I have had the complete opposite experience as you. If you do not have an immediate answer to the one drop then you may as well just play a 'Chillwind Yeti in that four mana spot, cuz after the one drop hits your 'Dragon it is just a 'Yeti. I have also had horrible rng with the dragon, spawning shit like 'Flame Imp, 'Worgen and a tonne of other one mana minions that can actually lose me Tempo.
This Meta is not about board control, rush damage or even burst, this Meta is 100% all about " TEMPO " and your little friend Mr. Hungry Dragon is a huge Tempo counter productive swine bag.
By that logic Pit Lord had to be insane! But it is not since the downside is too high.
Try to play Hungry dragon vs zoo or face hunter and they just have another card to punch you with.
I have actually. As others have said: it's an advantage card: you use it when you're ahead, not when you are behind.
Interestingly, the fact that hunter tends to not trade makes it easier to use. For example, in one game I dropped a shade turn 1. Turn 4 (after a few turns hero powering 1 healthers), I dropped Hungry then used the Shade to kill the 2/1 that developed. The result was an instant tempo swing as I was now threatening more damage than he could. Followed by a Sludge at turn 5, the game quickly went to my favor.
Shredder's main body never lasted that long, and the leftover body didn't always threatening much. Shredder is rather meh when you are trying to turn tempo into an advantage. He's great when you're behind and need a sticky minion to contest the board and slow them down.
By that logic Pit Lord had to be insane! But it is not since the downside is too high.
Try to play Hungry dragon vs zoo or face hunter and they just have another card to punch you with.
I have actually. As others have said: it's an advantage card: you use it when you're ahead, not when you are behind.
Interestingly, the fact that hunter tends to not trade makes it easier to use. For example, in one game I dropped a shade turn 1. Turn 4 (after a few turns hero powering 1 healthers), I dropped Hungry then used the Shade to kill the 2/1 that developed. The result was an instant tempo swing as I was now threatening more damage than he could. Followed by a Sludge at turn 5, the game quickly went to my favor.
Shredder's main body never lasted that long, and the leftover body didn't always threatening much. Shredder is rather meh when you are trying to turn tempo into an advantage. He's great when you're behind and need a sticky minion to contest the board and slow them down.
So it's a win-more card..., which normally you don't want to run in any kind of deck. If you need to have something on the board to make it good... it's not a good card. It's a situational one. Shredder is good against AoE clear, can trade while leaving something on the board and normally will bring value for it costs.
I've played against a few Hungry Dragon... matter is that normally they gave me a minion that I use to clear their board easily...
Hungry Dragon gives a free card to your opponent... you don't want to do this.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
I stated before that I stated someone saying this. That was from him. He stated the truth in a good way.
Even though I agree to Blametruth on most things, even play some of his decks, I have to disagree on this one. Surely Hungry Dragon is bad in most decks but in for example rogue, where you can often just kill the one drop with your dagger and pressure is key in rogue. I also run it in my Paladin with 2 musters where the weapon and maybe one dude deals with the one drop. I dont think that this is the new shredder but its more like a twilight drake, where it is great in the right decks. Arena is also not the best place for testing out cards.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
I stated before that I stated someone saying this. That was from him. He stated the truth in a good way.
Even though I agree to Blametruth on most things, even play some of his decks, I have to disagree on this one. Surely Hungry Dragon is bad in most decks but in for example rogue, where you can often just kill the one drop with your dagger and pressure is key in rogue. I also run it in my Paladin with 2 musters where the weapon and maybe one dude deals with the one drop. I dont think that this is the new shredder but its more like a twilight drake, where it is great in the right decks. Arena is also not the best place for testing out cards.
It's not like Twillight Drake. Twilight is great because he has insane stats when it comes into play. It has not drawback to play it (weak to silence, but that's not a drawback...).
Hungry Dragon has ''win-more'' writtent all over the card. He can ''work'' in some deck under certain circumstances... but that's far from being a consistent card. If you have a dagger and he spawns a 2 health minion... can't deal with it only with the dagger. Same applies for muster...
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
I stated before that I stated someone saying this. That was from him. He stated the truth in a good way.
