All I meet are rush decks - meaning decks that focus on filling the board and dealing tons of damage before you can actually reach the enjoyable phase of the game. Most of the ones I meet are : - warlock rush - mech mage
What do you think ?
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
All I meet are rush decks - meaning decks that focus on filling the board and dealing tons of damage before you can actually reach the enjoyable phase of the game. Most of the ones I meet are : - warlock rush - mech mage
What do you think ?
I think it's less of a rush than it used to be. Paladin seems to be switching from shockadin to dragondin, and the new combo warrior is stronger and more versatile than the old combo warrior, but also a bit slower than the old combo warrior.
Zoo, mech mage, and face hunter have all been popular for some time.
It's actually not too bad right now (at least on US). On any given day you can run into fair number of face hunter/zoo and control warrior / control paladin. The other big indicator is the minimal presence of tech cards like MC tech (when >80% decks are aggro) and BGH (when >80% decks are control / Dr. Boom). You see them occasionally, but they are not staples like Dr. Boom bananza days, or pre-UT nerf face hunter.
It's interesting you mention the "enjoyable phase of the game", because I am sure that some people only enjoy winning on turn 4-5, and see that rushdown as their "enjoyable phase of the game". It's just a matter of perspective. I personally enjoy trying to read the meta, and pick the deck that wins in that environment. I'll play face hunter, I'll play control warrior and I can see the appeal in both playstyles.
Lastly, if you run into 100% aggro decks... TECH YOUR DECK! find out what cards you can live without, and throw in 2 zombie chow and 2 MC tech and life will be a lot easier. You can play a control style against aggro decks that way. Otherwise, switch to mid-range if you don't want to join the aggro yourself or sacrifice the potency of your late game control decks.
But I suspect there will always be more fast decks than would be expected simply because the ladder system rewards wins-per-hour as heavily as win-loss ratio, so all else being equal, faster decks will always help you climb the ladder.
I'd say it's a tempo game right now, not a rush one. Midrange Hunter, Tempo Mage, even Zoo aren't burn/face decks, but rather fairly quick decks that care A LOT about board control. It's pretty fun overall, and it keeps ultra-greedy decks like Control Warrior in check (which I'm fine with).
I completely agree. Not with the complaints about the game part necessarily, but with the you uninstalling part. That sounds like a good idea.
On topic, I'd say the current meta is less rush than it used to be by quite a bit. That said, there are also fewer control decks too, since those tend to do well when the meta is fast. Control Warrior and Priest, anyway. Most decks seem to be converging somewhere in the middle at the moment, with a pretty wide variety of decks. It makes for a pretty interesting meta.
The game has lost its luster for me. Admittedly, I am a fan of control but the kind of decks you have to build to go the control route don't feel fun anymore. I just end up frustrated most times I log into the game because so many games are over by turn 5 or 6 and it all depends on "Did the quick and easy deck draw its win-conditions in the mulligan this time?"
I'll check back into Hearthstone in the future, but for now, the game is pretty aggravating for someone like me.
Fuck this shit game. It's NEVER going to change. Aggro is cheap, fast, easy and efficient. control requires expensive cards, longer games and more skill. (Yes it does, don't even start. Go fuck yourself.)
YES, you can hard counter it, but it doesn't matter, because it's boring having that turn 1 major stress minion puke in your face every game and even if you're building a anti aggro deck, you still can't fall behind in the start with the wrong cards.
When this game has 500+ more cards than it has now, then MAYBE there's enough diversity to make it interesting.
I feel like quitting. My friend's list has less and less people playing HS. People are leaving. They're fed up. I've invested a lot of time into this game, so I've been clinging on. But I feel it's time to uninstall and wait for the next expansion and do something else.
Go ahead and uninstall. Servers have been extremely crowded lately since the release of the smartphone clients. Plenty of people enjoying the game.
I wish I had all these peoples problems of just running into the same match ups all day.
I would so abuse that advantage by playing hard counters.
Yeah, the second you tech in a bunch of Chows and MCT's, you'll queue against Warrior, Priest, Freeze Mage for the next three days. If two people are getting such vastly different results from the same random matchmaking, their experiences are much more likely to converge than they are to diverge further.
