Well the problem here is very simple. The OP dislikes the very concept of Mill decks, which is fine everybody dislikes some kind of archetype and feels like playing it or playing against it isn't fun for me personally it's freeze mage, the deck just feels wrong to me and leaves very little room for interaction.
But something we've got to accept when playing any TCG including Hearthstone is that there are a variety of viable strategies, many different archetypes and all of those should have a place in a well balanced card game. Now - again - you may dislike certain archetypes but this game like most TCGs is basically balanced around hard counters.
There's a counter deck for pretty much every strategy you could come up with and if you feel annoyed by mill rogues and feel like you are facing a lot of them then you simply have to adapt to that adjust your deck accordingly or just play an archetype that straight out destroys that kind of deck like Mech Mage/shaman.
At the end of the day we as players enjoy different kinds of decks and everyone who enjoys playing mill should be allowed to do so regardless of other people disliking the concept of that deck.
Much respect to you my friend. I don't hate people playing aggro decks or any decks they want, but let me play my cards too. keep the game interactive :)
well i don't think it's fun to get raped in the face by hunters and mech mages and i'm pretty sure quite a reasonable number of people agree with me,but i still have to deal with it.
I still highly suggest you play this deck yourself at least once, even if it's just casual (at least you won't feel bad for your opponent then for whatever reason).
You'll probably notice how difficult it is to actually mill your opponent if your opening hand is prep, sap, prep shadowstep and you don't draw into coldlight until you have 10 cards left and you're at 8 hp.
I still highly suggest you play this deck yourself at least once, even if it's just casual (at least you won't feel bad for your opponent then for whatever reason).
You'll probably notice how difficult it is to actually mill your opponent if your opening hand is prep, sap, prep shadowstep and you don't draw into coldlight until you have 10 cards left and you're at 8 hp.
My friend , i said multiple times that mill rouge has its weakness - rely heavily on mulligan cold light oracle - , i don't like the milling idea itself. Thanks for the reply may be i'll will try in casual.
Well, if you don't like the milling that's just your opinion then. The thread should be titled something like "Expand hand limit to 15" or something then though, because there are other cards that can mill and other classes that can mill. Whatever though, I'm tired of talking about this, not like mill rogue is going to be around in a month anyway.
Much respect to you my friend. I don't hate people playing aggro decks or any decks they want, but let me play my cards too. keep the game interactive :)
To be honest, though, that's the same argument people make about aggro decks: how they cannot play their larger cards due to the game ending so early, even if they win. Combo haters typically hate how they feel there's no chance for them to win since they go from almost full health to BOOM, dead. Control haters, meanwhile, hate the dragged on 30 minute match they are forced to play.
The ending is still the same, though. Whatever my deck is, my goal is to NOT let you do what you want to do. I do NOT want opposing control decks to use their big boys and control the game early. I do NOT want fast decks to freely hit my face. I do NOT want combo decks to safely get their combo pieces and I do NOT want mill decks to mill me out. In turn, they will try to stop me from doing what I want to do.
It's the nature of the game and the realization that, in competitive play, it's not about how YOU want to play but about defeating your opponent's way of playing. It's not about fairness or equality, but about perfection and countering.
Being able to "have fun doing whatever you want" is a casual mindset that needs, say, that thread about casual play that's attempting to pick up steam.
The problem that everyone is ignoring is that the OP isn't complaining about how OP Mill decks are - just that they hate the concept of milling.
To that I have to say, um, tough shit? Sorry, but mill decks have been a part of every TCG I've been a part of (Pokémon, Yugioh and MTG have all had Mill decks - I just faced a Mill deck today in PTCGO). It's another style of play that people will run. If it becomes a rampant problem like Miracle did, they'll nerf it. If not, deal with it.
This game can't be balanced around 'Oh, I don't like this mechanic, can we just not have it?'. That's like me saying 'Oh, I don't like Freeze Mage, can we just remove Freeze from the game?'.
I am sorry that you feel that Milling is an unfun mechanic, but you just have to deal with it. As I said before, if it becomes OP they'll nerf it somehow, but I don't think it will, so you're gonna have to live with it. I personally welcome a new style of Rogue play.
The problem that everyone is ignoring is that the OP isn't complaining about how OP Mill decks are - just that they hate the concept of milling.
To that I have to say, um, tough shit? Sorry, but mill decks have been a part of every TCG I've been a part of (Pokémon, Yugioh and MTG have all had Mill decks - I just faced a Mill deck today in PTCGO). It's another style of play that people will run. If it becomes a rampant problem like Miracle did, they'll nerf it. If not, deal with it.
This game can't be balanced around 'Oh, I don't like this mechanic, can we just not have it?'. That's like me saying 'Oh, I don't like Freeze Mage, can we just remove Freeze from the game?'.
I am sorry that you feel that Milling is an unfun mechanic, but you just have to deal with it. As I said before, if it becomes OP they'll nerf it somehow, but I don't think it will, so you're gonna have to live with it. I personally welcome a new style of Rogue play.
+1 from me for the understanding, i'm sure that i read an article in the past that about blizzard devs not liking the mill concept in other TCG games and they discourage that mechanic in hearthstone , but i didn't find that article now :(
Trust me, this deck works far less often than you think it does so stop crying about things you have no idea about.
Cause i don't find it fun , i don't play decks relying on annoying tactics -mill or face hunters-,i always play with fair and decent midrange or control decks
There's nothing "unfair" about face hunter or mill decks. This is just a random rule you've made in your head, which makes you less competitive. If you don't find it fun, then don't play it, but don't blame losing to ultimately weak decks with "fair" decks on the game or its players. The thing preventing you from getting wins is much closer to home.
Coldilight Oracle makes draw 2 cards you too. so it's not THAT good having 10 of them in your deck
I THOUGHT that at first until I saw it in play.
The trick is that Gangup effectively giving you a 36 deck. Combined with two deathlords, this results in having a natural 8 card distance from lethal compared to your opponent which is effectively 36 damage purely from lethal before you even run out of cards. The deck can literally stall you to death even if you don't draw a single card of your own or take a single bit of damage.
Of course most mill rogues carry some personal card draw (i.e. fan of knives) but then also plan on doing some damage to you. Still though, getting hit with 20 unanswered damage just from fatigue. They also carry 2 heal bots as well.
That's why they can do what they do with this deck.
+1 from me for the understanding, i'm sure that i read an article in the past that about blizzard devs not liking the mill concept in other TCG games and they discourage that mechanic in hearthstone , but i didn't find that article now :(
Can't remember where but the article does exist. Note, though, that they also consider 'fatigue' as a big solution to the issue of mill since you are technically still dying to damage rather than just running out of cards. What they HATED though was the "discard an opponent's card" mechanic as they want people to be able to play the cards they have.
So the concept of fatigue kills will probaly stay if it doesn't dominate the game. THe concept of BURNING cards will be more watched.
+1 from me for the understanding, i'm sure that i read an article in the past that about blizzard devs not liking the mill concept in other TCG games and they discourage that mechanic in hearthstone , but i didn't find that article now :(
Can't remember where but the article does exist. Note, though, that they also consider 'fatigue' as a big solution to the issue of mill since you are technically still dying to damage rather than just running out of cards. What they HATED though was the "discard an opponent's card" mechanic as they want people to be able to play the cards they have.
So the concept of fatigue kills will probaly stay if it doesn't dominate the game. THe concept of BURNING cards will be more watched.
Gang Up certainly makes fatigue/mill decks easier to construct. Blizzard has stated they aren't supportive of card destruction playstyles but they surely understood the potential of this card. My advice is to just grin and bear it. Those decks pan out some time and other times they are horrific failures.
Gang Up certainly makes fatigue/mill decks easier to construct. Blizzard has stated they aren't supportive of card destruction playstyles but they surely understood the potential of this card. My advice is to just grin and bear it. Those decks pan out some time and other times they are horrific failures.
Yes the potential of gang up is great if people start using it in other deck types, imagine many loatheb ,dr.boom or sludge belcher it is very interesting card for sure.
Much respect to you my friend. I don't hate people playing aggro decks or any decks they want, but let me play my cards too. keep the game interactive :)
I only lost to regular oil once , in the last 5 matchups which is ok imo
well i don't think it's fun to get raped in the face by hunters and mech mages and i'm pretty sure quite a reasonable number of people agree with me,but i still have to deal with it.
I still highly suggest you play this deck yourself at least once, even if it's just casual (at least you won't feel bad for your opponent then for whatever reason).
You'll probably notice how difficult it is to actually mill your opponent if your opening hand is prep, sap, prep shadowstep and you don't draw into coldlight until you have 10 cards left and you're at 8 hp.
My friend , i said multiple times that mill rouge has its weakness - rely heavily on mulligan cold light oracle - , i don't like the milling idea itself. Thanks for the reply may be i'll will try in casual.
