I don't typically get salty, but when a noob Druid gets a 8/8 Questing Adventurer on turn 3 then BMs me with emotes, then plays a Hemet to destroy his whole deck but 5 cards, then beats me after getting his Hemet Elusive with adapt and drawing a Swipe, I get salty.
This game is currently Hunterstone: Hunters of Huntercraft. Nearly every single one of my games is against a turn 1 beast, into turn 2 crackling razormaw or scavenging hyena. If it's not Hunter, I'm against discardlock, Rogue quest. Once again we're at a point where if you have a bad mulligan and can't deal with a freaking 1or 2 mana minion, you may straight up lose.
This game is currently Hunterstone: Hunters of Huntercraft. Nearly every single one of my games is against a turn 1 beast, into turn 2 crackling razormaw or scavenging hyena. If it's not Hunter, I'm against discardlock, Rogue quest. Once again we're at a point where if you have a bad mulligan and can't deal with a freaking 1or 2 mana minion, you may straight up lose.
Don't forget, if you ignore the kittens to, say, develop your board, then it's turn 2 Dire Wolf Alpha smack smack.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
There's a NOT SMALL difference between the two HF By the two HF I mean to "have fun" and to "have a F**k". Why? Because I strongly think we are getting this all wrong. There is no meta in HS, there is no concept at all of meta when you have mechanics like discover or discount, or summon this or that. I really enjoy HS, play as much as I can, but I mean, you have : - mages playing more than 50 cards without even running out of cards in the deck (4 iceblocks, 3 ice barriers, just stuid stuff) - you have 3 Kalimos Shamans with no costo to it's inmense effects (ie, health cost, reflect or sumthing like that) - infinite Operative's value still viable - Miracle Priests, which controls anything and thanks God entomb is gone - A rotated out Ragnaros, that comes back in the shape of an unstopable hero power - TIER ONE PIRATE WARRIOS, DUDE JUST F!"#% NERF THOSE JOY KILLAS - turn 4 quest rogues, no quest wlock, no quest palas - oh yeah, reno gone but hell, why rotate out him if we can bring him back as a priest-only badass girlu. Just cut the crap of infinite value decks man. It's just not fun. I wish we had other endgames in HS, I am thinking open cups or finding a comunity to play tournaments, cuz I'm sick of this sht.
I think the quests mechanic is ruining this game. Almost all of them are retardedly easy to complete, and usually once they complete the quest you can't win. I have now lost 6 games in a row to decks that play a quest, and in every game they've completed by turn 5 or 6 (poor guy). There's just no way to stop them when they complete their quest. I used to enjoy playing this game, now I find myself getting more and more pissed at it when I do play. Unless blizz does something soon, this may be my last expansion that I play in. If I could sell my cards to somebody, I think I would and just move on.
Fuck me. Tried putting together an Nzoth priest that could survive Quest Rogue and Pirate Warrior and maybe Jade/Ely Shaman. Get matched up with some sort of weird Kafukus Jaraxus Warlock, Nzoth heal Pally and control /reincarnate Shaman. This is rank 15 - almost all I've seen before this is Quest Rogue, Quest Warrior, Pirate Warrior , and Quest Mage. WHEN THE FUCK is Blizzard going to admit to manipulating matchups based on deck content? Blizzard are fucking cunts. Somebody deserves to sue them for fucking fraud. Fuck I despise that lying cunt Brode so much.
I was one turn away from a hard-fought lethal in arena against Mage (8-1 game). I also had two taunts and a large minion and my opponent had 1 card in hand and 1 small minion on board. Next turn he "topdecks" Tortollan Primalist and discovers Pyroblast. Of course the pyro hits my face (1/7 chance) and ends the game in his favor. Grrrrrrrrrrrrr. One of the worst endings to an arena game in my recent memory.
I feel like I haven't been playing the game much since the new expansion. I have a quest deck for Mage, which was fun a couple of times, but it just feels different. It is such a new dynamic of the game. I am not sure what to make of it.
And I hate playing against a quest deck. Some more than others.
Playing Hemet quest hunter in order to get a quest out of the way. I get matched up against a jade druid who doesn't manage to get a perfect starting hand and only has a 4/4 and 5/5 golem by turn six. I finish my quest and play Hemet on turn seven ready to throw down queen and fill up my deck. This guy plays the spell card that allows him to adapt all of his minions on the board and he get Windfury. I have 5 health left after that so I play queen then manage to adapt her so she has taunt. Even if she dies his minions can't kill me and I can regain board control right? Nope, this guy has the second adapt spell card and wouldn't you know it, he gets poisonous. Sacrifice the 4/4 and win the game, grats on the rng.
Next game I was playing while typing this I manage to pull off the combo against an exodia mage who has blown two freeze novas and a Blizzard already and is down to 8 health. My router decides it's a good time to take a nap for the first time in a month and the rest is history.
Blizzard sure knows how to fuck up a game. Just trying to get some wins toward golden heroes, queue up against 50 quest rogues, instaconcede because I don't care about rank and it's absolutely pointless to play against this blatantly overpowered deck that cannot ever be beaten. Let's try to fight against this mage instead. Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost NovaDoomsayer, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Alextrasza, Condede, go fuck yourself.
Let's give mage an infinite amount of freeze and NO COUNTER AT ALL, except for wailing soul which is only in wild and even then it's just as useless as every Tech card ever, because if you go up against a different class it automatically loses you the game for putting such a bad card in your deck.
Remember when they nerfed freeze mage back in beta because it was too uninteractive? Blizzard up from 5 to 6 mana, Cone of Cold I think too. Now they give them an infinite amount of freeze spells, great.
TRASH mages in Arena. FUCK You and FUCK your polymorphs.
I don't typically get salty, but when a noob Druid gets a 8/8 Questing Adventurer on turn 3 then BMs me with emotes, then plays a Hemet to destroy his whole deck but 5 cards, then beats me after getting his Hemet Elusive with adapt and drawing a Swipe, I get salty.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
This game is currently Hunterstone: Hunters of Huntercraft. Nearly every single one of my games is against a turn 1 beast, into turn 2 crackling razormaw or scavenging hyena. If it's not Hunter, I'm against discardlock, Rogue quest. Once again we're at a point where if you have a bad mulligan and can't deal with a freaking 1or 2 mana minion, you may straight up lose.
Free to try and find a game, dealing cards for sorrow, cards for pain.
There's a NOT SMALL difference between the two HF
By the two HF I mean to "have fun" and to "have a F**k".
Why? Because I strongly think we are getting this all wrong. There is no meta in HS, there is no concept at all of meta when you have mechanics like discover or discount, or summon this or that. I really enjoy HS, play as much as I can, but I mean, you have :
- mages playing more than 50 cards without even running out of cards in the deck (4 iceblocks, 3 ice barriers, just stuid stuff)
- you have 3 Kalimos Shamans with no costo to it's inmense effects (ie, health cost, reflect or sumthing like that)
- infinite Operative's value still viable
- Miracle Priests, which controls anything and thanks God entomb is gone
- A rotated out Ragnaros, that comes back in the shape of an unstopable hero power
- TIER ONE PIRATE WARRIOS, DUDE JUST F!"#% NERF THOSE JOY KILLAS
- turn 4 quest rogues, no quest wlock, no quest palas
- oh yeah, reno gone but hell, why rotate out him if we can bring him back as a priest-only badass girlu.
Just cut the crap of infinite value decks man. It's just not fun. I wish we had other endgames in HS, I am thinking open cups or finding a comunity to play tournaments, cuz I'm sick of this sht.
I think the quests mechanic is ruining this game. Almost all of them are retardedly easy to complete, and usually once they complete the quest you can't win. I have now lost 6 games in a row to decks that play a quest, and in every game they've completed by turn 5 or 6 (poor guy). There's just no way to stop them when they complete their quest. I used to enjoy playing this game, now I find myself getting more and more pissed at it when I do play. Unless blizz does something soon, this may be my last expansion that I play in. If I could sell my cards to somebody, I think I would and just move on.
