Thanks for the rules update, I do not get on here as often as I'd like anymore, so it's good for a refresher course. (Also thank you for putting up with my last one. Hopefully I didn't sound too stupid)
Lets see if I learned this right:
Answer 1: Ragnaros the Firelord. Your statement does not have "Can't Attack. At the End of your Turn..." so adding a text line is one change.
Answer 2: Ragnaros, Lightlord. The 3 changes are: 1) Adding the text line. "At the end of your turn", 2) Swapping the keywords "Deal Damage" to "Restore Health", and 3) Swapping the keyword of "Enemy" to "Damaged friendly Character."
I hope those are the right ones. Just to make sure I got this right, I'll let you come up with the next one this time.
Ha, I was actually thinking of Golden Monkey for the bonus card, but yours works too. Also the 3rd card I was thinking of was the Frigid Snobold. I completely forgot about those troggs. (plus I'm probably still not up do date on these rules yet.)
I didn't even need to search to find this answer: Nefarian can only give you spells from your opponent class. (I play that card probably too much for my own good.)
Okay, let see if I don't break as many rules this time around:
9 mana spell: fill your board with 1/1 tokens. (2 answers, 2(?) Changes each)
All right, I'll fill in. You know at some point we really need to define how these game works again. Probably make it one of the first posts on the next page if possible.
Anyway, to the challenge:
5 mana, 4/6. Inspire: Give your other minions +2 attack. (2 answers, one with 2 changes, one with 3 changes)
for the second one: Blingtron i guess, which does not have the divine shield?
It appears like this is the answer, though it mechanically wouldn't be entirely correct. Remember, 5 mana 3/4 mech is also a possiblity, so removing+adding text (ergo "replacing") shouldn't be considered 1 change, because of it having 2 steps. But I can see why they thought of it this way.
HA! Yeah, it was Blingtron. forgot that removing/adding technically does count as 2 changes. My bad.
3)Earth Shock, No card draw, deals damage instead.
4)Naturalize, Destroy a minion instead of silencing it, and your opponent draws 2 cards.
5)Power Word: Shield? (stretching a bit with this one) Give a minion +2 health instead of silencing, you draw the card.
That's all I got. Genuinely curious what the 6th one is. I'll let the person that figures it out give the next challenge. (unless it's you in which case, try going a little easier on us next time :) )
Regrettably, the Mini-Mage only has one health. (On that subject, Really Blizzard? 2 more mana for a Kobald Geomancer with stealth and 1 more stat on a ridiculous statline?)
Anyway:
6 mana, 5/5. Battlecry: Summon a 1/1 copy of a friendly minion.
It's not the reason I'm staying, but I was sort of thinking that maybe simplifying back to what it was would get more new people interested. I'll still be doing this now that I've started (even if I do take a while between replies, I've got a bunch of stuff in my life to sort through right now. Sorry)
Anyway, onto the problem you gave, I really don't know. I know it's a Silithid Swarmer. but I don't see anything wrong with the description. My only thought is that you might not have been aware that it is now a Beast? I'll say that's it until you tell me wrong. :)
My turn, and back to what we were at. 3 mana Spell: Add a copy of each friendly minion to your hand. (2 answers, 1 change each)
Okay, I'm not the guy who just answered, but I want to try something here. Lets see what happens if we try something from back when this thread first started.
What is wrong with this description?:
Stoneskin Gargoyle: 3 mana, 1/4, At the end of your turn, restore this minion to full health.
Oh dear, this is such a tricky one.
Could it be Flamewreathed Faceless (Overload (2)) and War Golem (7 mana)
I think I'll go with another diffuclut one: 4 mana, Deal 5 damage to all characters. (2 answers, 1 change each)
North Sea Kraken deals 4 damage, not 5.
Also Ironforge Rifleman is a 3 mana, 2/2, Battlecry: Deal 1 damage.
Lets see if I remember how to do this:
9 Mana, 3/4 Demon. Battlecry: If your deck contains no duplicates, Summon a demon from your hand. (2 answers, 3 changes each.)
I got it.
As MrZNF said, Spider Tank is 3 mana, 3/4.
The other two are, Salty Dog, 5 mana 7/4 with no text, and the other is Assassin's Blade, a 5 mana 3/4 Weapon with no text.