Well, if you don't like the milling that's just your opinion then. The thread should be titled something like "Expand hand limit to 15" or something then though, because there are other cards that can mill and other classes that can mill. Whatever though, I'm tired of talking about this, not like mill rogue is going to be around in a month anyway.
To be honest, though, that's the same argument people make about aggro decks: how they cannot play their larger cards due to the game ending so early, even if they win. Combo haters typically hate how they feel there's no chance for them to win since they go from almost full health to BOOM, dead. Control haters, meanwhile, hate the dragged on 30 minute match they are forced to play.
The ending is still the same, though. Whatever my deck is, my goal is to NOT let you do what you want to do. I do NOT want opposing control decks to use their big boys and control the game early. I do NOT want fast decks to freely hit my face. I do NOT want combo decks to safely get their combo pieces and I do NOT want mill decks to mill me out. In turn, they will try to stop me from doing what I want to do.
It's the nature of the game and the realization that, in competitive play, it's not about how YOU want to play but about defeating your opponent's way of playing. It's not about fairness or equality, but about perfection and countering.
Being able to "have fun doing whatever you want" is a casual mindset that needs, say, that thread about casual play that's attempting to pick up steam.
One does not simply walk into Mordor,
unless they want to be the best they can be.
This thread is just so wrong in so many levels.
Complaining about Gang Up is like complaining about Totemic Might... But damn, people are creating THREADS about it? really? god....
The world is a sadder place
Retired Hearthstone Columnist
I wish I could play gang up rogues all day every day, sadly I am not rank 25 ):
Retired Hearthstone Columnist
I'm playing it rank 9 right now, come join me ;)
Sorry the thread is not wrong as you say , Gang up is not like Totemic might by miles
The problem that everyone is ignoring is that the OP isn't complaining about how OP Mill decks are - just that they hate the concept of milling.
To that I have to say, um, tough shit? Sorry, but mill decks have been a part of every TCG I've been a part of (Pokémon, Yugioh and MTG have all had Mill decks - I just faced a Mill deck today in PTCGO). It's another style of play that people will run. If it becomes a rampant problem like Miracle did, they'll nerf it. If not, deal with it.
This game can't be balanced around 'Oh, I don't like this mechanic, can we just not have it?'. That's like me saying 'Oh, I don't like Freeze Mage, can we just remove Freeze from the game?'.
I am sorry that you feel that Milling is an unfun mechanic, but you just have to deal with it. As I said before, if it becomes OP they'll nerf it somehow, but I don't think it will, so you're gonna have to live with it. I personally welcome a new style of Rogue play.
You can find me here! Good luck everyone!
+1 from me for the understanding, i'm sure that i read an article in the past that about blizzard devs not liking the mill concept in other TCG games and they discourage that mechanic in hearthstone , but i didn't find that article now :(
There's nothing "unfair" about face hunter or mill decks. This is just a random rule you've made in your head, which makes you less competitive. If you don't find it fun, then don't play it, but don't blame losing to ultimately weak decks with "fair" decks on the game or its players. The thing preventing you from getting wins is much closer to home.
I THOUGHT that at first until I saw it in play.
The trick is that Gangup effectively giving you a 36 deck. Combined with two deathlords, this results in having a natural 8 card distance from lethal compared to your opponent which is effectively 36 damage purely from lethal before you even run out of cards. The deck can literally stall you to death even if you don't draw a single card of your own or take a single bit of damage.
Of course most mill rogues carry some personal card draw (i.e. fan of knives) but then also plan on doing some damage to you. Still though, getting hit with 20 unanswered damage just from fatigue. They also carry 2 heal bots as well.
That's why they can do what they do with this deck.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Can't remember where but the article does exist. Note, though, that they also consider 'fatigue' as a big solution to the issue of mill since you are technically still dying to damage rather than just running out of cards. What they HATED though was the "discard an opponent's card" mechanic as they want people to be able to play the cards they have.
So the concept of fatigue kills will probaly stay if it doesn't dominate the game. THe concept of BURNING cards will be more watched.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Thanks for the clarification :)
Gang Up certainly makes fatigue/mill decks easier to construct. Blizzard has stated they aren't supportive of card destruction playstyles but they surely understood the potential of this card. My advice is to just grin and bear it. Those decks pan out some time and other times they are horrific failures.
Yes the potential of gang up is great if people start using it in other deck types, imagine many loatheb ,dr.boom or sludge belcher it is very interesting card for sure.
Mill decks are awesome, and I think it's really cool that there's once again murmurs of a viable mill deck.