Case in point, the poster above who's trying to model metagame trends based on the last 15 games. You need to be playing for a whole lot longer than that before you can say that you've played against the whole universe, and here's what you can tell us about it. There are threads that aggregate actual data from various players, and that's what you'd have to do before you can make any quality statements about what the meta is like.
What I want to know is why so many people in TCG's prefer late-game battles between fat, clunky minions. Poke-mon? For me, I fail to see how dropping Sylvanas, Boom, Rag and crossing your fingers for a good result across the table is more skill intensive than, say, deciding whether to play Abusive Sergeant now or later. If a play commits all your mana, then the decision tree is just binary - do you play it or not? Small mana-costs lead to a wider possibility of plays in a given turn.
Fuck this shit game. It's NEVER going to change. Aggro is cheap, fast, easy and efficient. control requires expensive cards, longer games and more skill. (Yes it does, don't even start. Go fuck yourself.)
Sounds like your problem is that you just want to ignore the board and the opponent for the first half dozen turns while you draw expensive cards.
Well, that doesn't work. And you're right, THAT is never going to change.
The people who are always waiting for the favourable matchups for their greedy decks are always going to be disappointed. Control does not mean that you do nothing on the first 5 turns of the game. You should understand that the game starts at turn 1 and if you skip a few turns, you will lose a lot of games. Warlock rush is not a rush deck, it is a tempo deck. Mech mage also... People complain about face hunter, but I do not remember the last time I saw one. People play midrange hunter now. These decks can kill fast if they face little resistance, but they are not rush decks.
Also I do not understand why people do not want to adapt. I mean this is the main thing in card games, figuring out what is good in the current metagame. If someone sticks to something which is bad in the current meta, it is their problem and should not complain.
The people who are always waiting for the favourable matchups for their greedy decks are always going to be disappointed. Control does not mean that you do nothing on the first 5 turns of the game. You should understand that the game starts at turn 1 and if you skip a few turns, you will lose a lot of games. Warlock rush is not a rush deck, it is a tempo deck. Mech mage also... People complain about face hunter, but I do not remember the last time I saw one. People play midrange hunter now. These decks can kill fast if they face little resistance, but they are not rush decks.
Also I do not understand why people do not want to adapt. I mean this is the main thing in card games, figuring out what is good in the current metagame. If someone sticks to something which is bad in the current meta, it is their problem and should not complain.
I'm using a face hunter this season (mostly to gain data - but still I'm playing it).
Thing is, if you're playing aggro vs aggro you still need to treat the early game like it's a tempo game. The last thing you want to do as aggro is let another aggro deck get board position on you because you've got @$&#% for board clear.
All I meet are rush decks - meaning decks that focus on filling the board and dealing tons of damage before you can actually reach the enjoyable phase of the game. Most of the ones I meet are :
- warlock rush
- mech mage
What do you think ?
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
I think it's less of a rush than it used to be. Paladin seems to be switching from shockadin to dragondin, and the new combo warrior is stronger and more versatile than the old combo warrior, but also a bit slower than the old combo warrior.
Zoo, mech mage, and face hunter have all been popular for some time.
It's actually not too bad right now (at least on US). On any given day you can run into fair number of face hunter/zoo and control warrior / control paladin. The other big indicator is the minimal presence of tech cards like MC tech (when >80% decks are aggro) and BGH (when >80% decks are control / Dr. Boom). You see them occasionally, but they are not staples like Dr. Boom bananza days, or pre-UT nerf face hunter.
It's interesting you mention the "enjoyable phase of the game", because I am sure that some people only enjoy winning on turn 4-5, and see that rushdown as their "enjoyable phase of the game". It's just a matter of perspective. I personally enjoy trying to read the meta, and pick the deck that wins in that environment. I'll play face hunter, I'll play control warrior and I can see the appeal in both playstyles.
Lastly, if you run into 100% aggro decks... TECH YOUR DECK! find out what cards you can live without, and throw in 2 zombie chow and 2 MC tech and life will be a lot easier. You can play a control style against aggro decks that way. Otherwise, switch to mid-range if you don't want to join the aggro yourself or sacrifice the potency of your late game control decks.
I'm certainly not only seeing rush decks.
But I suspect there will always be more fast decks than would be expected simply because the ladder system rewards wins-per-hour as heavily as win-loss ratio, so all else being equal, faster decks will always help you climb the ladder.
