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This would work with several different warrior archetypes (Gaining Armor, damaging your minions, Control). This seems similar in power to Archmage Antonidas to me. Except that it can't keep giving you spells forever, because it can only take so much damage. What do you think?
This would work with several different warrior archetypes (Gaining Armor, damaging your minions, Control). This seems similar in power to Archmage Antonidas to me. Except that it can't keep giving you spells forever, because it can only take so much damage. What do you think?
I like your idea but think it's actually stronger than Antonidas. TIME FOR SMASH seems way better than a fireball. That's my first time in the contest, are we supposed to make balanced cards or not?
This would work with several different warrior archetypes (Gaining Armor, damaging your minions, Control). This seems similar in power to Archmage Antonidas to me. Except that it can't keep giving you spells forever, because it can only take so much damage. What do you think?
I like your idea but think it's actually stronger than Antonidas. TIME FOR SMASH seems way better than a fireball. That's my first time in the contest, are we supposed to make balanced cards or not?
This would work with several different warrior archetypes (Gaining Armor, damaging your minions, Control). This seems similar in power to Archmage Antonidas to me. Except that it can't keep giving you spells forever, because it can only take so much damage. What do you think?
As Kliftonn mentioned, It is a more powerful fireball(especially in Warrior), so maybe add "during your turn" to incentivize the self-harming spells?
How is it way better than Fireball? You guys know that TIME FOR SMASH hits a random enemy, right? Spells with random targets are a lot weaker than targeted ones (e.g., Deadly Shot versus Assassinate)
What do you think of this :) ? I'm not sure if it's too overpowered, so I decided to go with a Deathrattle effect. Also, I think deathrattle fits the theme of rogue/nerubian better than a battlecry (atleast in hearthstone).
How is it way better than Fireball? You guys know that TIME FOR SMASH hits a random enemy, right? Spells with random targets are a lot weaker than targeted ones (e.g., Deadly Shot versus Assassinate)
Seems like I didn't pay enough attention! I agree.
My first idea.Tail Swipe isn't an efficient card, but the flavor and extra damage option could be good for Dragon decks. Let me know what you think! Tail Swipe
How is it way better than Fireball? You guys know that TIME FOR SMASH hits a random enemy, right? Spells with random targets are a lot weaker than targeted ones (e.g., Deadly Shot versus Assassinate)
Seems like I didn't pay enough attention! I agree.
Okay, I wasn't sure if you guys hadn't read TIME FOR SMASH closely or you thought it was too good. I am thinking of slightly nerfing it anyway to a 7 mana 7/5. That would mean you can't get a TIME FOR SMASH off on the first turn you play it.
Okay, these are my ideas so far. I slightly nerfed Hulk Ogron from a 6 mana 6/5 to a 7 mana 7/5. Is that better? It means you can't cast TIME FOR SMASH the first turn he's out. Also, notice that TIME FOR SMASH has a random target, so you can't use it as a finisher in the same way as Archmage Antonidas. Meteor functions as a removal card for Shaman. it's cheap with a downside. I made it so you can target your own minions if you really need some Taunt minions. Would this be better as, say, a Mage or Druid cards? I could change it and remove the Overload. Lastly, Mukla's Pharmacologist is a bit of a joke card.
Could use some help with the wording. No real precedent, I tried my attempt based on Shadowform. Any appeal for this one?
@nurgling13
Ogron - effect seems really powerful, especially in warrior. I like the restrictive health on the minion, creative thinking in limiting it's potential. I think it's borderline balanced even, considering what we have to come up with this week.
Meteor - I love this, but I think it's ok at 1 overload. The downside is quite significant, especially in shaman, which would actually struggle to deal with 2 0/3 taunts. Well, ok, now I see you can also make 2 taunts for yourself. Definitely very flexible and thus interesting. The card is worse than feral spirits or hex for that matter, but you get the flexibility, this one has got me riled!
Pharmacologist - Seems broken to me. When looking at tyrant of the vale, at least. Needs a cut in stats 2/2 would be the bare minimum, but then it just becomes still ridiculously good in classes that abuse spell triggers. so maybe a 1/2?
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This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of our "Like a Boss" competition. To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
So we have to remake an existing boss character? either as a card or a hero?
"Elephants guide me." -Thrall
I was looking through the list of uncollectible cards and I came across TIME FOR SMASH. That gave me an idea for this card:
TIME FOR SMASH
This would work with several different warrior archetypes (Gaining Armor, damaging your minions, Control). This seems similar in power to Archmage Antonidas to me. Except that it can't keep giving you spells forever, because it can only take so much damage. What do you think?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
The real challenge will be finding the list of all the cards that is available for this.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
For Lordaeron!
Locust Swarm
Unbalanced? Too boring since Anub'arak already exists in the game?
You can't stop the signal.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
What do you think of this :) ? I'm not sure if it's too overpowered, so I decided to go with a Deathrattle effect. Also, I think deathrattle fits the theme of rogue/nerubian better than a battlecry (atleast in hearthstone).
token:
Hey guys, got some ideas, but don't know which one I should submit...
Tokens: Mirror of Doom, Ambush!, Dragonteeth
Hero Power:
Feedback would be great! Thanks!
For Lordaeron!
3 ideas before I go to sleep. I will comment tomorrow.
Tokens
The Rookery, Corrupted Egg, Chromatic Drake
Rookery is the 1-cost, non-heroic version in this case. I beleive eggs would be 0/1 as well. Chromatic Drake would be a 7/3.
Unrelenting Trainee, Unrelenting Warrior, Unrelenting Rider
Spectral Trainee, Spectral Warrior, Spectral Rider
Frost Breath, Frozen Champion
If their board was full, Frozen Champion would replace their minion with the lowest combined stats. (Otherwise, Sapphiron too OP)
My first idea.Tail Swipe isn't an efficient card, but the flavor and extra damage option could be good for Dragon decks. Let me know what you think!
Tail Swipe
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
What if i make this card?
TIME FOR SMASH Debris Big Banana
Okay, these are my ideas so far. I slightly nerfed Hulk Ogron from a 6 mana 6/5 to a 7 mana 7/5. Is that better? It means you can't cast TIME FOR SMASH the first turn he's out. Also, notice that TIME FOR SMASH has a random target, so you can't use it as a finisher in the same way as Archmage Antonidas. Meteor functions as a removal card for Shaman. it's cheap with a downside. I made it so you can target your own minions if you really need some Taunt minions. Would this be better as, say, a Mage or Druid cards? I could change it and remove the Overload. Lastly, Mukla's Pharmacologist is a bit of a joke card.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Curious what you guys think of my card. Wanted to incorporate Lady Naz'jar because i enjoyed her effect. Hope it isn't too op!
Here's what I cooked up.
Rain of Fire
Could use some help with the wording. No real precedent, I tried my attempt based on Shadowform. Any appeal for this one?
@nurgling13
Ogron - effect seems really powerful, especially in warrior. I like the restrictive health on the minion, creative thinking in limiting it's potential. I think it's borderline balanced even, considering what we have to come up with this week.
Meteor - I love this, but I think it's ok at 1 overload. The downside is quite significant, especially in shaman, which would actually struggle to deal with 2 0/3 taunts. Well, ok, now I see you can also make 2 taunts for yourself. Definitely very flexible and thus interesting. The card is worse than feral spirits or hex for that matter, but you get the flexibility, this one has got me riled!
Pharmacologist - Seems broken to me. When looking at tyrant of the vale, at least. Needs a cut in stats 2/2 would be the bare minimum, but then it just becomes still ridiculously good in classes that abuse spell triggers. so maybe a 1/2?