They will deffs make or break rogue, to be honest they have probably wanting to put any decent rogue cards as epics for arena reasons.
I really don't think we need more synergy with any rogue deck out there. Rogue just needs tools to survive which is decent healing/taunts and/or board clears.
ATM Any game not finished by turn 10 is insta lose vs pretty much any mage deck. So far, no card rogue released will change that. "But ma VtH" they say.... VtH does NOTHING verses burst mage they are just gonna use that extra turn to board clear and iceblock up. Then kill you after the stealth is gone.
Yea I am very curious for the 2 epics. Difficult to judge the rogue cards without them. Most of the cards so far for rogue are not looking that strong. Also Valeera the Hollow looks very unique and strong but too slow.
I hope the epics will give rogue more survivability and control skills (maybe through some cool weapons or weapon related skills) so that we can rock with Valeera the Hollow late game :))
Vilespine Slayer was shit as usual? :P That's one of the best cards in the game atm.
Being back on topic - I'm not sure. I really want a good Rogue card that will breathe some life into the class. After losing Conceal Miracle became a shadow of it's former self. While it wasn't a bad move, Rogue didn't really get anything to get back up, as Miracle Plant Rogue was a nice deck, but as the meta became more crystalized it lost it's power. I'd be super happy if we got either a boost to Deathrattle Rogue, or something to help build a new archetype. Atm it's looking like Pirate/Weapon Rogue and I'll definitely try to build a deck in this archetype, but I'm not convinced.
All other classes have at least one Epic card shown, but not Rogue.
I'm thinking they have to be connected in some way, or perhaps have some crazy new effect that will be insane with the Hollow Hero card.
Any thoughts?
yeaa, thats what im thinking, a lot of the epics for the others classes are pretty crazy; priest, warrior, druid, warlock
I'm thinking they will be shit as usual hahaha
They will deffs make or break rogue, to be honest they have probably wanting to put any decent rogue cards as epics for arena reasons.
I really don't think we need more synergy with any rogue deck out there. Rogue just needs tools to survive which is decent healing/taunts and/or board clears.
ATM Any game not finished by turn 10 is insta lose vs pretty much any mage deck. So far, no card rogue released will change that. "But ma VtH" they say.... VtH does NOTHING verses burst mage they are just gonna use that extra turn to board clear and iceblock up. Then kill you after the stealth is gone.
Yea I am very curious for the 2 epics. Difficult to judge the rogue cards without them. Most of the cards so far for rogue are not looking that strong. Also Valeera the Hollow looks very unique and strong but too slow.
I hope the epics will give rogue more survivability and control skills (maybe through some cool weapons or weapon related skills) so that we can rock with Valeera the Hollow late game :))
I'm guessing that at least one of them will be a very strong card that's an auto-include in at least one kind of deck.
What are the odds of two new epics being awful in the same expansion? Not to say that hasn't happened haha.
Being back on topic - I'm not sure. I really want a good Rogue card that will breathe some life into the class. After losing Conceal Miracle became a shadow of it's former self. While it wasn't a bad move, Rogue didn't really get anything to get back up, as Miracle Plant Rogue was a nice deck, but as the meta became more crystalized it lost it's power. I'd be super happy if we got either a boost to Deathrattle Rogue, or something to help build a new archetype. Atm it's looking like Pirate/Weapon Rogue and I'll definitely try to build a deck in this archetype, but I'm not convinced.
I've no clue what I'm doing...
I really hope these are cards with some burgle synergy, Ungoro weapon was good, but not fun nor needed