess this could wreck your own face and your own monsters too from the looks of it.
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So here's my setup:
Arcane Blast X 1
Arcane Missile X2
Mirror Images X2
Clockwork Gnome X1
Mana Wyrm X2
Flame Cannon X1
Frostbolt X2
Unstable Portal X2
Bloodmage Thalnos
Mad Scientist X2
Sorcorer's Apprentice X2
Arcane Intellect X1
Counter Spell X1
Mirror Entity X1
Frost nova X1
Flamewaker X2
Fireball X2
Piloted Mech X1
Toshley
Archmage Antonidas
Rhonin (I know he's slow but I've won a few matches just because of that wonderful death rattle. Combined with Thalnos it's beautiful. On top of that he's gold)
I took out the water elementals because they never really seemed to do anything for me. I removed Azure Drake for Thalnos because both get removed fast and with Thalnos you can drop 3 spells with him and get your use before he gets wiped. I keep losing some really close matches though. I can craft Dr Boom right now, but I'm not sure who to replace. And it really seems like flame strike could do me some good with all the dang palidins around. As it sits right now my win rate is 40% or so. Your thoughts?
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Why is this card a 0 cost? How did this not make it past quality control?
"So what you're saying is we're going to give hunters a card that can make any monster utterly useless, and it's going to cost absolutely nothing?"
"Yeah, what's wrong with that?"
Every time I face a hunter I just think, "Which monster I play is going to get screwed over this time?" I'm tired of high cost cards being killed by this and a wild boar or a 1/1 hound."