The deck is fun and no one expects 30+ OTK damage. Doesn't lack on draw and has a deathrattle package to add to tempo and control early. Lots of mutual interactions between cards to activate DRs for draw, tempo, or control. Combo is to draw buffed Dinos or hand buff with Scrap Shot. Hunting party is not needed but definitely makes it more consistent. Then play Beast Master for between 22-44 damage. Let me know what you think.
Hasn't yet. Really Beastmaster and one of the 3 dinos is all you need for lethal most games. There is enough draw and Tutoring for the beasts that you get them early. I mean 1 dino with 1 buff is 11-12 damage. If you hit either of the other 2 available dinos or hunting party you now have 20+ which is enough for 90% of games. you never mulligan for Tracking. you're just using it to thin the deck in the mid game after you have some of the components in hand already. Honestly the deck doesn't even need the otk. There is enough tempo to do the job on it's own. I have won games T6 before. Generally 8-10 is the average turn count.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The deck is fun and no one expects 30+ OTK damage. Doesn't lack on draw and has a deathrattle package to add to tempo and control early. Lots of mutual interactions between cards to activate DRs for draw, tempo, or control. Combo is to draw buffed Dinos or hand buff with Scrap Shot. Hunting party is not needed but definitely makes it more consistent. Then play Beast Master for between 22-44 damage. Let me know what you think.
How often does Tracking force you to discard one of your combo pieces? Is it worth the risk?
Hasn't yet. Really Beastmaster and one of the 3 dinos is all you need for lethal most games. There is enough draw and Tutoring for the beasts that you get them early. I mean 1 dino with 1 buff is 11-12 damage. If you hit either of the other 2 available dinos or hunting party you now have 20+ which is enough for 90% of games. you never mulligan for Tracking. you're just using it to thin the deck in the mid game after you have some of the components in hand already. Honestly the deck doesn't even need the otk. There is enough tempo to do the job on it's own. I have won games T6 before. Generally 8-10 is the average turn count.