I'd say it's a tempo game right now, not a rush one. Midrange Hunter, Tempo Mage, even Zoo aren't burn/face decks, but rather fairly quick decks that care A LOT about board control. It's pretty fun overall, and it keeps ultra-greedy decks like Control Warrior in check (which I'm fine with).
Have a great deck that's really, really cheap? Help the new players out
I wish I had all these peoples problems of just running into the same match ups all day.
I would so abuse that advantage by playing hard counters.
That.
I completely agree. Not with the complaints about the game part necessarily, but with the you uninstalling part. That sounds like a good idea.
On topic, I'd say the current meta is less rush than it used to be by quite a bit. That said, there are also fewer control decks too, since those tend to do well when the meta is fast. Control Warrior and Priest, anyway. Most decks seem to be converging somewhere in the middle at the moment, with a pretty wide variety of decks. It makes for a pretty interesting meta.
Nothing doing, traveler.
I'm rank 8 just faced 15 straight zoo/mechmage/face hunter. Went 9-6 with my shaman. Don't say it isn't all about agro because it is.
The game has lost its luster for me. Admittedly, I am a fan of control but the kind of decks you have to build to go the control route don't feel fun anymore. I just end up frustrated most times I log into the game because so many games are over by turn 5 or 6 and it all depends on "Did the quick and easy deck draw its win-conditions in the mulligan this time?"
I'll check back into Hearthstone in the future, but for now, the game is pretty aggravating for someone like me.
Go ahead and uninstall. Servers have been extremely crowded lately since the release of the smartphone clients. Plenty of people enjoying the game.
Yeah, the second you tech in a bunch of Chows and MCT's, you'll queue against Warrior, Priest, Freeze Mage for the next three days. If two people are getting such vastly different results from the same random matchmaking, their experiences are much more likely to converge than they are to diverge further.
Case in point, the poster above who's trying to model metagame trends based on the last 15 games. You need to be playing for a whole lot longer than that before you can say that you've played against the whole universe, and here's what you can tell us about it. There are threads that aggregate actual data from various players, and that's what you'd have to do before you can make any quality statements about what the meta is like.
What I want to know is why so many people in TCG's prefer late-game battles between fat, clunky minions. Poke-mon? For me, I fail to see how dropping Sylvanas, Boom, Rag and crossing your fingers for a good result across the table is more skill intensive than, say, deciding whether to play Abusive Sergeant now or later. If a play commits all your mana, then the decision tree is just binary - do you play it or not? Small mana-costs lead to a wider possibility of plays in a given turn.
A carefully thought through answer to an equally distinguished and before all other things UNIQUE thread:
NO
Sounds like your problem is that you just want to ignore the board and the opponent for the first half dozen turns while you draw expensive cards.
Well, that doesn't work. And you're right, THAT is never going to change.
if i had a dollar every time this kind of thread was created, i'd have a few dollars by now...
Meta is not ''rush''. A lot of aggro decks are tempo based and they need the board to function properly.
OP should reconsider the words he is using.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The people who are always waiting for the favourable matchups for their greedy decks are always going to be disappointed. Control does not mean that you do nothing on the first 5 turns of the game. You should understand that the game starts at turn 1 and if you skip a few turns, you will lose a lot of games. Warlock rush is not a rush deck, it is a tempo deck. Mech mage also... People complain about face hunter, but I do not remember the last time I saw one. People play midrange hunter now. These decks can kill fast if they face little resistance, but they are not rush decks.
Also I do not understand why people do not want to adapt. I mean this is the main thing in card games, figuring out what is good in the current metagame. If someone sticks to something which is bad in the current meta, it is their problem and should not complain.
Lol, 'warlock Rush',I think you mean zoo.
I'm using a face hunter this season (mostly to gain data - but still I'm playing it).
Thing is, if you're playing aggro vs aggro you still need to treat the early game like it's a tempo game. The last thing you want to do as aggro is let another aggro deck get board position on you because you've got @$&#% for board clear.
Why don't you then? Why play a game you don't enjoy? It's not like anyone would notice if you quit. So go ahead!
yea its all about rush. fastest way too gold. fastest way to wins. i switched over to a rush deck bc idgaf.