I took 3 months off cuz I was disgusted with the meta and where the game was going. I came back in May, and I am finding the same problems still. For example, Naga Mage or Mech Mage can be ridiculously OP. Today, Naga Mage played 26 MANA worth of cards on turn 5!!!! 26 MANA on turn 5!!!! Heres the replay......https://hsreplay.net/replay/PL8JGwiBTUrR3zee4KKBTa
So I ask you, where was the balance team when this deck was designed? Who came up with this idea and considered it fair and balanced?
How is this good for the game?` Im so mad, dissapointed and bummed out by this 1 game, which was my first game of the day. It set the tone for the rest of the day.
Ever since they went down the mana cheat path, looks like they have not stopped. Most classes have discount and infinite value. It's just a new game, I am a bit mixed about it because it comes down to whoever drew their power card first. See the winrate of mage that has not drawn its infinite mana naga. Or mech paladin without 2 mana draw 4 and buff early on. I think there is a balance because most classes have access to mana cheating or very efficient clears. But it's just a different direction of the game you knew.
Those decks can be frustrating and polarizing, but they are not overpowered. The balance team has very little to do with designing cards, don't blame them, they can't exactly nerf cards in decks that aren't overpowered.
The design team designs the cards, and they have very clearly decided that they want to have explosive high-roll turns early on that are quite literally impossible for most decks to answer. I don't agree with their philosophy, I don't think it is very fun for either player to have games end on turn 4 "out of nowhere". Counterplay is one of the most important parts of a card game in my opinion, you should never feel like there is nothing you could have done to change an outcome.
Imagine complaining about Mage decks when Quest Warrior has been tier 1 for most of the past calendar year, and Paladin literally always has at least two different tier 1 decks.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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I took 3 months off cuz I was disgusted with the meta and where the game was going. I came back in May, and I am finding the same problems still. For example, Naga Mage or Mech Mage can be ridiculously OP. Today, Naga Mage played 26 MANA worth of cards on turn 5!!!! 26 MANA on turn 5!!!! Heres the replay......https://hsreplay.net/replay/PL8JGwiBTUrR3zee4KKBTa
So I ask you, where was the balance team when this deck was designed? Who came up with this idea and considered it fair and balanced?
How is this good for the game?` Im so mad, dissapointed and bummed out by this 1 game, which was my first game of the day. It set the tone for the rest of the day.
https://hsreplay.net/replay/PL8JGwiBTUrR3zee4KKBTa
Ever since they went down the mana cheat path, looks like they have not stopped. Most classes have discount and infinite value. It's just a new game, I am a bit mixed about it because it comes down to whoever drew their power card first. See the winrate of mage that has not drawn its infinite mana naga. Or mech paladin without 2 mana draw 4 and buff early on. I think there is a balance because most classes have access to mana cheating or very efficient clears. But it's just a different direction of the game you knew.
Those decks can be frustrating and polarizing, but they are not overpowered. The balance team has very little to do with designing cards, don't blame them, they can't exactly nerf cards in decks that aren't overpowered.
The design team designs the cards, and they have very clearly decided that they want to have explosive high-roll turns early on that are quite literally impossible for most decks to answer. I don't agree with their philosophy, I don't think it is very fun for either player to have games end on turn 4 "out of nowhere". Counterplay is one of the most important parts of a card game in my opinion, you should never feel like there is nothing you could have done to change an outcome.
exactly! it really comes down to who draws the broken cards first!
Naga Mage isn't broken either. But it is frustrating when it high rolls like that.
Imagine complaining about Mage decks when Quest Warrior has been tier 1 for most of the past calendar year, and Paladin literally always has at least two different tier 1 decks.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland