Well, sure faceless manipulator is a thing. But if this player is running a druid deck, which historically lack decent removal of big cards, copying the card doesn't solve the problem - Which is that the card is still on the opponents board
Well, sure faceless manipulator is a thing. But if this player is running a druid deck, which historically lack decent removal of big cards, copying the card doesn't solve the problem - Which is that the card is still on the opponents board
The lack of big card removal is the biggest problem Im running into with my deck.
And watch yourself be trampled by 4-6 power minions.
I actually pulled Big Game Hunter from a Arena reward pack yesterday and to be honest you may be right. Thought its to early to tell thus far he has only really saved me a couple of times. Im not sure yet.
And watch yourself be trampled by 4-6 power minions.
I actually pulled Big Game Hunter from a Arena reward pack yesterday and to be honest you may be right. Thought its to early to tell thus far he has only really saved me a couple of times. Im not sure yet.
Dealing with all legendaries is the same as dealing with all minions - it just needs to be a spell that kills a minion, not deal damage, not be restricted by it's power, just kill.
It's a stupid proposition to start with, wanting to kill all legendaries easily isnt a question that needs to be asked - your deck should have a kit to deal with all minions through trades, spells and abilities.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
The main problem i have with legendaries is that it dictates which decks i can make. Not having tinkmaster overspark makes it incredibly difficult to build druid/pally control. Not having Leeroy makes most aggro/combo decks lack a significant finisher. Then theres nat pagle + bloodmage which you throw into any deck because of their insane value.
With that said, this is a normal part of TCGs. If you want to play the best decks or be competetive, your gonna need the best cards. I also think that the dependency on SPECIFIC legendaries will greatly decrease as new cards come out. Deck's that run tinkmaster usually have no real removal. And the whole reason nat pagle is so strong, is because of the lack of strong 1 drops overall in the game (except for warlock).
Yea, it's annoying to deal with, but flavors will change. There will probably come a time when you miss that pagle or leeroy.
And watch yourself be trampled by 4-6 power minions.
I actually pulled Big Game Hunter from a Arena reward pack yesterday and to be honest you may be right. Thought its to early to tell thus far he has only really saved me a couple of times. Im not sure yet.
Dealing with all legendaries is the same as dealing with all minions - it just needs to be a spell that kills a minion, not deal damage, not be restricted by it's power, just kill.
It's a stupid proposition to start with, wanting to kill all legendaries easily isnt a question that needs to be asked - your deck should have a kit to deal with all minions through trades, spells and abilities.
Sorry Im not sure what you mean here, so Big Game Hunter is good then? Just kill.
Im having issues with Taunt decks at the moment.Rank 13.
Leeroy Jenkins is a great card in the right deck and I understand the desire to play with your legendary card, but it just doesn't really fit in here.
On the plus side, your opponent will not be expecting it, but that doesn't make it worth playing there. You have a more aggressive deck with without the power that your original build had (dropping the druid of the claws seems like a bad move).
Now you just have a few heavily aggro cards with a few board control and taunt minions, which leaves you somewhere in between and probably losing to the same things you did (more focused decks or decks packed with legendary cards).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Well, sure faceless manipulator is a thing. But if this player is running a druid deck, which historically lack decent removal of big cards, copying the card doesn't solve the problem - Which is that the card is still on the opponents board
http://suttynest.wordpress.com - Legends Rank W/Out Legendaries player - Hearthstone Advice & Theory
The lack of big card removal is the biggest problem Im running into with my deck.
Craft 1 Big Game Hunter
I'm feeling this is priority.
you can also just run a naturalize if you are short on dust
The minion removal is nice but it can be really dangerous to give up that much card advantage.
You say that now. But when the card draw kills your opponent via fatigue...
It's awesome when you can do that :)
just pulled a Leeroy Jenkins from arena pack :)
And watch yourself be trampled by 4-6 power minions.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I actually pulled Big Game Hunter from a Arena reward pack yesterday and to be honest you may be right. Thought its to early to tell thus far he has only really saved me a couple of times. Im not sure yet.
Dealing with all legendaries is the same as dealing with all minions - it just needs to be a spell that kills a minion, not deal damage, not be restricted by it's power, just kill.
It's a stupid proposition to start with, wanting to kill all legendaries easily isnt a question that needs to be asked - your deck should have a kit to deal with all minions through trades, spells and abilities.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
The main problem i have with legendaries is that it dictates which decks i can make. Not having tinkmaster overspark makes it incredibly difficult to build druid/pally control. Not having Leeroy makes most aggro/combo decks lack a significant finisher. Then theres nat pagle + bloodmage which you throw into any deck because of their insane value.
With that said, this is a normal part of TCGs. If you want to play the best decks or be competetive, your gonna need the best cards. I also think that the dependency on SPECIFIC legendaries will greatly decrease as new cards come out. Deck's that run tinkmaster usually have no real removal. And the whole reason nat pagle is so strong, is because of the lack of strong 1 drops overall in the game (except for warlock).
Yea, it's annoying to deal with, but flavors will change. There will probably come a time when you miss that pagle or leeroy.
Sorry Im not sure what you mean here, so Big Game Hunter is good then? Just kill.
Im having issues with Taunt decks at the moment.Rank 13.
current deck:
[deck]
Leeroy Jenkins is a great card in the right deck and I understand the desire to play with your legendary card, but it just doesn't really fit in here.
On the plus side, your opponent will not be expecting it, but that doesn't make it worth playing there. You have a more aggressive deck with without the power that your original build had (dropping the druid of the claws seems like a bad move).
Now you just have a few heavily aggro cards with a few board control and taunt minions, which leaves you somewhere in between and probably losing to the same things you did (more focused decks or decks packed with legendary cards).