Even though I agree to Blametruth on most things, even play some of his decks, I have to disagree on this one. Surely Hungry Dragon is bad in most decks but in for example rogue, where you can often just kill the one drop with your dagger and pressure is key in rogue. I also run it in my Paladin with 2 musters where the weapon and maybe one dude deals with the one drop. I dont think that this is the new shredder but its more like a twilight drake, where it is great in the right decks. Arena is also not the best place for testing out cards.
It's not like Twillight Drake. Twilight is great because he has insane stats when it comes into play. It has not drawback to play it (weak to silence, but that's not a drawback...).
Hungry Dragon has ''win-more'' writtent all over the card. He can ''work'' in some deck under certain circumstances... but that's far from being a consistent card. If you have a dagger and he spawns a 2 health minion... can't deal with it only with the dagger. Same applies for muster...
In my experience he is as consistent as Shredder, he often drops minions which have bad effect for you. I said he was like twilight drake in the sense that he needs a deck specifically tweaked around him, it is not a coincidence thatTwilight Drake is pretty much only used in hand- or demonlock. Also I think people underrate 5/6 stats and how well it trades with 5/5's and also kills belchers. Also can I ask you if you have played this card? I don't think that the Hungry Dragon is some god card but I feel it has some decent potential in the decks I have tested it. :)
Coming from a ygo background, where card advantage is king, this card doesn't impress me as a -1 overall. From a Hearthstone viewpoint though, you're getting your Mana's worth with it so I'm conflicted.
I use Hungry Dragon, but i see why people drop it. Being screwed by your opponent getting a really good 1 drop like the 3/1 whirlwind really stings. And boy does the dragon spawn that guy a lot... .
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
I stated before that I stated someone saying this. That was from him. He stated the truth in a good way.
Even though I agree to Blametruth on most things, even play some of his decks, I have to disagree on this one. Surely Hungry Dragon is bad in most decks but in for example rogue, where you can often just kill the one drop with your dagger and pressure is key in rogue. I also run it in my Paladin with 2 musters where the weapon and maybe one dude deals with the one drop. I dont think that this is the new shredder but its more like a twilight drake, where it is great in the right decks. Arena is also not the best place for testing out cards.
It's not like Twillight Drake. Twilight is great because he has insane stats when it comes into play. It has not drawback to play it (weak to silence, but that's not a drawback...).
Hungry Dragon has ''win-more'' writtent all over the card. He can ''work'' in some deck under certain circumstances... but that's far from being a consistent card. If you have a dagger and he spawns a 2 health minion... can't deal with it only with the dagger. Same applies for muster...
In my experience he is as consistent as Shredder, he often drops minions which have bad effect for you. I said he was like twilight drake in the sense that he needs a deck specifically tweaked around him, it is not a coincidence thatTwilight Drake is pretty much only used in hand- or demonlock. Also I think people underrate 5/6 stats and how well it trades with 5/5's and also kills belchers. Also can I ask you if you have played this card? I don't think that the Hungry Dragon is some god card but I feel it has some decent potential in the decks I have tested it. :)
It has some potential as a situational card. It's win-more one. If you have the tool to deal with the minion... it's a good card. But you were already ahead.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
One thing i discovered that i never thought of before until it started happening was the extra minion the enemy gets to put them in Mind Control tech range...I did it a few times in Arena, players constantly having 3 minions out and i drop the Dragon and steal a minion.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
Hungry Dragon gets vastly more value in Dragon decks for Blackwing Technicians and Corruptors, etc. With extra synergy it's very strong, and even without it's still very strong. Most times the minion has 1 health and basically anything kills it.
And that's why you are not legend or even beyond rank 4...
For one, the Hungry Dragon is only effective when you can deal with the 'plus one' with minimum effort, like Pally where you kill it with the muster weapon, or Priest where you propose a strong hint that you have massive AOE or Shadow Madness or cabal and push you foe to make mistakes. In other deck, even for Shaman the Hungry Dragon is very bad.