Fuck me. Tried putting together an Nzoth priest that could survive Quest Rogue and Pirate Warrior and maybe Jade/Ely Shaman. Get matched up with some sort of weird Kafukus Jaraxus Warlock, Nzoth heal Pally and control /reincarnate Shaman. This is rank 15 - almost all I've seen before this is Quest Rogue, Quest Warrior, Pirate Warrior , and Quest Mage. WHEN THE FUCK is Blizzard going to admit to manipulating matchups based on deck content? Blizzard are fucking cunts. Somebody deserves to sue them for fucking fraud. Fuck I despise that lying cunt Brode so much.
Arena's still a bitch.
Today: 1-3 with Hunter.
Is there reallly any skill to this mode? The win felt like someone had slightly crappier luck then me in the draft.
Playing against Quest Rogue as an Elemental Shaman.
Swashburglar gets a Spirit Echo. Literally the worst thing that could happen to me.
I was one turn away from a hard-fought lethal in arena against Mage (8-1 game). I also had two taunts and a large minion and my opponent had 1 card in hand and 1 small minion on board. Next turn he "topdecks" Tortollan Primalist and discovers Pyroblast. Of course the pyro hits my face (1/7 chance) and ends the game in his favor. Grrrrrrrrrrrrr. One of the worst endings to an arena game in my recent memory.
I feel like I haven't been playing the game much since the new expansion. I have a quest deck for Mage, which was fun a couple of times, but it just feels different. It is such a new dynamic of the game. I am not sure what to make of it.
And I hate playing against a quest deck. Some more than others.
Also, boo to Mill Rouge.
do yourself a favor and don't fucking play wild. what a shit hole of misery.
Kaladin's RoS Set Review
Join me at Out of Cards!
Playing Hemet quest hunter in order to get a quest out of the way. I get matched up against a jade druid who doesn't manage to get a perfect starting hand and only has a 4/4 and 5/5 golem by turn six. I finish my quest and play Hemet on turn seven ready to throw down queen and fill up my deck. This guy plays the spell card that allows him to adapt all of his minions on the board and he get Windfury. I have 5 health left after that so I play queen then manage to adapt her so she has taunt. Even if she dies his minions can't kill me and I can regain board control right? Nope, this guy has the second adapt spell card and wouldn't you know it, he gets poisonous. Sacrifice the 4/4 and win the game, grats on the rng.
Next game I was playing while typing this I manage to pull off the combo against an exodia mage who has blown two freeze novas and a Blizzard already and is down to 8 health. My router decides it's a good time to take a nap for the first time in a month and the rest is history.
10 games with the TTK mage quest deck.
10 games where im down to my last 5 cards and still dont have the cards i need. 5 games where the last card in my deck is a sorcerers apprentice
My opponent is at 7 health, plays an alley armorsmith, uses "Die Insect" and kills one of my two arcane giants.
My turn, I sap his armorsmith and attack with my remaining arcane giant to kill him...
AND THE @#$%@%#$%^#$^ING SERVER CRASHES.
When you thought previous meta was unhealthy, this one is even unhealthier.
Meta snapshot says enough.
My opponent is at 1 health, 1 more star to rank 5, about to enjoy the pleasure of BMing
....
...AND THE SERVER FUCKING CRASHED
#sylvanasisbae
Blizzard sure knows how to fuck up a game. Just trying to get some wins toward golden heroes, queue up against 50 quest rogues, instaconcede because I don't care about rank and it's absolutely pointless to play against this blatantly overpowered deck that cannot ever be beaten. Let's try to fight against this mage instead. Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost NovaDoomsayer, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Frost Nova, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Iceblock, Alextrasza, Condede, go fuck yourself.
Let's give mage an infinite amount of freeze and NO COUNTER AT ALL, except for wailing soul which is only in wild and even then it's just as useless as every Tech card ever, because if you go up against a different class it automatically loses you the game for putting such a bad card in your deck.
Remember when they nerfed freeze mage back in beta because it was too uninteractive? Blizzard up from 5 to 6 mana, Cone of Cold I think too. Now they give them an infinite amount of freeze spells, great.
Barnabus Druid.