Alright, My turn. 3 Mana 3/3. Enrage: Gain Windfury this turn. (2 Answers, 1* change each)
*I think that's accurate. make sure I know if I'm wrong. :)
Thanks for the rules update, I do not get on here as often as I'd like anymore, so it's good for a refresher course. (Also thank you for putting up with my last one. Hopefully I didn't sound too stupid)
Lets see if I learned this right:
Answer 1: Ragnaros the Firelord. Your statement does not have "Can't Attack. At the End of your Turn..." so adding a text line is one change.
Answer 2: Ragnaros, Lightlord. The 3 changes are: 1) Adding the text line. "At the end of your turn", 2) Swapping the keywords "Deal Damage" to "Restore Health", and 3) Swapping the keyword of "Enemy" to "Damaged friendly Character."
I hope those are the right ones. Just to make sure I got this right, I'll let you come up with the next one this time.
Ha, I was actually thinking of Golden Monkey for the bonus card, but yours works too. Also the 3rd card I was thinking of was the Frigid Snobold. I completely forgot about those troggs. (plus I'm probably still not up do date on these rules yet.)
I didn't even need to search to find this answer: Nefarian can only give you spells from your opponent class. (I play that card probably too much for my own good.)
Okay, let see if I don't break as many rules this time around:
9 mana spell: fill your board with 1/1 tokens. (2 answers, 2(?) Changes each)
Pit Lord (Deals 5 damage to your hero), Pit Fighter (costs 5 mana) Lost Tallstrider (Has 4 Health), and Hungry Dragon(Summons a 1 cost minion for your opponent)
Hoping that the tags for pitlord, dragon and Tallstrider don't also count as changes otherwise I have no clue.
4 Mana, 2/6 Taunt. (3 answers with 1 change. (Bonus points, 1 answer with 2 changes, that keeps Taunt)
Kind of a weird one but I assume Sprint (costs 7 and draws 4) and Arcane Intellect (Costs 3, draws 2)
4 mana, Deal 4 damage (3 answers, 2 with 1 change, one with 2 changes)
Fire Elemental is a 6 mana 6/5 that deals 3 damage
Blackwing Corruptor is a 5 mana, 5/4, that deals 3 damage if you are holding a dragon.
And I'm curious, since I did notice it, which one of the two posts of these did you come up with first?
Anyway, my turn again:
3 mana, 2/3. Battlecry: summon 2 1/1 Tokens. (2 answers, 1 change each, PLUS specify the name of the Token in each case)
All right, I'll fill in. You know at some point we really need to define how these game works again. Probably make it one of the first posts on the next page if possible.
Anyway, to the challenge:
5 mana, 4/6. Inspire: Give your other minions +2 attack. (2 answers, one with 2 changes, one with 3 changes)
HA! Yeah, it was Blingtron. forgot that removing/adding technically does count as 2 changes. My bad.
Oh-ho, this was a tricky one. Well played. Not often you have weapons on this forum.
The answers are Assassin's Blade (No card text) and Fool's Bane (Unlimited Attacks each turn as well)
Here's one that's thematic to the last one, but Probably a lot easier.
5 mana, 3/4 Mech. Divine Shield. (2 answers, 1 change each)
Regrettably, the Mini-Mage only has one health. (On that subject, Really Blizzard? 2 more mana for a Kobald Geomancer with stealth and 1 more stat on a ridiculous statline?)
Anyway:
6 mana, 5/5. Battlecry: Summon a 1/1 copy of a friendly minion.
It's not the reason I'm staying, but I was sort of thinking that maybe simplifying back to what it was would get more new people interested. I'll still be doing this now that I've started (even if I do take a while between replies, I've got a bunch of stuff in my life to sort through right now. Sorry)
Anyway, onto the problem you gave, I really don't know. I know it's a Silithid Swarmer. but I don't see anything wrong with the description. My only thought is that you might not have been aware that it is now a Beast? I'll say that's it until you tell me wrong. :)
My turn, and back to what we were at. 3 mana Spell: Add a copy of each friendly minion to your hand. (2 answers, 1 change each)
The Lightlord yells "LIVE INSECT" at the end of your turn, not the start. Why is it that Doomsayer has the only good "start of your turn" effect?
Next one: Eerie statue: 4 mana, 7/7, Can't Attack unless this is the only minion you control.
Okay, I'm not the guy who just answered, but I want to try something here. Lets see what happens if we try something from back when this thread first started.
What is wrong with this description?:
Stoneskin Gargoyle: 3 mana, 1/4, At the end of your turn, restore this minion to full health.