Another fact is about statistics. This card is statistically bad, and whatever fun games you have won with it, you still lose more due to its battlecry. Not that we don't put it in our decks, we have run enough of it and draw a safe conclusion. Giving your foe a free minion is worse than simple stats reduction. Against the decks which contain relatively fewer minions( less than 20), this free 1-drop will fiendishly set back your game. And by that it means you will lose a lot of game to Rogue and Druid, both of which have less than 20 minions in the deck.
too much aggro on ladder to try new things if you arent legend, and deck testing in casual is pointless
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
Hungry Dragon gets vastly more value in Dragon decks for Blackwing Technicians and Corruptors, etc. With extra synergy it's very strong, and even without it's still very strong. Most times the minion has 1 health and basically anything kills it.
Anything means you had a board. Which is not the case at every moment this card will be played.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
And that's why you are not legend or even beyond rank 4...
For one, the Hungry Dragon is only effective when you can deal with the 'plus one' with minimum effort, like Pally where you kill it with the muster weapon, or Priest where you propose a strong hint that you have massive AOE or Shadow Madness or cabal and push you foe to make mistakes. In other deck, even for Shaman the Hungry Dragon is very bad.
Another fact is about statistics. This card is statistically bad, and whatever fun games you have won with it, you still lose more due to its battlecry. Not that we don't put it in our decks, we have run enough of it and draw a safe conclusion. Giving your foe a free minion is worse than simple stats reduction. Against the decks which contain relatively fewer minions( less than 20), this free 1-drop will fiendishly set back your game. And by that it means you will lose a lot of game to Rogue and Druid, both of which have less than 20 minions in the deck.
LOL..Friggin plz...Like getting rank 4 or legend is actually hard? That's news to me. I play where their is actual skill like in Arena where i average 7.5 wins with a 75% win rate over 1000 games recorded. Pretty such that puts me in the top 0.5-1% of arena players. Dragon synergy and certain classes more then make up for the 1 drop and usually you have at least one other minion on the board to ping it off. Getting a single Corruptor ping because of that dragon makes up for it alone. Don't message if you dont know what your talking about.
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I have had the complete opposite experience as you. If you do not have an immediate answer to the one drop then you may as well just play a 'Chillwind Yeti in that four mana spot, cuz after the one drop hits your 'Dragon it is just a 'Yeti. I have also had horrible rng with the dragon, spawning shit like 'Flame Imp, 'Worgen and a tonne of other one mana minions that can actually lose me Tempo.
This Meta is not about board control, rush damage or even burst, this Meta is 100% all about " TEMPO " and your little friend Mr. Hungry Dragon is a huge Tempo counter productive swine bag.
As someone stated about Hungry Dragon...
It's a yeti with a + 1 / + 1 but you are giving your opponent a free card, you put it into play for free and it has charge. (1-mana minion here).
I don't like this kind of things...
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Everyone with their big sticky 4-drops and here I am relying on Tazdingo.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I have actually. As others have said: it's an advantage card: you use it when you're ahead, not when you are behind.
Interestingly, the fact that hunter tends to not trade makes it easier to use. For example, in one game I dropped a shade turn 1. Turn 4 (after a few turns hero powering 1 healthers), I dropped Hungry then used the Shade to kill the 2/1 that developed. The result was an instant tempo swing as I was now threatening more damage than he could. Followed by a Sludge at turn 5, the game quickly went to my favor.
Shredder's main body never lasted that long, and the leftover body didn't always threatening much. Shredder is rather meh when you are trying to turn tempo into an advantage. He's great when you're behind and need a sticky minion to contest the board and slow them down.
One does not simply walk into Mordor,
unless they want to be the best they can be.
So it's a win-more card..., which normally you don't want to run in any kind of deck. If you need to have something on the board to make it good... it's not a good card. It's a situational one. Shredder is good against AoE clear, can trade while leaving something on the board and normally will bring value for it costs.
I've played against a few Hungry Dragon... matter is that normally they gave me a minion that I use to clear their board easily...
Hungry Dragon gives a free card to your opponent... you don't want to do this.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Tazdingo is surpsrisingly safe against many minions...
5 health is something not to overlook at... since it'll normally trade efficiently against many creatures when dropped on turn 4/5.
Sludge Belcher overruns it since it has something more for 1-mana... but it is pretty fine.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
You don't even need to test out Hungry Dragon to understand that the card is win-more oriented. Giving your opponent a free card, putting it into play for free and basically granting it charge unless you take of it on the turn you play this card is the best way to see this card.
Hungry Dragon is just a Chillwind Yeti with + 1 / + 1. Too huge drawback for a small benefit. I vastly prefer a Shredder, a Yeti or a Senjin. More consistent.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
https://www.youtube.com/watch?v=ogeN07a7z2M lolololol
I stated before that I stated someone saying this. That was from him. He stated the truth in a good way.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Even though I agree to Blametruth on most things, even play some of his decks, I have to disagree on this one. Surely Hungry Dragon is bad in most decks but in for example rogue, where you can often just kill the one drop with your dagger and pressure is key in rogue. I also run it in my Paladin with 2 musters where the weapon and maybe one dude deals with the one drop. I dont think that this is the new shredder but its more like a twilight drake, where it is great in the right decks. Arena is also not the best place for testing out cards.
It's not like Twillight Drake. Twilight is great because he has insane stats when it comes into play. It has not drawback to play it (weak to silence, but that's not a drawback...).
Hungry Dragon has ''win-more'' writtent all over the card. He can ''work'' in some deck under certain circumstances... but that's far from being a consistent card. If you have a dagger and he spawns a 2 health minion... can't deal with it only with the dagger. Same applies for muster...
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
In my experience he is as consistent as Shredder, he often drops minions which have bad effect for you. I said he was like twilight drake in the sense that he needs a deck specifically tweaked around him, it is not a coincidence thatTwilight Drake is pretty much only used in hand- or demonlock. Also I think people underrate 5/6 stats and how well it trades with 5/5's and also kills belchers. Also can I ask you if you have played this card? I don't think that the Hungry Dragon is some god card but I feel it has some decent potential in the decks I have tested it. :)
Coming from a ygo background, where card advantage is king, this card doesn't impress me as a -1 overall. From a Hearthstone viewpoint though, you're getting your Mana's worth with it so I'm conflicted.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I use Hungry Dragon, but i see why people drop it. Being screwed by your opponent getting a really good 1 drop like the 3/1 whirlwind really stings. And boy does the dragon spawn that guy a lot... .
It has some potential as a situational card. It's win-more one. If you have the tool to deal with the minion... it's a good card. But you were already ahead.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
One thing i discovered that i never thought of before until it started happening was the extra minion the enemy gets to put them in Mind Control tech range...I did it a few times in Arena, players constantly having 3 minions out and i drop the Dragon and steal a minion.
Hungry Dragon gets vastly more value in Dragon decks for Blackwing Technicians and Corruptors, etc. With extra synergy it's very strong, and even without it's still very strong. Most times the minion has 1 health and basically anything kills it.
And that's why you are not legend or even beyond rank 4...
For one, the Hungry Dragon is only effective when you can deal with the 'plus one' with minimum effort, like Pally where you kill it with the muster weapon, or Priest where you propose a strong hint that you have massive AOE or Shadow Madness or cabal and push you foe to make mistakes. In other deck, even for Shaman the Hungry Dragon is very bad.
Another fact is about statistics. This card is statistically bad, and whatever fun games you have won with it, you still lose more due to its battlecry. Not that we don't put it in our decks, we have run enough of it and draw a safe conclusion. Giving your foe a free minion is worse than simple stats reduction. Against the decks which contain relatively fewer minions( less than 20), this free 1-drop will fiendishly set back your game. And by that it means you will lose a lot of game to Rogue and Druid, both of which have less than 20 minions in the deck.
Anything means you had a board. Which is not the case at every moment this card will be played.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
LOL..Friggin plz...Like getting rank 4 or legend is actually hard? That's news to me. I play where their is actual skill like in Arena where i average 7.5 wins with a 75% win rate over 1000 games recorded. Pretty such that puts me in the top 0.5-1% of arena players. Dragon synergy and certain classes more then make up for the 1 drop and usually you have at least one other minion on the board to ping it off. Getting a single Corruptor ping because of that dragon makes up for it alone. Don't message if you dont know what your talking about.